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Reaver Titan Void Shield Hit Location?
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=18180
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Author:  Warmaster Nice [ Fri Apr 16, 2010 12:35 pm ]
Post subject:  Reaver Titan Void Shield Hit Location?

As per Ifurita's topic here:
viewtopic.php?f=14&t=18128&start=0

The Reaver titan hasn't got a hit location that allows you to destroy the sheild generators similarly to the Warlord and Imperator. Please have a look through the topic above for opinions on werther this needs to be changed or not.

On one hand it seems the Reaver was originally intended to have it's Void shields destroyable but somehow this was never added to the rules. On the other hand, the Reaver has been played like this for more than 15 years, so the question is if people feel the titan is overpowered like this, and needs changing?

Author:  primarch [ Sat Apr 17, 2010 2:32 am ]
Post subject:  Re: Reaver Titan Void Shield Hit Location?

Hi!

I posted my reply on the original thread. I believe Dwarf Supreme d10 based system gives everyone what they want, in a game mechanic (using the d10 die instead of the d6) that has more statistical variance to make different hit locations meaningful.

Primarch

Author:  Dwarf Supreme [ Sat Apr 17, 2010 4:11 pm ]
Post subject:  Re: Reaver Titan Void Shield Hit Location?

Thanks for recommendation, Primarch. I guess posting them needs to be my next project.

Author:  primarch [ Sat Apr 17, 2010 5:18 pm ]
Post subject:  Re: Reaver Titan Void Shield Hit Location?

Hi!

Post what you can as a start. I will make the time commitment to continue you work to encompass all the units. This needs to be done. :)

Primarch

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