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Should the Reaver Titan hit locations be changed to allow the Void Shield Generator to be hit?
Yes 17%  17%  [ 2 ]
No 75%  75%  [ 9 ]
I like to vote 8%  8%  [ 1 ]
Total votes : 12

Reaver Titan Void Shield Hit Location?

 Post subject: Reaver Titan Void Shield Hit Location?
PostPosted: Fri Apr 16, 2010 12:35 pm 
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As per Ifurita's topic here:
viewtopic.php?f=14&t=18128&start=0

The Reaver titan hasn't got a hit location that allows you to destroy the sheild generators similarly to the Warlord and Imperator. Please have a look through the topic above for opinions on werther this needs to be changed or not.

On one hand it seems the Reaver was originally intended to have it's Void shields destroyable but somehow this was never added to the rules. On the other hand, the Reaver has been played like this for more than 15 years, so the question is if people feel the titan is overpowered like this, and needs changing?

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 Post subject: Re: Reaver Titan Void Shield Hit Location?
PostPosted: Sat Apr 17, 2010 2:32 am 
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Hi!

I posted my reply on the original thread. I believe Dwarf Supreme d10 based system gives everyone what they want, in a game mechanic (using the d10 die instead of the d6) that has more statistical variance to make different hit locations meaningful.

Primarch


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 Post subject: Re: Reaver Titan Void Shield Hit Location?
PostPosted: Sat Apr 17, 2010 4:11 pm 
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Thanks for recommendation, Primarch. I guess posting them needs to be my next project.

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 Post subject: Re: Reaver Titan Void Shield Hit Location?
PostPosted: Sat Apr 17, 2010 5:18 pm 
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Hi!

Post what you can as a start. I will make the time commitment to continue you work to encompass all the units. This needs to be done. :)

Primarch


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