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Need help building 2 small playable armies with collection

 Post subject: Need help building 2 small playable armies with collection
PostPosted: Sun Jun 01, 2014 11:22 pm 
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Hi,
so I've had a few people recommend that I play Net EPIC, so I've decided to build two small forces so that I can learn the game. My problem is that I am really struggling to make two separate forces from the 6mm minis I have. Anything that can't be used, I can hopefully trade to fill out two forces.


I really like the idea of a planetary defence force that has been corrupted. So I think I would be looking at a force similar to Grayclaw’s Horde on page 9 of the Chaos rule book. Except preferably with the option to summon deamons (like the old Lost and the Damned list in the 40k Codex: Eye of Terror) or deep strike/tunnel some units.

I am completely open to ideas for the other army. I have some squats, but am not a big fan of them, so would like other options for them whether trading them off, or using them as something else. I am ok at converting, and have lots of bits lying around: http://imgur.com/a/0VBud

If possible I would like the two forces to have the option to be built into larger viable armies. I will probably use them for other 6mm wargames too.

I would appreciate any help.

The forces I have:
BIG STUFF
1 Small Titan(44mm): http://imgur.com/gMBqFht

2 Large Cannons (53mm): http://i.imgur.com/SzZfv94.jpg

1 full Land Train: http://i.imgur.com/1MCvSSC.jpg

1 Colossus: http://i.imgur.com/qU8ncZD.jpg

1 Leviathan: http://i.imgur.com/JBPQXcZ.jpg

Flyers
7 Squat flyers: http://imgur.com/AyRS1gX

Transports
6 Tunnellers

8 Guild Transports(Exodus Wars)

4 Rhinos(badly painted, possibly unusable)

Artillery and misc
15 Exodus Wars artillery(or 13 if I can't find 2 more)

4 Squat Mortars, 2 Mortar crew, 4 Chaos Dreadnoughts. 2 Dreadnoughts, 8 Necrons, a Rough Rider: http://imgur.com/fS1jmDu

1 Titan Pilot, 2 rattlings, 1 sentinel, 2 broken sentinels, 1 robot: http://imgur.com/cJJwEbM

Bikes and Trikes
6 Squat Trikes, 5 Squat bike commanders, 19 squat bikes: http://imgur.com/2gXvu4H

3 Ork Trikes, 2 Imperial Guard bikes: http://imgur.com/mRkrAcx

15 Khazari Bkies(Exodus Wars)

Infantry
Humans
120 Guild prefects/Riot Police(Exodus Wars)

2+ Various Guild Commanders(Exodus Wars)

9 Guard Heavy weapons, 36 Guardsmen, 2 Commisars

Squats
24 Squats w/lasguns, 27 Heavy Weapon squats, 9 double gun squats, 3 squats at attention, 2 exoarmour squats, 3 squat standards, 4 Squat commanders

Creatures
50(?) Zombies(Exodus Wars)

7 Beastmen w axe and shield, 3 Khorne Warriors, 6 marines

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 Post subject: Re: Need help building 2 small playable armies with collecti
PostPosted: Mon Jun 02, 2014 8:40 am 
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I apologise in advance because this won't be helpful - you've got the basis of a decent Squat army there so I would run with that. The big problem you have is that you don't have companies but frankly if you're starting out with small forces I would break the rules and just play with support and special cards (this is heresy but if you don't have enough it's all I can suggest). The 53mm cannon are squat Goliath mega-cannon. Also, when you say about how many infantry you have, are these stands or individual models (typically there are 5 models to a stand)? Are the "fliers" Gyrocopters or Overlord Airships? If they are the latter you have enough to field 2 companies, the former and you just need another 3 for a company.

Probably running some kind of Chaos force looks like your best bet for the other army but I think you are probably going to have to do a lot of "this counts as this". Your PDF corrupted force is a good one because you could use the Leviathan for them as well as for Squats.

But it's hard to see how with the forces you have at the moment that you would be able to field a legal Net Epic force. My advice is to work out which armies you really want to play and keep an eye on here and on eBay for deals. The cheapest forces to invest in will be Marines and Eldar and Orks as there were loads of these made back in the day. You should be able to get some decent companies relatively cheaply to form the backbone of your armies that way.

