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Pinning Class & Firing in Close Combat
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=24244
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Author:  The Bissler [ Wed Nov 14, 2012 1:50 am ]
Post subject:  Pinning Class & Firing in Close Combat

Hello all! I had a bit of an interesting situation at the weekend which I thought was worth sharing. The situation involved a Leviathan and I wanted to know your feelings about what happened:-

i) The Leviathan was attacked by Jet-bikes. Being 2 classes above the bikes, the Leviathan could ignore them and engage in ranged combat as normal. I took this to mean that the enemy could also target the Leviathan even though it was engaged in close combat with the bikes (provided they weren't firing at the Leviathan with anything that used a burtst template). Was this correct?

ii) An Eldar Avatar engaged the Leviathan in close combat. While I couldn't find a description, I took it to be that the Avatar was equivalent in size to a Knight. While this did mean that the Leviathan could not be pinned by the Avatar, it could only fire at the Avatar this turn as it is wasn't 2 pinning classes above to allow it to ignore the Avatar and fire at something else. This also meant that the Leviathan could not be fired upon by other enemy units. Was this correct?

iii) Because the Leviathan wasn't pinned, it could then move out of cc in the following turn. But the Avatar followed it and therefore the outcome was a repeat of situation ii). I was wondering what would have happened had the Avatar attacked the Leviathan in the previous turn and destroyed the track, meaning that the Leviathan could no longer move. Would the Leviathan still be able to fire at the Avatar in the next round?

Sorry for inflicting yet another rules query on you all!

Author:  hydroblender [ Wed Nov 14, 2012 4:35 am ]
Post subject:  Re: Pinning Class & Firing in Close Combat

No expert but I would of thought enemy units couldn’t shoot the leviathan as it was engaged in close combat with friendly units (friendly units swirling around trying to attack it even though the leviathan can ignore them)

Author:  primarch [ Thu Nov 15, 2012 1:59 am ]
Post subject:  Re: Pinning Class & Firing in Close Combat

The Bissler wrote:
Hello all! I had a bit of an interesting situation at the weekend which I thought was worth sharing. The situation involved a Leviathan and I wanted to know your feelings about what happened:-

i) The Leviathan was attacked by Jet-bikes. Being 2 classes above the bikes, the Leviathan could ignore them and engage in ranged combat as normal. I took this to mean that the enemy could also target the Leviathan even though it was engaged in close combat with the bikes (provided they weren't firing at the Leviathan with anything that used a burtst template). Was this correct?

ii) An Eldar Avatar engaged the Leviathan in close combat. While I couldn't find a description, I took it to be that the Avatar was equivalent in size to a Knight. While this did mean that the Leviathan could not be pinned by the Avatar, it could only fire at the Avatar this turn as it is wasn't 2 pinning classes above to allow it to ignore the Avatar and fire at something else. This also meant that the Leviathan could not be fired upon by other enemy units. Was this correct?

iii) Because the Leviathan wasn't pinned, it could then move out of cc in the following turn. But the Avatar followed it and therefore the outcome was a repeat of situation ii). I was wondering what would have happened had the Avatar attacked the Leviathan in the previous turn and destroyed the track, meaning that the Leviathan could no longer move. Would the Leviathan still be able to fire at the Avatar in the next round?

Sorry for inflicting yet another rules query on you all!


Hi!

1. Since no "pinning" occurred, the leviathan can be targeted by shots coming from outside the close combat. Remember that jetbikes are skimmers, so the leviathan cant pin them either! Thus you could pick off the jetbikes from outside as well. You did it correctly.

2. The avatar is "knight class" which is lesser than the leviathans "praetorian" class, so the avatar cannot pin it, thus the leviathan could fire all its weapon at it at point blank range! So yes, you could fire at the avatar.

I can tell your opponent is still playing "classic" space marine second edition and has not adapted his tactics to the netepic rules. ;)

All these things you are pointing out were intended by the rules changes in netepic. This avoids a lot of "gamesmanship" that the old rules permitted. The original rules permitted you to "hide" large units like titans and such by engaging close combat. You cant do that under netepic rules. It also balances skimmer units that had no disadvantages. Now if they engage in close combat they cant be picked off by outside units, unless they engage other skimmers.

