Irisado wrote:
I think that it looks like a well themed list.
Against Marines, Devastators are going to be the biggest threat to your force, so you're going to need to tie them up, and/or neutralise them pretty quickly. Assuming your opponent makes use of buildings to give them a decent firing position, then the Cannons of Khorne, and that Quake Cannon, are going to be really handy.
I'd suggest a very fast flank attack, with the World Eaters in their Rhinos, Angron, Daemons, and Daemon Engines all acting as the spearhead. The Lord of Battles and Reaver Titan can hopefully draw fire away from the assault troops. The main thing is to keep going forward, and don't back out if you take heavy losses on turn one. The only way an army like this wins is by getting some units into close combat by turn 2.
Thanks, pretty certain I am going to throw pretty much the whole army down one flank with a few units sat in to defend objectives on the other flank.
Couple of quick questions to anyone who can help; I'm assuming that the Cannon of Khorne are subject to the no first fire rule like other Demon Engines? It feels counter-intuitive for an artillery piece not to be able to FF, so thought I'd better check.
Also, is it just me or is the Khorne-specific reward card that I get for taking the Century not in the NE:Gold rulebook? I've got the card from the original rules but wanted to check in case it had changed from back in the day when t' world was in black and white and everyone used to travel by horseback.
Stupid - When I looked up this "special ability" for my trolls, it explains that if someone isn't around to give them orders you have to roll to see what they do. What it doesn't tell you who can give them orders and how close they have to be. I'm assuming the Aspiring Champion will be able to do the job and that he'll probably have to stay within 10cm of one of the trolls.