Please keep us posted as to how you get on, it'll be very interesting to know how someone who does not have a long history with Net Epic feels about the system.

Good luck!

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 Post subject: Re: Need help building 2 small playable armies with collecti
PostPosted: Mon Jun 02, 2014 2:23 pm 
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Hi Bissler, thanks for always being so helpful when I post questions.

I had really hoped I could make two small legal forces, but if I can't I guess I can't.

The infantry are individuals. I was going to post the number of bases, but wasn't sure since I didn't know if units have one heavy weapon guy per base, or if you make units full of heavy weapon guys.

The link next to the flyers shows a pic of them. I googled gyrocopters, and pics of them showed up.

I am very happy to have 'counts as' so long as it won't make my opponents angry if I was to eventually bring this to a tournament. Plus I'm sure I can make some things.


After trying to build even a simple force I have to say it was fairly difficult. I realised I'd have to read the Chaos rulebook in much more detail. I had expected something more akin to the EA list which is fairly simple since everything is in one place(even if the special rules aren't). I also found that I have enough to build two legal forces in netEA of about 2000pts. It might be easier for me to play that until I have the time and money to expand my forces and get the right units to play netEPIC.

I did manage to build one (possibly)legal army in netEPIC of about 1500pts, but couldn't figure out how to swing anything more than that one cultist army.

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 Post subject: Re: Need help building 2 small playable armies with collecti
PostPosted: Mon Jun 02, 2014 5:27 pm 
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No problem at all, I'm always happy to do my best to help people expressing an interest in NetEpic! ;)

There is a way around this of course... There is a project underway that Magnus Illuminus is working on that creates points costs per stand / model. This would allow you to create your own units tailored to what you have available. The only problem is that Chaos and Squats points costings haven't been posted up yet... Maybe if you ask Magnus nicely he might prioritise these lists next?

If you are learning to play I really wouldn't be too concerned about fielding the legal force; there's no doubt that it is better to have a legal force but in the early games it's far more important to get to grips with the rules and to do that you'll be playing smaller games so I say just run with support cards and special cards for now.

So far as tournaments go, I don't know if there are any NetEpic tournaments and I think NetEpic players would probably accept proxies within reason; I.e. They'd have to be something of a similar size.

I had problems with some of the links which is why I couldn't see the fliers. Essentially then you have 2 squads plus one recon Gyrocopter for your Collosus (comes free and allows you to fire indirectly at enemy units). Another four gets you that company, and another one Golliath Mega-Cannon would get you a company of them. So you're actually very close to being able to field a legal army and I don't think buying those missing units would break the bank... Perhaps someone on here has these spare that might be willing to part with them for a reasonable price?

So far as which models to put in which stands, generally I put one heavy weapon model on a stand with 4 other basic troops. In the case of my Squats it's 5 heavy units on the stand, but only because I had sufficient heavy troops to do so. I recommend maximising your bang for buck and mix the models to make sure you get a good mix of everything. Another thing you could do is only put 3 models on your base rather than 5 to make your force go further. If at some point later you get more minis you could fill up the remaining slots (or not if you like the 3 model stands just fine).

Hope some of this is a bit of a help!

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 Post subject: Re: Need help building 2 small playable armies with collecti
PostPosted: Mon Jun 02, 2014 7:44 pm 
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I had a quick look through your post the other day, but didn't have time to post then.

The "Small Titan" you list is not technically from any version of Epic. I'm not quite sure what it is from. It's a bit too small to even count as a Warhound. You might be able to use it as an Imperial Knight of some variety (see the Adeptus Mechanicus NetEpic PDF for details).

Under "Artillery and Misc" you list 8 Necrons. Technically (for NetEpic anyway) these are Chaos Androids, but using them as Necron Warriors would not be unreasonable. However, it is far more useful for your purposes to use them as Chaos Androids. If you base them at 4 models to a base, you would have 2 bases worth. That is half of a normal formation's worth, but its a start. You could also add in 8 of your 'Zombies' to make another 2 bases of Chaos Androids, but if you do, you should probably use two actual Android models and two Zombies per base to help avoid confusion.

