Quote: (zap123 @ 13 Jan. 2009, 13:49 )
Actually, I have a 40K IG Land Speeder around here somewhere.  IIRC they got it first and the Marines inherited it....though that was a LOOONG time ago so I might have that back to front.  There is a pic of an IG speeder in the Compendium (P93) and it is the exact version used in Epic, while the Marine version had Melta-Guns instead of the HPG and Hvy Bolter!  However, it is your list so if you don't like, dont use

.
Looking at the PDF by itself:
- I'm not sure why the Drop Troops should get the -1 to hit protection.
- It's hard to cost them....but 750 feels like it's probably a bit light...particularly with the -1 above.  Still, playtesting will decide I guess. ÂÂ
- So is the restriction I think.  1 per 2000 at least.
- 2 Valkyrie sizes is clever.
- Looks pretty cool really.
Firstly, thanks for the feedback

- For the -1 to be hit, maybe because it's quite harder to hit a human falling from the sky than on a drop pod  ;) ? But I fully understand your position and here are 2 propositions:
1) Reduce the size of Drop Troops stands (6 per detachment instead of 10) and give them the -1 to be hit (except for AA)
2) Keep the size at 10 per detachment and remove the -1 to be hit
While I'm writing this lines, I'm thinking that players usually do not field too many AA guns (usually 2 in 5000-6000 points battle). When facing an Elysian army, you can be sure to have 10-20 fliers in the sky (vulture company, valkyrie company & so on...) so AA guns will have a hard job. On my side, I would say the second solution may be better (10 stands per detachment and no -1 to be hit).
- OK for 1 Drop Troops company per 2000 points. Another solution/addition could be to make this company "must be taken & Unique".
Did you notice that valkyries company are now Special Cards ? I'll add a special rule to make things clear about coherency (Valkyries and troops are separate units even if troops start in the valkyries).
About Drop Troops detachment cost (250), is a first evaluation. Without the deep strike, it would be 200. I hesitated to increase it to 275 or 300. I dislike 275 points, 300 points could be OK if we give the ability "Elite" to Drop Troops and keep the 6+ armor save.
Questions:
- About the valkyries companies, I have a problem: how to transport the 2 comissars ? I have not given them a valkyrie transport, a solution would be to give 2 Valkyries CHQ for Valkyries companies and increase the cost of 50 points.
- For the Commissars VP, do they give 1 VP when 2 are killed or 1VP when 1 is killed ?
- Is it OK for the Storm Troopers rhinos ? I kept the standard company card and they have rhinos transports.
- What about the support sentinel & sentinel company, do you feel it's interesting for Elysians ?
- I do not know for special characters if we could give them a valkyrie transport in replacement of their standard rhino (this would increase their cost of 25 or 50 points). In this case, the transport coherency would have to be maintained.
- Could the Confessor/Inquisitor be added to the Drop Troops ?
- Should I drop the 6+ armor save except for Drop Troops ?
- Should I drop the Adeptus Mechanicus special card ?
- Should I create a Commissar special card ?
Arg...so many questions ÂÂ

Edit: I tried to create a sample 5000 points Elysian army with the drop troops company @ 900 points, here it is:
> First wave:
- Company card: Drop Troops company: 900 points
- Support card: Dropped Tarantulas: 175 points
Total: 1075
> Second wave:
- Company Card: Assault company: 300 points
- Special Card: Small Airborne: 500 points (with the extra CHQ valkyrie (at 50 points) to transport the 2 commissars)
- Support Card: Sentinel detachment: 150 points
- Support Card: Elysian Veterans: 200 points
Total: 1150
> Aerial support: SkyWolf Company: 750 points
Total: 750
> Heavy Support: Heavy Company: 600 points
- Special Card: Battalion Command (Major special character): 250
- Support Card: Scorpion detachment: 100 points
- Support Card: Tarentula detachment: 150 points
- Support Card: 1 Mortar detachment: 100 points
- Support Card: 1 Infantry battery: 75 points
Total: 1275
> StormTroopers Company: 700 points:
- Special Card: Callidus Assassin: 50 points
Total: 750 points
Total: 5000 points
Edit: an extra question about Drop Troops: how would you (like) to use them ? Deep strike may seems to be a great advantage but when facing for example a good CC army, they may become a disadvantage. As the turn they arrive they take an advance order, armies like chaos or nids will be happy to get some fresh meat close to them

Armies with good calvary/assault infantry will easily be able to break/destroy the whole company in first turn. Let's imagine Elysian facing Nids/Chaos, would they get a chance with their +1 CAF ? They are not as good as some assault marines exiting from their pods or terminators that teleport. Drop Troops have the number advantage but how many of them will pass the 1st turn ? This would really need to be playtested to know how they act on battlefield and I won't be able to test this before a loooong time.