Tactical Command
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Different uses of "Pining class"
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=17136
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Author:  Ulmo [ Fri Nov 13, 2009 1:31 am ]
Post subject:  Different uses of "Pining class"

I notice that several informations are driven by the pining class :
  • ability to shoot out of CC with shorter class (optional rule)
  • movement type (infantry, vehicle, ...) and interaction with terrain
  • ability to pin same or less class
  • special damage table for superheavy/praetorian/titan


The skimmer ability mixes with the pining and the allowed movements, and also permit pop-up attacks.

The floaters/fliers have differents pining rules, different movement rule, and are generally vehicles.

Those rules have more and more exceptions :

  • Chaos greater demons move like infantry but pin like knight.
  • Squat Goliath Megacannon pin like vehicle but use the superheavy table
  • Some version of the Necron Monolith moves like skimmer but can't do pop-up attacks
  • The Chaos Skylok is both a flier and a titan
  • The Ork MegaSquiggoth is a Superheavy but do not use the damage table
  • The Ork BlastaBomba is a flier and a Superheavy
  • The Chaos plague tower is even more complicated...


So I splitted the followind informations :

  • movement type : Infantry/Cavalry/Vehicle/...
  • Pining class : from 1 to 5, or 1+ to 5+ for skimmer
  • I added the "Superheavy", "Floater", "Flier" and "Pop-up attack" abilities for the damage table and other special rules.


This is more clear and takes less room on the army cards.

Do you have a better clarification of these points ?




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