Could you be more specific as to which 'Tunnelers' you have? While I strongly doubt you have 6 Hellbore, it could be either Termites or Moles.

The 'Exodus Wars Artillery' you list could be used to form either a Light Artillery company or an Earthshaker company. Both of those are from the Planetary Defense Force list in the Adeptus Militaris pdf for NetEpic.

The 'Titan Pilot' you list is actually the model for an Imperial Gunner. This was to be placed on the base along with a Thudd Gun, Rapier, or other light artillery to show that it was crewed. Same thing for the 'squat at attention' that you list.

I have no idea what the 'Khazari Bkies' you list look like, but I imagine they could easily be used to form a Biker Warband from the Chaos Renegades list in the Chaos pdf.

Similarly, your 'badly painted Rhinos' could be used for a Rhino Warband from the Chaos Renegades list. Badly painted doesn't bother Chaos much.

Under 'Infantry' you list:
. 120 Guild prefects/Riot Police(Exodus Wars) & 2+ Various Guild Commanders(Exodus Wars)
Use 100 of the former (at 5 per base) to form two Cultist Warbands, and put the 2 Guild Commanders on a base to make an Aspiring Champion, and you have a Cultist Army company. Alternatively, just use one of the Guild Commanders as the Aspiring, and use the other as a Chaos Champion special formation.

Use 5 of the listed 9 'Guard Heavy Weapons' (1 per base) and 20 of the listed 36 Guardsmen (4 per base) and you have a Heavy support formation for your PDF artillery company.

The remaining Zombies plus the 7 Beastmen can be used to make a Beastmen Warband support formation for your Chaos Cultist Army company.

Put the two Commisar models and three Guardsmen models on a base, along with the best looking of the Rhinos, and you have a Commissar special formation to go along with your artillery company for the PDF.

Your 4 Chaos Dreadnought models make a Chaos Dreadnought support formation on their own.

Where you say "Guild Transports" do you mean Gaia, Gladius, or Hoplon? If you mean Gaia, then I suggest using 6 to form two formations of Ragnarok or Vindicator tanks. If you mean either of the other two, then they are probably best to use 6 to form 2 formations of Artillery Tractor. The latter could be useful if you go with the Light Artillery company.

Just with the above suggestions you have:
. Chaos Renegades:
Cultist Army (400, Company)
Chaos Champion (100, Special)
Androids (50, Support)
Beastmen Warband (200, Support)
Chaos Dreadnought (150, Support)
Biker Warband (100, Support)
Rhino Warband (50, Support)
. Planetary Defense Force:
either Light Artillery (250, Company) or Earthshaker (450, Company)
Commissar (50, Special)
Heavy (200, Support)
either 2x Ragnarok (300, Support), 2x Vindicator (150, Support), or 2x Artillery Tractor (25, Support)

The above gives you a full Chaos army of 1050 points with a PDF army of either 550 (Light Artillery & Tractors), 1300 (Earthshaker + 2xRagnarok), or 1000 (Earthshaker + 2xVindicator). Not perhaps the best army, but useable with what you have available.

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 Post subject: Re: Need help building 2 small playable armies with collecti
PostPosted: Mon Jun 02, 2014 8:29 pm 
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Nice comprehensive answer. Hats off to you Magnus. ;)

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 Post subject: Re: Need help building 2 small playable armies with collecti
PostPosted: Tue Jun 03, 2014 5:12 pm 
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Thanks for the amazingly comprehensive answers. I didn't realise how many squats I actually had until I posted them here. I may rethink using them as squats for now, but I also really like MagnusIlluminus' suggestions. I might be able to do both. Make one of his suggested armies, and just keep the squat army, paint it up and possibly do an army swap.

MagnusIlluminus wrote:
I had a quick look through your post the other day, but didn't have time to post then.

The "Small Titan" you list is not technically from any version of Epic. I'm not quite sure what it is from. It's a bit too small to even count as a Warhound. You might be able to use it as an Imperial Knight of some variety (see the Adeptus Mechanicus NetEpic PDF for details).

