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Optionals Book Thread http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=18330 |
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Author: | ulric [ Fri Jun 01, 2012 2:38 pm ] |
Post subject: | Re: Optionals Book Thread |
Quote: Imho, each vehicle should fire separatly, if the 3 tanks are in a compagny (contains 3 detachments of 1 tank and 1 is a CHQ) as all SHT IG company Indded sounds right. What do you mean 4 or 6 BP per vehicle? I am ok with your suggestion about the Foehammer missiles what do you think about the Pilum AA missiles? We could also change them to a low "attack dice(1), "good "to hit"(3+), high impact(TSM-2) weapon |
Author: | ulric [ Fri Jun 01, 2012 2:42 pm ] |
Post subject: | Re: Optionals Book Thread |
We should also add: "declare at the start of each turn which weapon is used" |
Author: | scream [ Fri Jun 01, 2012 3:19 pm ] |
Post subject: | Re: Optionals Book Thread |
ulric wrote: We should also add: "declare at the start of each turn which weapon is used" Yes, this should be added. Also about missiles choices, it could be a solution to try to compare them with titan weapons: - titan MRL cost 75 points with a 12cm shotgun mode close to the firestorm missile - titan AA cerberus cost 40 points with a AA gun close to the profile I proposed, bringing it to 3 attack dices and you have a 60 point pillum missile - titan volcano cannon cost 100 points, by reducing to hit, TSM and penetrating values by one point and you should get a 75-60 points foehammer missile This way, you'd get 3 missiles that should be balanced in cost and power |
Author: | ulric [ Fri Jun 01, 2012 4:24 pm ] |
Post subject: | Re: Optionals Book Thread |
Quote: Also about missiles choices, it could be a solution to try to compare them with titan weapons: - titan MRL cost 75 points with a 12cm shotgun mode close to the firestorm missile - titan AA cerberus cost 40 points with a AA gun close to the profile I proposed, bringing it to 3 attack dices and you have a 60 point pillum missile - titan volcano cannon cost 100 points, by reducing to hit, TSM and penetrating values by one point and you should get a 75-60 points foehammer missile This way, you'd get 3 missiles that should be balanced in cost and power Good points about the Titan weapons. You mean something like this: 75+60+75>210(200 rounded) per vehicle Then make a suggestion about each 3 and the point costs The only thing I am after is, that the pilum will not end in a missile hydra. If it is, it will be useless IMO. |
Author: | scream [ Fri Jun 01, 2012 7:11 pm ] |
Post subject: | Re: Optionals Book Thread |
Hi, no no no, I do not mean adding weapon values, vehicle can't fire them all each round, just trying to find a correct balance between weapons. If the tank weapons were titan weapons and costed the same, you can consider they are balanced. About the pillum, I've no problem with the profile you proposed but imho, a lot of 6+ attack dices is not really valuable (many players prefers 1 attack dice hitting on a 2+ than 5 attacks dices hitting on a 6+ even if stats are the same). |
Author: | ulric [ Sat Jun 02, 2012 12:09 am ] |
Post subject: | Re: Optionals Book Thread |
Here sre the new stats IMO it´s a good(but not too powerfull) and unique unit what do you think? Quote: Imperial Preator heavy assault launcher:
Move 10cm Armour 2+ CAF +3 Weapons: Heavy bolters Attack dice 2 Range 25cm to hit 5+ TSM +0 Praetor heavy assault launcher: may fire one of the following per turn: Foehammer missiles: Attack dice 2 Range 100cm to hit 5+ TSM -3 penetrates +1 Firestorm missiles Attack dice 6BP Range 150cm to hit 6BP TSM -1 Pilum AA-missile system Attack dice 5 Range 100cm to hit 6+ TSM -2 ignore any "to hit" modifers Notes: super heavy Morale Value 4+ PD(4) Declare at the start opf each turn which weapon is used |
Author: | scream [ Tue Jun 05, 2012 10:13 am ] |
Post subject: | Re: Optionals Book Thread |
About the Helios Land Raider variant, I think just adding the cost of the whirwind weapon to the standard LR chassis would have been simpler. After all, it's just a land raider with a whirlwind missile launcher mounted on the back. Land Raider Helios Move 20cm Amour save 2+ CAF +3 Weapons: TWL Las cannon attack dice 2 range 75cm to hit 5+ TSM -2 Helios missile launcher attack dice @2BP range 150cm to hit varies TSM -0 Morale value 2+ transports 2 stand PD(1) 3 per detachment 350 points |
Author: | ulric [ Tue Jun 05, 2012 2:22 pm ] |
Post subject: | Re: Optionals Book Thread |
No Problem with that I oriented after the WH40K wiki site |
Author: | scream [ Tue Jun 05, 2012 2:44 pm ] |
Post subject: | Re: Optionals Book Thread |
ulric wrote: No Problem with that I oriented after the WH40K wiki site And you're right Ulric. Sorry, I did not check the 40K profile before replying. In fact, I scratchbuilt a Helios Land Raider years ago and build the profile I proposed but I never checked it's 40K profile, I just looked the weapons on it So the limited transport capacity -tranport(1)- you proposed is OK even if in the game, this does not fit anything :/ So maybe transport capacity would reduce the profile I proposed to 325 instead of 350 points. |
Author: | ulric [ Tue Jun 05, 2012 9:49 pm ] |
Post subject: | Re: Optionals Book Thread |
Yeah transport capacity isn´t fitting anything but with 2 detachments you can transport a det. Space Marines it´s okay IMO also reduced the CAF due to being more a fire support tank and to match the point level of other variants |
Author: | scream [ Wed Jun 06, 2012 5:44 am ] |
Post subject: | Re: Optionals Book Thread |
ulric wrote: but with 2 detachments you can transport a det. Space Marines But with 2 detachments, you're not allowed to transport 1 infantry det About the cost, I usually prefer playing with the cost too than trying to get all variants the same cost. If a tank is better, it should just cost more. |
Author: | ulric [ Wed Jun 06, 2012 8:44 am ] |
Post subject: | Re: Optionals Book Thread |
Quote: But with 2 detachments, you're not allowed to transport 1 infantry det Hmm I am always doing this in netepic there is no other way to transport a Squat warrior detachment Quote: About the cost, I usually prefer playing with the cost too than trying to get all variants the same cost. If a tank is better, it should just cost more. Maybe thats easier |
Author: | Llamahead [ Sun Dec 23, 2012 7:34 pm ] |
Post subject: | Re: Optionals Book Thread |
(Ork) Speedsta with Deff Ray 100pts Move 20+2D6 Armour (Special Mekboy Speedsta rules) Deff Ray 100cm 1 Attack Dice 4+ to hit -3 Save Modifier Penetrating -1 Basically an equivalent of the E40k Speeder with Death Ray |
Author: | lylekelm [ Sun Dec 23, 2012 8:25 pm ] |
Post subject: | Re: Optionals Book Thread |
very useful thread |
Author: | primarch [ Thu Dec 27, 2012 4:07 am ] |
Post subject: | Re: Optionals Book Thread |
Hi! Yup! The major use for the optionals book will no doubt be the errata section. Primarch |
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