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SM 2nd ed - Orks - bad Moonz
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=22670
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Author:  wargame_insomniac [ Tue Feb 28, 2012 8:17 pm ]
Post subject:  SM 2nd ed - Orks - bad Moonz

Hi

I have nt played SM2 for years so my memory is a bit rusty.

What cards could you add to a Bad Moonz Company card?

I am wanting to paint up a small Bad Moonz contingent for my EA Ork army. In the absence of any Bad Moonz lists for EA I wanted to check what units they could take under SM2.

(So far i am contemplating a Bad Moonz mechanised warband with battlewagonz, gunwagonz, Wierdboy battletowers counting as Big Mek Oddboyz, Big Gunz mob and Stompa mob).

Hopefully one of you will be able to help me.

Thanks very much

James

Author:  nealhunt [ Tue Feb 28, 2012 9:11 pm ]
Post subject:  Re: SM 2nd ed - Orks - bad Moonz

The only support card I recall being restricted to Bad Moonz is the Weirdboy Tower. You could check NetEpic. I'm sure their cards are in line with the old SM2 amy construction rules.

Even though I don't remember a lot of official restrictions, a lot of the cards made sense to attach to Bad Moonz because of the default orders if they were out of command. I used to put the Braincrushas in the Moonz and just park them with a good field of fire so they would sit and First Fire (?) without needing to keep Nobz near them.


Edit: Also, I wrote a style guide for fielding a Bad Moon themed army in EA that was published in Fanatic. If you don't have a copy of it I can email it to you or post it.

Author:  wargame_insomniac [ Tue Feb 28, 2012 10:01 pm ]
Post subject:  Re: SM 2nd ed - Orks - bad Moonz

Neal

If you have a copy of that Fanatic article, that would be brilliant.

Thanks very much

James

Author:  wargame_insomniac [ Wed Feb 29, 2012 2:06 pm ]
Post subject:  Re: SM 2nd ed - Orks - bad Moonz

Moved to NetEpic forum as suggested

Author:  zap123 [ Thu Mar 01, 2012 4:52 pm ]
Post subject:  Re: SM 2nd ed - Orks - bad Moonz

There are no Bad Moon only units in NetEpic except their boyz. Bad Moonz are the rich, shooty clan (more teef = bigger guns). So, the boys have more heavy weapons, and typically you do see things like Braincrushas and Soopa Gunz in BM forces a lot. The Dragsta is also a bit of a staple.

Author:  wargame_insomniac [ Sat Mar 03, 2012 8:22 pm ]
Post subject:  Re: SM 2nd ed - Orks - bad Moonz

Thanks Zap- I'll make sure I add some Braincrushas to the list of units I posted earlier.

Cheers

James

Author:  nealhunt [ Mon Mar 05, 2012 9:23 pm ]
Post subject:  Re: SM 2nd ed - Orks - bad Moonz

Bad Moon article.

Attachments:
Bad Moons Submission.doc [46.5 KiB]
Downloaded 553 times

Author:  wargame_insomniac [ Tue Mar 06, 2012 2:48 pm ]
Post subject:  Re: SM 2nd ed - Orks - bad Moonz

Thanks Neal

Good to know that i was thinking along right lines. Had forgotten about extra Nobz though so that was useful.

Have your thoughts changed on the relative merits of Warband + extra Big Gunz vs a Big Gunz Mob?

Cheers

James

Author:  nealhunt [ Tue Mar 06, 2012 5:05 pm ]
Post subject:  Re: SM 2nd ed - Orks - bad Moonz

I generally find the warband-based gunzmob to be too expensive. The split of 30cm and 45cm range (and 60cm if you add Oddboyz) can make it a bit unwieldy.

My personal preference is a Big Gunzmob + 2 Nobz + 2 Oddboyz at 395 points. Even without the Mob Up bonuses it is reasonably durable. Or if I just want popcorn, I go with Gunzmob + Oddboy at 175.

Author:  wargame_insomniac [ Tue Mar 06, 2012 6:19 pm ]
Post subject:  Re: SM 2nd ed - Orks - bad Moonz

Thanks for the advice

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