Primarch

Author:  The Bissler [ Mon Nov 19, 2012 1:26 am ]
Post subject:  Re: Pinning Class & Firing in Close Combat

Many apologies Primarch, I meant to thank you a few days back for coming back to me on this. The fault is all mine, my nemesis hasn't read the rules and is relying on me to keep him right and play fair. I'm having a lot of trouble retaining information regarding the NetEpic Gold rules as this goes against many years of playing old-school rules that seem to be indelibly etched into my brain!

I did re-read the close combat and pinning sections in NetEpic Gold rules but kept missing that the explanation about this is in the section for firing ranged weapons.

Just one point, you had said that "It also balances skimmer units that had no disadvantages. Now if they engage in close combat they cant be picked off by outside units, unless they engage other skimmers."

I was wondering if there was maybe a typo here, did you mean that "they can be picked off by outside units unless they engage other skimmers"? i.e. if a skimmer engages a ground unit, the skimmer would still fbe elevated, and therefore not be "hopelessly intermingled"**, allowing other units to shoot it out of the air. Meanwhile two skimmers going head to head would be fighting at the same altitude and therefore would be too difficult for other units to pick out one from the other to fire upon?

Thanks again for your patience with my never-ending list of questions!

**Old-school term there!

Author:  primarch [ Thu Nov 22, 2012 4:51 am ]
Post subject:  Re: Pinning Class & Firing in Close Combat

The Bissler wrote:
Many apologies Primarch, I meant to thank you a few days back for coming back to me on this. The fault is all mine, my nemesis hasn't read the rules and is relying on me to keep him right and play fair. I'm having a lot of trouble retaining information regarding the NetEpic Gold rules as this goes against many years of playing old-school rules that seem to be indelibly etched into my brain!

I did re-read the close combat and pinning sections in NetEpic Gold rules but kept missing that the explanation about this is in the section for firing ranged weapons.

Just one point, you had said that "It also balances skimmer units that had no disadvantages. Now if they engage in close combat they cant be picked off by outside units, unless they engage other skimmers."

I was wondering if there was maybe a typo here, did you mean that "they can be picked off by outside units unless they engage other skimmers"? i.e. if a skimmer engages a ground unit, the skimmer would still fbe elevated, and therefore not be "hopelessly intermingled"**, allowing other units to shoot it out of the air. Meanwhile two skimmers going head to head would be fighting at the same altitude and therefore would be too difficult for other units to pick out one from the other to fire upon?

Thanks again for your patience with my never-ending list of questions!

**Old-school term there!


Hi!

No problem Bissler, glad to help!

Skimmer have the option to "let themselves" be pinned by a not skimmer. This gives them the upside of not being targets for units outside the close combat, but the downside that they cant leave close combat.

If they decided not to be pinned by a non skimmer unit, they can escape after close combat, but the downside is they can be picked off by units outside close combat.

This only applies when one unit is a skimmer and the other not. If both units are skimmers then they are pinned as normal.

The significance of "pinning" is whether the units in close combat can be fired upon from units outside of close combat. As well as determining whether are non pinned unit can fire elsewhere.

Its harder to explain than to play it, I confess. :-[ :)

Basically these rules were made to avoid the abuse of "lesser units" pinning big units to thus nullify their fire power, or to "hide" units in close combat to avoid them being fired upon. The pinning rules eliminate such ploys since only units of "similar mass" (pinning class) can effective pin another unit.

Clearer?

Primarch

Author:  The Bissler [ Thu Nov 22, 2012 2:54 pm ]
Post subject:  Re: Pinning Class & Firing in Close Combat

primarch wrote:

Clearer?

Primarch


Perfect! That's brilliant, thanks for clarifying this rule for me Primarch! Now I just need to keep this in mind (along with snap fire) next time I play!

Cheers!

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