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Messy Close Combat Question

 Post subject: Messy Close Combat Question
PostPosted: Sun Dec 30, 2012 12:57 pm 
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In my last battle report for 2012 - http://www.tacticalwargames.net/taccmd/viewtopic.php?f=85&t=24424 - a very messy situation arose when bike unit after bike unit ploughed into one another to contest an objective. I'm interested to learn if the community agree that the melee was resolved correctly. Trying to explain this succinctly may be problematic to say the least!

Please see the pic below which illustrates the battle.

(1) Jet Bikes move in to capture the objective in a crater.
(2) Imp.Bikes attack Jet Bikes (1).
(3) Vyper Jet bike counter attacks Imp.Bikes (2)
(4) Imp.Bikes counter attack Vypers (3)
(5) Vyper Jet bike counter attacks Imp.Bikes (4)

The way this was resolved was as follows:-

Jet bikes (1) v Imp. Bikes (2) is a standard battle 2D+3 for both sides.
Vyper bikes (3) is a secondary attacker on v Imp Bikes (2), therefore 3D+3 v 2D+3
Imp Bikes (4) is a secondary attacker on Vyper Bikes (3), therefore 3D+3 v 2D+3
Vyper bikes (5) is a secondary attacker on v Imp Bikes (4), therefore 3D+3 v 2D+3

Is this correct?

Also, just to further complicate matters, let's assume that the Jet Bikes (1) defeat Imp Bikes (2). Vyper bikes (3) were a secondary attacker on Imp.Bikes (2). Is this still the case even though they did not actually fight the Imp Bikes (2)? What I'm really getting at here is when Imp Bikes (4) attack the Vypers (3), do they still get their secondary attacker bonus even though Vypers (3) have not fought at all?

Cheers!


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 Post subject: Re: Messy Close Combat Question
PostPosted: Mon Dec 31, 2012 6:20 am 
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Its not the way I woud ave solved the CC:

CC in NetEpic is made on pairing so, first, isolate pairs, who engaged who in first is not taken in account.

You have 10 pairs: 10 imperial bikes vs (5 jetbikes and 5 vypers)
In complement, you have 5 vypers that can attack 5 imperial bikes with an extra d6.

On your pic, there are 2 pairs:

1vs2 and 5vs4.

If 1 and/or 5 dies, 3 will be able to engage in CC one surviving imerial bike (but not both) with an extra D6 as imperial bikes have already fought a round of CC.

Hope this helps ;)


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 Post subject: Re: Messy Close Combat Question
PostPosted: Mon Dec 31, 2012 2:33 pm 
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The reason why that ended up being so complicated is that you needed to pair off as Scream said.

Before you roll any dice, what you do is work out who is paired off attacking who, and then you also can see which stands are going to be secondary attackers quite easily. You then work through each pair, and roll the dice, adding a secondary attacker where appropriate.

Does that make sense?

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 Post subject: Re: Messy Close Combat Question
PostPosted: Mon Dec 31, 2012 2:57 pm 
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That is how we play it. Everyone gets paired off as much as possible, then add any secondary.


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 Post subject: Re: Messy Close Combat Question
PostPosted: Mon Dec 31, 2012 8:20 pm 
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Hi!

Yup, pairing off as necessary.

I understand the confusion though, the original rules were pretty bad at explaining this and it lead to messy close combats where there were arguments on whom is paired with how.

To avoid all that netepic when the pairing route. Its the easiest way.

Primarch


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 Post subject: Re: Messy Close Combat Question
PostPosted: Sat Jan 05, 2013 9:06 pm 
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Thanks for clearing this up everyone! Good to have some clarity on this issue going forward! Apologies for not responding sooner, haven't been online for a bit, good to be back!

Oh, and Happy New Year all! Hope 2013 is good to you all!

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