Option Summary
1. A vote for "yea" (yes). Means that a point system to cost individual models will be developed and applied uniformly through the army list. The system will consistent of a breakdown of the value of relative stats that apply to all units (move, attack dice, save modifier, etc) and a list of unit abilities or powers (psychic powers, elite, PD, etc). The total value of a model is the total sum of all these attributes. Once this is down detachment, company and special card costs are determined. Discounts due to special army rules can be easily inserted into the cost formulas.
2. A vote for "nay" (No). Means you would prefer the points system to remain as it currently is with the exception of tweaking individual units from across several army lists that are generally deemed under or over valued (example eldar wind rider hosts, etc). This method is quicker and easier and requires the change of only a handful of units. It may also require slight tweaking of the stats to fit cost designations.
Hi!
I already can see the old "how much should this cost" discussions erupting over the different lists. This is a very old topic of discussion.
I have always that though that there is really only one means of solving it and have it uniformly apply and that's a unit points system.
I don't mean a system to make your own units (although it could be used for that), but one that would fix the price of a single model/stand/vehicle and once the single model cost is determined, then detachment, company and special card price can be projected easily (or add discounts for company cards).
Right the whole system is "eye-balling". This is similar to that or this other thing. I did this with my Heresy Game and it avoid a whole slew of this type of problem. Its not that hard really.
If there is interest in this, let me know and I can lay down the skeleton of how this should work.
Primarch