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Hive Mind Card "Regeneration"

 Post subject: Hive Mind Card "Regeneration"
PostPosted: Thu Jan 07, 2010 10:48 am 
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The Hive mind card regeneration is, IMO, too powerfull to keep a dominatrix alive. That's why I propose this.

REGENERATION
Play : On one Tyranid
model in the End Phase.
Effect: One Tyranid
model that can regenerate
will automatically remove
1D6 wound markers.
Range: Anywhere on the
board.




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 Post subject: Hive Mind Card "Regeneration"
PostPosted: Thu Jan 07, 2010 12:53 pm 
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Quote: 

REGENERATION
Play : On one Tyranid
model in the End Phase.
Effect: One Tyranid
model that can regenerate
will automatically remove
1D6 wound markers.
Range: Anywhere on the
board.  

That sounds good
You always have to shoot down 2 of these monsters
to avoid, that 1 gets healed completly :evil:

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 Post subject: Hive Mind Card "Regeneration"
PostPosted: Wed Jan 13, 2010 2:45 am 
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If you look at the new version of the card with the army book it says Bio Titans regen 1D6 wounds.  I find Dominatrix much less of an issue...only 4 wounds and Knights/Titans do a good job of eating them in close combat.




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 Post subject: Hive Mind Card "Regeneration"
PostPosted: Wed Jan 13, 2010 6:58 am 
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Yep but I think it is not fair that I can play a whole turn with the certitude that my dominatrix will stand up without any wound at the end of the turn, whatever happen to her (except ethereal psychic attack).
Moreover with my proposition for regeneration here : http://www.tacticalwargames.net/forums/ ... 14;t=17612

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 Post subject: Hive Mind Card "Regeneration"
PostPosted: Wed Jan 13, 2010 7:26 am 
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The rules as written have been pretty extensively tested.  They seem a good balance of fairness to the Tyranid player and their opponent.  Do you have a body of evidence to suggest they are imbalanced or unfair?

The Regen card is a pain in the neck if you are fighting Tyranids, but I'm sure the bug player thinks it's a godsend.  It has already been significantly downgraded from the original version....I think it's fine the way it is now.  Dominatrix are fairly easy to kill for mine.

There are Chaos Rewards I'd happily take away if I wasn't playing Chaos too.....




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 Post subject: Hive Mind Card "Regeneration"
PostPosted: Wed Jan 13, 2010 9:06 am 
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Quote: 

If you look at the new version of the card with the army book it says Bio Titans regen 1D6 wounds.

So the new(new since SM/TL)  rule is:
Bio-Titans regenerate d6 wounds
and a Domi/hiveT. get healed completely?

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 Post subject: Hive Mind Card "Regeneration"
PostPosted: Wed Jan 13, 2010 9:47 am 
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Yes Ulric, anything else than bio-titan is fully regenerated (except units that do not regen like harridan).

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 Post subject: Hive Mind Card "Regeneration"
PostPosted: Wed Jan 13, 2010 10:46 am 
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Its been a long time since my last battle with Nids :sulk:

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 Post subject: Hive Mind Card "Regeneration"
PostPosted: Thu Jan 14, 2010 6:47 pm 
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Quote: (zap123 @ Jan. 13 2010, 06:26 )

Do you have a body of evidence to suggest they are imbalanced or unfair?

I have played Tyranid since they arrived in the SM/TL system and only Tyranid.
I don't have made dozens of games in my life but enough to now that when I have the regen card, in one hand, i am very happy because I can do what I want with my domi without a chance to loose it, on the other hand, I don't like this card because it makes the game too much easy and I like to win in pain.
So, because I think this card is a hold-up, I have made my proposition, even if I play Tyranids.

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 Post subject: Hive Mind Card "Regeneration"
PostPosted: Fri Jan 15, 2010 12:44 am 
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I play Tyranids, and I play against them probably more often.  NetEpic rules made playing Tyranids vastly better than the messy SM2 days.  More recently some constructive changes were made to a) stop Bio Titans being unkillable monsters, while b) giving the Tyranid player more unit choices.  From what I can see Tyranids are still much better than they were in SM2, but not so strong as to be unbalanced.  Specific hive mind cards might not even see the light of play, and most are fairly benign....but every now and again one might have a major effect.  That's what they are there for!

If you troll back through some old battle reports you'll see one that a Chaos player won only because of the Telekenesis card (against me).  It happens some times....makes for great stories.

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 Post subject: Hive Mind Card "Regeneration"
PostPosted: Fri Jan 15, 2010 7:51 am 
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Quote: 

some constructive changes were made to a) stop Bio Titans being unkillable monsters

Weakening the Domi and Hive Queen. That's exactly what I say on few other discussions. I think it's a bad thing to modify regeneration just to stop bio-titans being unkillable.

Quote: 

If you troll back through some old battle reports you'll see one that a Chaos player won only because of the Telekenesis card (against me).  It happens some times....makes for great stories.

I am not sure that we can compare a single situation where one chaos card gives a good advantage with the regeneration hive mind card wich quite ALWAYS gives a good advantage.




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 Post subject: Hive Mind Card "Regeneration"
PostPosted: Sun Jan 17, 2010 1:29 pm 
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ALWAYS?  What if you dont draw the card?  What if your opponent completely ignores your Dominatrix?  She is killed by a couple of Knights, you save her, and she's still in HtH so they just kill her again?

You've said the Dominatrix has been detrimentally weakened, but are now arguing for a change to weaken her further?  An indirect change to be sure but still kind of confusing.




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 Post subject: Hive Mind Card "Regeneration"
PostPosted: Sun Jan 17, 2010 1:32 pm 
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Quote: 

What if I kill her with a couple of Knights

That was my most popular tactic to use against nids :agree:

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 Post subject: Hive Mind Card "Regeneration"
PostPosted: Sun Jan 17, 2010 2:26 pm 
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Quote: 

Biel said : I am not sure that we can compare a single situation where one chaos card gives a good advantage with the regeneration hive mind card wich quite ALWAYS gives a good advantage.

Quote: 

Zap said : ALWAYS?  What if you dont draw the card?

Hum, if I said that this card gives quite always a good advantage, it's logically when you draw it. Of course, when you don't, it doesn't give any advantage. In the same way, if we change the regeneration Hive Mind Card in a lesser powerfull version, it can't disadvantage me if I don't draw it.

I don't know if the word "quite" always I used was appropriate. Something like "almost" always could be better ?
I said quite always and not only always because in few situations this card can be useless. But in the two situations you said, it can still be usefull.

1st, If my opponent ignore my domi, then I can continue to use its powerfull Energy pulse without any fear, or save a queen or a titan with this card.

2nd, With knights ? Ok you can kill it in the 2nd turn right ? First turn to get closer, 2nd to kill in the better situation.
If I am not stupid, seeing knights getting closer of my domi in the first turn, I can let other units close of my domi to allow them to :
- charge your knights after they charge my domi, to let my domi vs only one knight.
- shot at your knights from flank or behind during the first fire segment of the second turn. I can stop before killing my domi or continue. Not a problem for me, my domi will regenerate all its wound markers in the end phase.
- Shot at your knights during the advance fire segment. Again not a problem because my domi will regenerate.
Then, when my domi have regenerate, I can again charge, fire in first fire segment (with more caution of course), etc...

Quote: 

Zap said : You've said the Dominatrix has been detrimentally weakened, but are now arguing for a change to weaken her further?  An indirect change to be sure but still kind of confusing.

I posted this proposition in the same time of this one http://www.tacticalwargames.net/forums/ ... 14;t=17612
I could have posted all my proposition in the same thread but i thought it would have made it to much confused.




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