Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 67 posts ]  Go to page 1, 2, 3, 4, 5  Next

Barrage Weapons and Titans

 Post subject: Barrage Weapons and Titans
PostPosted: Mon Oct 21, 2013 12:21 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Dec 31, 2010 12:16 am
Posts: 1003
One thing that has niggled me for a while is titans (and I guess praetorians) only ever take a single hit from a barrage. That just doesn't feel right to me. Considering their size I would expect them to get hit multiple times by the volley of shells, rockets or missiles.

Anyone else? Or is it just me.

Matt


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Mon Oct 21, 2013 12:30 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11147
Location: Canton, CT, USA
It never really bothered me in the past, but you raise a good point. I've been playing E:A more recently, so I'm used to titans possibly taking multiple hits from a barrage.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Mon Oct 21, 2013 1:15 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Mattman wrote:
One thing that has niggled me for a while is titans (and I guess praetorians) only ever take a single hit from a barrage. That just doesn't feel right to me. Considering their size I would expect them to get hit multiple times by the volley of shells, rockets or missiles.

Anyone else? Or is it just me.

Matt


Hi!

Takes 1d6 hits from a barrage?

Of course if it has no TSM the barrage is ineffective versus shields. I'd apply this to praetorians.

In my playtest games barrages felt ineffective versus titans.

This is a change I would like added.

Thoughts?

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Mon Oct 21, 2013 1:19 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11147
Location: Canton, CT, USA
1d6 might be too many. How about 1d3?

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Mon Oct 21, 2013 1:48 am 
Brood Brother
Brood Brother

Joined: Mon Sep 02, 2013 7:41 am
Posts: 520
Location: Columbus, Ohio USA
Would all the hits be going to the same location and be getting separate armor saves?

_________________
Thanks,
Troy


Once Upon a Midnight Dreary....


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Mon Oct 21, 2013 2:00 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Dwarf Supreme wrote:
1d6 might be too many. How about 1d3?


Hi!

Good point, rolling a 6 is a bit much but a max of 3 is good without being ridiculous.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Mon Oct 21, 2013 2:01 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
ForgottenLore wrote:
Would all the hits be going to the same location and be getting separate armor saves?


Hi!

For simplicities sake, I would say yes. All one location with that locations armor save. Assuming shields are down.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Mon Oct 21, 2013 8:43 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Dec 31, 2010 12:16 am
Posts: 1003
D3 popped into my head as well.
So is it going to be, roll to hit as normal, then roll to see how many hits you land or if the titan is targeted by a barrage, roll to see how many hits might land and then roll to hit for each shot?

Rather than picking a single location for all the shots to hit, why not make the shots hit adjacent locations? So you pick a location for the first hit, then if you have more, the next hit has to be on a location adjacent to the first, if you have a third, then it hits an unselected location adjacent to either of the first two locations?

Matt


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Mon Oct 21, 2013 8:46 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Sep 27, 2012 5:34 pm
Posts: 3219
Location: Glasgow, Scotland
Dwarf Supreme wrote:
1d6 might be too many. How about 1d3?


1D3 hits was my instant reaction as I read this thread. I'm working on the idea that will apply no matter if shields are up or down, i.e. barrages knock down 1D3 shields/inflict 1D3 hits or a combination of both.

primarch wrote:
For simplicities sake, I would say yes. All one location with that locations armor save. Assuming shields are down.


I would disagree. If more than one hit is applied to a Titan I think that the a single location cannot be targeted more than once (this wouldn't stop the target dice dictating through scatter that a single location is hit a 2nd or 3rd time). I think this is still relatively simple but would better reflect the spray effect of a barrage attack.

Just my opinion though! ;)

EDIT: Great minds Matt!

_________________
Clickable links for more Epic goodness:

Life of Die Channel including Epic Podcasts and Battle Reports

Epic 40K Players Page on Facebook
Net Epic Evolution Rules
Net Epic War! Campaign Rules


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Mon Oct 21, 2013 4:53 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Mattman wrote:
D3 popped into my head as well.
So is it going to be, roll to hit as normal, then roll to see how many hits you land or if the titan is targeted by a barrage, roll to see how many hits might land and then roll to hit for each shot?

Rather than picking a single location for all the shots to hit, why not make the shots hit adjacent locations? So you pick a location for the first hit, then if you have more, the next hit has to be on a location adjacent to the first, if you have a third, then it hits an unselected location adjacent to either of the first two locations?

