scream wrote:
Yes, they start on the table like any other flyer. But you do not have to make them land at first turn, you can keep them flying at high altitude over your deployment zone (unless your opponent have some Line of sight AA units), they're surely in a safe zone and in a later turn give them a FF order to make them land.
50 points SMV2/TL thunderhawk was just an abused unit (cheap & quite unstoppable) not comparison possible with the drop pods. Why using drop pods when you can play some way cheaper units with a better impact on the battle field.
They werent an abused unit in Space Marine.... first, anyone on first fire could shoot at them. Second, they only moved 60cm. Third, you killed it and you killed everyone it was carrying. (No bail out rule in SM) Forth, you had to land to disembark. (No jump troops disembarking in midair like net epic). Fifth, you were limited to a maximum 3 (as there were limits in SM as oppossed to most of Netepic). We had people playing Blood Angels, dark Angels and Space Wolves...all of used Thunderhawks to some degeree and usually the damn things were all dead by turn 2.
Having said that.... since we don't use the optional flyer rule, the thundehawk is harder to kill in netepic plus jump troops can get out without it landing and troops get a bail out roll even if you kill it (off course if its in the air at the time, only jump troops could survive) so it should be worth more than 50 in netepic.