The Bissler wrote:
Dwarf Supreme wrote:
1d6 might be too many. How about 1d3?
1D3 hits was my instant reaction as I read this thread. I'm working on the idea that will apply no matter if shields are up or down, i.e. barrages knock down 1D3 shields/inflict 1D3 hits or a combination of both.
primarch wrote:
For simplicities sake, I would say yes. All one location with that locations armor save. Assuming shields are down.
I would disagree. If more than one hit is applied to a Titan I think that the a single location cannot be targeted more than once (this wouldn't stop the target dice dictating through scatter that a single location is hit a 2nd or 3rd time). I think this is still relatively simple but would better reflect the spray effect of a barrage attack.
Just my opinion though!

EDIT: Great minds Matt!
Hi!
I think Mattman's idea is the way to go. Select one location, extra hits go to adjacent locations around the first. It simulates the "blast" better.
In summary, artillery blasts against titans/praetorians:
1. roll for the barrage attack normally
2. if it hits roll a d3 to see how many actually hits the barrage represents
3. strip shields on a one to one basis with the amount of hits. Barrages with zero TSM modifier do not effect shields
4. After all shields are down hits are applied to the hit location template (roll for scatter as normal)
5. Once location is determined, roll for armor saves. Additional hits are applied to any adjacent location to the first determined location. Roll armor saves on those adjacent locations.
This good enough?
Primarch