Eldar unit submission
Name:Eldar Deathspinner
Class: Medium Command tank
Intended role: Carry Farseer, Warlock,Dark Warlock, Great Harlequin, Spiritseer, or Shadowseer.

Move:35
Save:2+(accounted for from holofield & psychic defenses) or 3+ for area effect weapons.
CAF: +7
Weapons:
Deathspinner Psychic lance Range:250 cm Dice:n/a To hit:n/a Save Mod: special
3xShuriken Catapults Range:50cm Dice:1 Hit 4+ Save mod:0
Deathspinner Psychic lance allows any of the above listed special units to apply their psychic abilities at range (up to 250 cm distant) in a burst template area affect, and amplified with a -1 overall modifier*. All targets under the template are subjected to the effect listed. Can also be used to apply positive effects to friendly troops at range.
*-1 modifier is used to adjust to hit rolls of the effect or to adjust enemy armor saves if they apply to one factor worse than they normally are (due to the psychic effect being boosted dramatically by the lance)
Example: Warlock fires the psychic lance at a group of targets 200 cm distant and applies a mind blast.The stated effect is :"The Warlock projects a mind-shredding blast of psychic energy. Target any model within 25 cm and line of sight. On a 4+ it is hit and destroyed without a saving throw. If the target uses a damage template, roll on the head / bridge damage table. This is an ethereal psychic power."
Instead of a single target however, a burst template is laid down at the chosen impact point, and in this case it allows it to hit multiple targets... 4 stands of infantry. Each target would normally require a 4+ to hit without a save. Instead due to the -1 bonus from the lance, the required roll would be 3+ to hit for each target.
Another example: Warlock fires the same psychic lance at the same group of targets 200 cm distant and applies a psychic lock. Those same 4 stands are affected under the burst template, and would normally require a 4+ roll (as described in the Warlock entry for the eldar) to cause the targets to be pinned, but instead they are pinned on a 3+ due to the bonus for the unit.
Eldritch storm however continues to use the 6cm barrage template as normal but knocks down 2 Void/power fields on a hit and inflicts a single hit on any templated unit (titan or other templated figure) with a -3 TSM (instead of a -2 TSM) if no shields are active due to the boosted power from the psychic lance.
Great Harlequins are unable to use psychic powers but are able to triple the range or effect of their mask effects while in the deathspinner. (either/or, not both)
Dread mask All enemies within 30 cm of the Harlequin suffer -1 morale, or all enemies within 10cm get -3 morale.
Mask of Fear:Creates fear in all enemies within 10cm radius.
Rictus Mask: During orders phase, pick up to 1 unit within 30 cm of the Great Harlequin, or 3 units within 10 cm. Unless it passes a morale test the affected units may not be given orders this turn.
Note:The Lance cannot be fired and then have the passenger disembark and use the stand's psychic abilities again or engage in other attacks that turn. The use of the lance is an exhausting exercise and uses all attacks physical or psychic for that stand for the turn.