Tactical Command
http://www.tacticalwargames.net/taccmd/

Can a Reaver mount a Quake Cannon?
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=24634
Page 1 of 1

Author:  Jodrell [ Thu Feb 07, 2013 10:52 pm ]
Post subject:  Can a Reaver mount a Quake Cannon?

My reading of the rules says yes, but I want to make sure before I attach the weapon to the model!

Cheers

Author:  Mattman [ Thu Feb 07, 2013 11:40 pm ]
Post subject:  Re: Can a Reaver mount a Quake Cannon?

Yes. According to the table in the ad mech army book all 3 titans can mount it.
One of my favourite weapon combinations for a reaver at the moment is twin quake cannons and a multi launcher.

Author:  Dwarf Supreme [ Fri Feb 08, 2013 12:30 am ]
Post subject:  Re: Can a Reaver mount a Quake Cannon?

Really? I didn't think Warhounds could have a quake cannon.

Author:  The Bissler [ Fri Feb 08, 2013 7:49 am ]
Post subject:  Re: Can a Reaver mount a Quake Cannon?

Under the old rules they couldn't, but according to the AM book they can (assuming "D" refers to a Warhound). Dunno if it's a misprint or not.

Voted yes it can, but in my opinion it shouldn't!

Author:  Jodrell [ Fri Feb 08, 2013 8:57 am ]
Post subject:  Re: Can a Reaver mount a Quake Cannon?

Ooh, a pair of Warhounds each with twin quake cannons would be eeeevil!

Author:  Mattman [ Fri Feb 08, 2013 11:33 am ]
Post subject:  Re: Can a Reaver mount a Quake Cannon?

Rules as written state the warhound can carry the Quake Cannon, though I suspect that shouldn't be the case. A pair on a warhound might be a good way of hunting down eldar titans! It is a template weapon, but not artillery.
I think Reavers carrying them are fine, it gives them an option outside the Volcano Cannon for long range firing.

Author:  ulric [ Fri Feb 08, 2013 1:19 pm ]
Post subject:  Re: Can a Reaver mount a Quake Cannon?

Reaver: yes
Warhound: (should) no

Author:  madd0ct0r [ Fri Feb 08, 2013 1:39 pm ]
Post subject:  Re: Can a Reaver mount a Quake Cannon?

can a reaver mount a quake cannon?

yes, but it should wear protection.

Author:  Jodrell [ Fri Feb 08, 2013 1:56 pm ]
Post subject:  Re: Can a Reaver mount a Quake Cannon?

ulric wrote:
Reaver: yes
Warhound: (should) no

NetEpic Gold says yes:
Attachment:
Screen Shot 2013-02-08 at 13.52.45.png
Screen Shot 2013-02-08 at 13.52.45.png [ 36.28 KiB | Viewed 2059 times ]

Author:  The Bissler [ Fri Feb 08, 2013 6:26 pm ]
Post subject:  Re: Can a Reaver mount a Quake Cannon?

madd0ct0r wrote:
can a reaver mount a quake cannon?

yes, but it should wear protection.


Haha, brilliant MadDoctor!

Jodrell wrote:
ulric wrote:
Reaver: yes
Warhound: (should) no

NetEpic Gold says yes:
Attachment:
Screen Shot 2013-02-08 at 13.52.45.png


Hi Jodrell, I spotted that as well which is why I was wondering if it was maybe a misprint. Someone switch on the Primarch signal! We need answers!

Author:  ulric [ Fri Feb 08, 2013 7:14 pm ]
Post subject:  Re: Can a Reaver mount a Quake Cannon?

I know it says yes
I use only Reaver/Warhound weapons on Warhounds (VmB, PlasmaBlastgun, Rocket Launcher, Turbolaser Destructor and Flamer) it feels right to me adn if I am right it was written in the SM/TL rules.
I have seen a lot Warhounds wearing different weapons, though.

Author:  The Bissler [ Sat Feb 09, 2013 9:29 am ]
Post subject:  Re: Can a Reaver mount a Quake Cannon?

ulric wrote:
I know it says yes
I use only Reaver/Warhound weapons on Warhounds (VmB, PlasmaBlastgun, Rocket Launcher, Turbolaser Destructor and Flamer) it feels right to me adn if I am right it was written in the SM/TL rules.
I have seen a lot Warhounds wearing different weapons, though.


That's how I play it as well Ulrich. Quake Cannons on Warhounds seems a bit too powerful for me!

Author:  Mattman [ Sat Feb 09, 2013 2:59 pm ]
Post subject:  Re: Can a Reaver mount a Quake Cannon?

I suspect the warhound mark for the quake cannon is a misprint, it is just amusing. I always played in SM2/TL tthat reavers could carry most of the weapons, battle reports in white dwarf did feature them carrying the larger weapons so that would have been what GW wanted.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/