Matt


Hi!

I would say roll to hit once and then roll to see how many hits on a d3. Simpler that way.

I like you idea of picking one location and assigning extra hits to adjacent locations. Sound more realistic.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Mon Oct 21, 2013 4:58 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
The Bissler wrote:
Dwarf Supreme wrote:
1d6 might be too many. How about 1d3?


1D3 hits was my instant reaction as I read this thread. I'm working on the idea that will apply no matter if shields are up or down, i.e. barrages knock down 1D3 shields/inflict 1D3 hits or a combination of both.

primarch wrote:
For simplicities sake, I would say yes. All one location with that locations armor save. Assuming shields are down.


I would disagree. If more than one hit is applied to a Titan I think that the a single location cannot be targeted more than once (this wouldn't stop the target dice dictating through scatter that a single location is hit a 2nd or 3rd time). I think this is still relatively simple but would better reflect the spray effect of a barrage attack.

Just my opinion though! ;)

EDIT: Great minds Matt!


Hi!

I think Mattman's idea is the way to go. Select one location, extra hits go to adjacent locations around the first. It simulates the "blast" better.

In summary, artillery blasts against titans/praetorians:

1. roll for the barrage attack normally
2. if it hits roll a d3 to see how many actually hits the barrage represents
3. strip shields on a one to one basis with the amount of hits. Barrages with zero TSM modifier do not effect shields
4. After all shields are down hits are applied to the hit location template (roll for scatter as normal)
5. Once location is determined, roll for armor saves. Additional hits are applied to any adjacent location to the first determined location. Roll armor saves on those adjacent locations.

This good enough?

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Mon Oct 21, 2013 5:13 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Sep 27, 2012 5:34 pm
Posts: 3219
Location: Glasgow, Scotland
primarch wrote:
In summary, artillery blasts against titans/praetorians:

1. roll for the barrage attack normally
2. if it hits roll a d3 to see how many actually hits the barrage represents
3. strip shields on a one to one basis with the amount of hits. Barrages with zero TSM modifier do not effect shields
4. After all shields are down, remaining hits are applied to the hit location template (roll for scatter as normal)
5. Once location is determined, roll for armor saves. Additional hits are applied to any adjacent location to the first determined location. Roll armor saves on those adjacent locations.

This good enough?

Primarch


Close to perfect my friend! I've marked my one suggested amendment in bold!

One other thing, with the number of hits likely to be double and possibly triple what they once were, should we be having a look at the points cost of anything that fires a barrage?

_________________
Clickable links for more Epic goodness:

Life of Die Channel including Epic Podcasts and Battle Reports

Epic 40K Players Page on Facebook
Net Epic Evolution Rules
Net Epic War! Campaign Rules


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Mon Oct 21, 2013 5:51 pm 
Brood Brother
Brood Brother

Joined: Mon Sep 02, 2013 7:41 am
Posts: 520
Location: Columbus, Ohio USA
How do we determine which of the adjacent boxes get hit? Attackers choice? defenders choice? roll the targeting dice? Roll a single targeting die (which one)?

_________________
Thanks,
Troy


Once Upon a Midnight Dreary....


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Mon Oct 21, 2013 6:55 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
ForgottenLore wrote:
How do we determine which of the adjacent boxes get hit? Attackers choice? defenders choice? roll the targeting dice? Roll a single targeting die (which one)?


Hi!

I'm willing to leave it up to "attackers choice" after the initial scatter. For those more randomly inclined roll a d6 and let luck decide.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Barrage Weapons and Titans
PostPosted: Mon Oct 21, 2013 6:56 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
The Bissler wrote:
primarch wrote:
In summary, artillery blasts against titans/praetorians:

1. roll for the barrage attack normally
2. if it hits roll a d3 to see how many actually hits the barrage represents
3. strip shields on a one to one basis with the amount of hits. Barrages with zero TSM modifier do not effect shields
4. After all shields are down, remaining hits are applied to the hit location template (roll for scatter as normal)
5. Once location is determined, roll for armor saves. Additional hits are applied to any adjacent location to the first determined location. Roll armor saves on those adjacent locations.

This good enough?

Primarch


Close to perfect my friend! I've marked my one suggested amendment in bold!

One other thing, with the number of hits likely to be double and possibly triple what they once were, should we be having a look at the points cost of anything that fires a barrage?


Hi!

Fair enough. :)

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 67 posts ]  Go to page 1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net