The Bissler wrote:
More questions:
Super heavies: even though units like Gibletgrindas have their own on board Nob, do they still form a clan if you buy multiple units within the one clan? I'm assuming they do so if I want more activations it would be prudent to buy them across clans. Presumably the same rule applies to Mega-Squiggoths also?
Super heavies of the same type forms a mob inside a clan. So 3 Gibletgrindas attached to the same clan will form a mob of 3 gibbletgrindas. Mega-Squiggoths are support cards so MS attached to the same clan will create a mob.
The Bissler wrote:
Mega-Squiggoth: they have 3 wounds. I'm working on the assumption that this means they can take 3 wounds and that a fourth wound is death, not the third. Is this correct?
Units with wounds die when they have as many wounds as their "max" wounds (NetEpic Gold page 38 Top Left paragraph, Special Ability: Multiple Wounds". So for example:
MS: 3 wounds
Take 1 unsaved hit: now MS has 2 wounds
Take 1 unsaved hit: now MS has 1 wound
Take 1 unsaved hit: now MS has 0 wound and it dies.
So 3 unsaved hits will be enough to kill a 3 wounds creature (if it can not regenerate wounds off course).
The Bissler wrote:
Also, every time a MS takes a wound it potentially goes on the rampage. Assuming that it fails all 3 times, you could have the MS travel 120cm in one turn, is this right (unlikely as it may be)?!
At max, it can fail 2 times (3rd time, it's dead) so total move could be up to 60cm.
The Bissler wrote:
If I was crazy enough to load a clan of Boyz on to my 3 Mega-Squiggoths (who again work as a single mob unless I buy one from each clan presumably) what happens to the Boyz on board if the MS rampage? There is a high chance they will end up breaking the Mob coherency rule. How does that work for future turns? Do I have to try to regroup the MS to bring the on board Boyz back into coherency? If I have a Nob on board would the Boyz still be able to fire during even though the Mov coherency rule has been broken?
Units on First Fire Orders are allowed to stay out of coherency but only if coherency was broken by casualties...So if you strictly apply the rules, you must get back in coherency in next movement phase.
Imho, the condition for being allowed to be out of coherency should also apply to "involuntary" effects (rampage for MS or enemy powers that move your units).
The Bissler wrote:
Most clans have 19 stands. The MS can carry 6 each, meaning I'd have a lone stand problem. Can I opt not to use a single stand for the battle? I'm assuming not, but it is bloody annoying!
I think it's OK to drop 1 stand but it counts as a loss for end phase break point calculation.