Yeah, I don't think it is a GW figure. I thought I could use it as a small titan or knight. If I can take one Knight that would be good.

MagnusIlluminus wrote:
Under "Artillery and Misc" you list 8 Necrons. Technically (for NetEpic anyway) these are Chaos Androids, but using them as Necron Warriors would not be unreasonable. However, it is far more useful for your purposes to use them as Chaos Androids. If you base them at 4 models to a base, you would have 2 bases worth. That is half of a normal formation's worth, but its a start. You could also add in 8 of your 'Zombies' to make another 2 bases of Chaos Androids, but if you do, you should probably use two actual Android models and two Zombies per base to help avoid confusion.

I think I might have some bits lying around that I can make some extra androids from to avoid confusing them with the zombie beastmen. I also have that little robot and some other models I might use.

MagnusIlluminus wrote:
Could you be more specific as to which 'Tunnelers' you have? While I strongly doubt you have 6 Hellbore, it could be either Termites or Moles.

I had to go through the Squat army book. The are termites. 3 on vehicles, 3 that look like markers.

MagnusIlluminus wrote:
The 'Exodus Wars Artillery' you list could be used to form either a Light Artillery company or an Earthshaker company. Both of those are from the Planetary Defense Force list in the Adeptus Militaris pdf for NetEpic.
I'll have to check that out. Since I have three types; 5, 5 and 3 maybe I can do both, so long as I don't need more than 5 per company.[/quote]

MagnusIlluminus wrote:
The 'Titan Pilot' you list is actually the model for an Imperial Gunner. This was to be placed on the base along with a Thudd Gun, Rapier, or other light artillery to show that it was crewed. Same thing for the 'squat at attention' that you list.

I have no idea what the 'Khazari Bkies' you list look like, but I imagine they could easily be used to form a Biker Warband from the Chaos Renegades list in the Chaos pdf.

The bikes look a fair bit like the squat bikers, but different enough that they could be in a chaos force or squat force. I originally bought them as a biker gang as part of a corrupted PDF army to represent the street dwellers and the riot police working on the same side due to the control of the cult.

MagnusIlluminus wrote:
Similarly, your 'badly painted Rhinos' could be used for a Rhino Warband from the Chaos Renegades list. Badly painted doesn't bother Chaos much.

The Rhinos are awful, but I finally got a hold of some dettol(it isn't sold in my country, so is very rare) so maybe they'll be fine. I can use them this way, or convert them into Nurgle or Khorne vehicles. Otherwise chaos will still accept them ;)

MagnusIlluminus wrote:
Under 'Infantry' you list:
. 120 Guild prefects/Riot Police(Exodus Wars) & 2+ Various Guild Commanders(Exodus Wars)
Use 100 of the former (at 5 per base) to form two Cultist Warbands, and put the 2 Guild Commanders on a base to make an Aspiring Champion, and you have a Cultist Army company. Alternatively, just use one of the Guild Commanders as the Aspiring, and use the other as a Chaos Champion special formation.

Great idea. I'll make two champions. I am also going to make some bases with open manholes with monsters or beasts coming out, which I can use if I play EA. They will count as Chaos Icons for summoning deamons from the sewers. Should help the 'corrupted city' theme. It will also leave me with a few more riot police over if I need them.

MagnusIlluminus wrote:
Use 5 of the listed 9 'Guard Heavy Weapons' (1 per base) and 20 of the listed 36 Guardsmen (4 per base) and you have a Heavy support formation for your PDF artillery company.
One heavy weapon per base makes it a heavy weapon base? I didn't realise that, I'll keep it in mind.

MagnusIlluminus wrote:
The remaining Zombies plus the 7 Beastmen can be used to make a Beastmen Warband support formation for your Chaos Cultist Army company.

Put the two Commisar models and three Guardsmen models on a base, along with the best looking of the Rhinos, and you have a Commissar special formation to go along with your artillery company for the PDF.

Your 4 Chaos Dreadnought models make a Chaos Dreadnought support formation on their own.

That all sounds good.

