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Change of Plan Scenario http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=24326 |
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Author: | Mattman [ Tue Dec 04, 2012 10:34 am ] |
Post subject: | Change of Plan Scenario |
Following Bisslers idea for an alternative scenario, I had a though about one of my own. This has not been playtested in anyway and is just something that has been rolling around in my head for the last few weeks. Change of Plan The objectives in a conflict can change at a moments notice. What Commanders deem as critical for success can quickly change as a battle unfolds, some objectives become less important, while others suddenly become more crucial. An army must be ready to seize new objectives should their orders change. Set up The battlefield, deployment zones and objectives are set up as normal. Victory conditions Normal victory point level win conditions apply. Special Rules "Controlling Objectives" The optional rules regarding the control of objectives on page 13 of the rule book will be used i.e. you control the objective if you have the only valid units within 15 cm of the objective. "Priority Objective Reassignment" At the end of each turn, after VPs for that turn have been calculated for that turn, roll a D6 for each objective counter on the battlefield. On a roll of a 6 that objective is not deemed currently critical and will no longer award VPs (the objective remains on the table, but should be flipped face down or covered or indicated in some way that it is not scoring). Each objective that has been deemed "non critical", is then randomly assigned to one of the objectives on the battlefield (this means all objectives, critical and non critical). This can cause two things to happen, the first is that an existing objective can now have two counters on it and as such the objective "stack" is now worth 10 VPs. The second is that objectives that had been deemed "non critical" can be reactivated and would be worth their VPs again. Over the course of several turns in the game this can cause objectives to move about, lose their importance and then regain it, or if the dice gods are smiling (or cursing, depending on how you look at it) you could see one objective location becoming worth more and more VPs if objectives randomly get assigned there. So what do you guys think? Like I said, not playtested, but something that would slightly tweak the objective rules and would mean that units that are sat on an objective may find that it is no longer critical, so they have the choice of moving to help win another objective or sitting there in the hope that it comes back. The other thought I had with regards to reassigning the objective counters was that they would be placed on the one closest to the centre of the table, rather randomly placed, that way everyone has even more interest in fighting in the middle of the table, especially if the stack builds up! Matt |
Author: | The Bissler [ Tue Dec 04, 2012 8:39 pm ] |
Post subject: | Re: Change of Plan Scneario |
Hi Mattman, I think that's a great idea! It could encourage a lot more movement of units around the table and make the game a lot more fluid and unpredictable! Just to clarify something, when you said "At the end of each turn, after VPs for that turn have been calculated for that turn" I'm assuming that you mean that the VPs will have been calculated and awarded for that turn and that the movement of objectives will apply from the start of the following turn? I'm sure that's exactly what you meant, but I wanted to check because it could be frustrating to battle for an objective only to miss out on the points at the end of the turn because it had vanished. My personal preference would be to randomise where the objective would end up by rolling a D8 (and ignoring the result if it were to mean placing the counter back on the spot where it was being moved from) but it's your scenario, design it the way you think best! I'd be interested to know how you get on with playtesting it. I'll certainly be having a go at some point but unfortunately won't be playing again until the new year (and also selfishly have another 5 scenarios to playtest of my own)! Anyway, think it is an excellent idea that is definitely worth a go! I'm delighted to have read that my posts inspired you to come up with your own scenario! Maybe between us all we could come up with more scenarios to create our own NetEpic equivalent of Total War? Just a thought! |
Author: | Llamahead [ Thu Dec 20, 2012 4:24 pm ] |
Post subject: | Re: Change of Plan Scenario |
We could try this the next game we end up playing. |
Author: | ulric [ Fri Dec 21, 2012 3:27 pm ] |
Post subject: | Re: Change of Plan Scenario |
Good idea Mattman sound like a inresting tuch for NETEPIC Quote: Maybe between us all we could come up with more scenarios to create our own NetEpic equivalent of Total War? Just a thought! You are a Total War fan Bissler? Me too I like that game series very much I´ve also thought about a campain system for NETEPIC (particular)similar to TW it´s difficult to get a balance between moving, attacking, reserves and tactical depth. My thoughts are based on my plan to use all my Epic armies I have at once It´s way too much for a table, though. I plan to spread my armies over a map then made tactical movements and attacks I also want to use the Titan expernience tables So for example a Warlord being destroyed in one battle can´t be fielded in following battles but if it´s only damaged it can be repaird for further actions and so on and so on ![]() |
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