The Bissler wrote:
Many apologies Primarch, I meant to thank you a few days back for coming back to me on this. The fault is all mine, my nemesis hasn't read the rules and is relying on me to keep him right and play fair. I'm having a lot of trouble retaining information regarding the NetEpic Gold rules as this goes against many years of playing old-school rules that seem to be indelibly etched into my brain!
I did re-read the close combat and pinning sections in NetEpic Gold rules but kept missing that the explanation about this is in the section for firing ranged weapons.
Just one point, you had said that "It also balances skimmer units that had no disadvantages. Now if they engage in close combat they cant be picked off by outside units, unless they engage other skimmers."
I was wondering if there was maybe a typo here, did you mean that "they can be picked off by outside units unless they engage other skimmers"? i.e. if a skimmer engages a ground unit, the skimmer would still fbe elevated, and therefore not be "hopelessly intermingled"**, allowing other units to shoot it out of the air. Meanwhile two skimmers going head to head would be fighting at the same altitude and therefore would be too difficult for other units to pick out one from the other to fire upon?
Thanks again for your patience with my never-ending list of questions!
**Old-school term there!
Hi!
No problem Bissler, glad to help!
Skimmer have the option to "let themselves" be pinned by a not skimmer. This gives them the upside of not being targets for units outside the close combat, but the downside that they cant leave close combat.
If they decided not to be pinned by a non skimmer unit, they can escape after close combat, but the downside is they can be picked off by units outside close combat.
This only applies when one unit is a skimmer and the other not. If both units are skimmers then they are pinned as normal.
The significance of "pinning" is whether the units in close combat can be fired upon from units outside of close combat. As well as determining whether are non pinned unit can fire elsewhere.
Its harder to explain than to play it, I confess.
Basically these rules were made to avoid the abuse of "lesser units" pinning big units to thus nullify their fire power, or to "hide" units in close combat to avoid them being fired upon. The pinning rules eliminate such ploys since only units of "similar mass" (pinning class) can effective pin another unit.
Clearer?
Primarch