MagnusIlluminus wrote:
Where you say "Guild Transports" do you mean Gaia, Gladius, or Hoplon? If you mean Gaia, then I suggest using 6 to form two formations of Ragnarok or Vindicator tanks. If you mean either of the other two, then they are probably best to use 6 to form 2 formations of Artillery Tractor. The latter could be useful if you go with the Light Artillery company.

The transports are Gladius. I had assumed they would be better as unit transports. I'll check out what an Artillery Tractor is and have a look.

MagnusIlluminus wrote:
Just with the above suggestions you have:
. Chaos Renegades:
Cultist Army (400, Company)
Chaos Champion (100, Special)
Androids (50, Support)
Beastmen Warband (200, Support)
Chaos Dreadnought (150, Support)
Biker Warband (100, Support)
Rhino Warband (50, Support)
. Planetary Defense Force:
either Light Artillery (250, Company) or Earthshaker (450, Company)
Commissar (50, Special)
Heavy (200, Support)
either 2x Ragnarok (300, Support), 2x Vindicator (150, Support), or 2x Artillery Tractor (25, Support)

The above gives you a full Chaos army of 1050 points with a PDF army of either 550 (Light Artillery & Tractors), 1300 (Earthshaker + 2xRagnarok), or 1000 (Earthshaker + 2xVindicator). Not perhaps the best army, but useable with what you have available.


I'm not sure what the ragnarok is. I'm guessing it is one of the options I can take with the Exodus Wars Artillery. Everything else is becoming clearer for me, and I have a definite starting point for playing some (roughly) 1000pt games now. Thank you. You've really put a lot of thought and effort into helping me, I'm going to see how I can form this all together now.

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 Post subject: Re: Need help building 2 small playable armies with collecti
PostPosted: Tue Jun 03, 2014 7:21 pm 
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I should have been more specific in a couple of places.

The PDF Light Artillery Company consists of 2 groups of four 'Infantry Guns' (which is basically a towed, light artillery cannon), one group of three 'Thudd Guns' (a heavier towed artillery piece, basically has two linked cannons that fire together), two bases of HQ (put any five human models on a base, at least one could be a standard bearer), and a Rhino (could easily use one of the leftover 'Guild Transports'). Thus you would have to use 4, 4, & 3 of the Guild Artillery models you have for this.

The PDF Earthshaker Company consists of three groups of three 'Earthshaker' models (a stationary artillery emplacement), 2 bases of HQ, and one Rhino (see notes above). Thus this option would require 9 of the 'Guild Artillery' models.

Depending on what the models you have look like, you might instead want to do an 'Artillery', 'Siege Artillery', or 'Rocket' Company from the Imperial Guard list instead. I'll let you look those up for yourself though, in the 'Adeptus Militaris' pdf.

The Ragnarok is an older, outdated Heavy Tank available to the PDF. If you had had the Gaia type transports, you could have reasonably passed them off as Ragnarok tanks, but since you have Gladius, that would be a bit more of a stretch. Thus you'd probably be better off using them as Artillery Tractors. IMHO anyway, your mileage may vary.

I just had another thought of a possibility for the Gladius Transports. If you were able to work up another five bases of Infantry (possibly by using the Squats), you could use five of the transports as Recon Vehicles for a Support Formation of 'Recon' on the PDF list. A formation requires five squads (IE bases) of Infantry and five Recon vehicles. It costs 200 points.

To be more specific, in case it wasn't obvious, with the Heavy Infantry formation I mentioned above, it would be one heavy weapon model and four standard Guardsmen per base. This makes a legal squad.

OK, sounds like you have 3 Termites then. These will be usable with your Squats, as neither Chaos nor the PDF use tunnelers. The three 'markers' you mention are to be placed where the Termite surfaces.

The only way to make use of the 'Small Titan' as a Knight (legally anyway) would be to build a Titan Legion army (see the Adeptus Mechanicus pdf) instead, as then it could be used as a 'Knight Baron' special formation. Unfortunately, I don't see how you could build any of the Titan Legion Companies without taking models away from the Chaos formations. Since you said you are primarily aiming at a traitor PDF force, you'd probably want to keep the Chaos intact.

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