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Scale http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=16941 |
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Author: | adam77 [ Mon Oct 19, 2009 3:21 am ] |
Post subject: | Scale |
So roughly speaking, what does 1 meter in NetEpic table-top space represent? Adam |
Author: | Volstagg [ Mon Oct 19, 2009 4:28 am ] |
Post subject: | Scale |
Well, going by the 1mm= 1ft conversion, about 2/10th of a mile (1/285) mile = 5.64682105 meters (1/300) mile = 5.36448 meters Seems short, doesn't it? |
Author: | adam77 [ Mon Oct 19, 2009 4:42 am ] |
Post subject: | Scale |
Well if 1mm = 1ft then we get 1/305th scale. So a big 4x8 table represents about 375m * 750m. Still seems small ![]() |
Author: | The_Real_Chris [ Mon Oct 19, 2009 7:03 am ] |
Post subject: | Scale |
If you have a look at the designers notes for E:A you'll see Epic, in common with nearly every wargame ever made, does not have the same model and ground scale. |
Author: | adam77 [ Mon Oct 19, 2009 7:52 am ] |
Post subject: | Scale |
So what is the ground scale for Epic? Thanks. |
Author: | Volstagg [ Mon Oct 19, 2009 3:06 pm ] |
Post subject: | Scale |
I honestly don't know that Groundscale has ever been officially 'set' in NetEpic; (it may have done in EA or E3). But: After a bit of rumination, I think I have visualized it at about 1Decimetre = 1Kilometr, so 1 meter is 10 Kilmetres or 6.21371 miles... ...that makes a 4'x6'  table is  7.57556miles x 11.3636 miles, (or  ≈8x12 miles) , and a 6'x8' table would be 11.3636 miles by 15.1477 m (or  ≈12x15 miles)  ![]() ![]() Or, more simply:  6" ≈ 1 Mile...  ![]() By no means official, but: It has the benefit of metric conversion tables and math &stuff, more importantly; it 'feels' about right, So; works for me... ...>FWIW>IMO>YMMV< Of course, it needs must be said: My sense of scale comes about from having been weaned on Rogue Trader, when weapons with 72"+ ranges were the norm. These days: 40K  weapon ranges are greatly foreshortened:  6"-12", so... ...A good argument could be made that NetEpic therefore has a groundscale of approximately 1 city block= 1 foot http://en.wikipedia.org/wiki/City_block, so a 4' x 6' table would be 1/3 x 2/3 mile.... : ![]() One could also argue that groundscale is flexible and indeterminate, similair to Flames of War, and combine the two scales above depending on the terrain layout.... ![]() |
Author: | adam77 [ Tue Oct 20, 2009 12:17 am ] |
Post subject: | Scale |
Hmmm, 1m = 10km (1:10000), could work ![]() ![]() So what about time scale, how long is a turn? I know it's kind of a vague concept but the rule developers must have had a fixed baseline to work from. |
Author: | zombocom [ Tue Oct 20, 2009 12:27 am ] |
Post subject: | Scale |
In epic armageddon a turn is roughly 15 minutes, not sure about netEpic. |
Author: | Carrington [ Tue Oct 20, 2009 12:30 am ] |
Post subject: | Scale |
Quote: (adam77 @ Oct. 20 2009, 00:17 ) Hmmm, 1m = 10km (1:10000), could work  ![]() ![]() So what about time scale, how long is a turn? I know it's kind of a vague concept but the rule developers must have had a fixed baseline to work from. Actually, not clear that such a fixed baseline is necessary -- indeed, one of the big problems of the miniature games of the 70s and 80s was their effort to build the game up from time and ground-scale: a tank can travel X meters in two minutes, therefore, we'll allow it to travel x meters in a two minute turn. Ironically, this 'realistic,' ground up approach to simulation had a fairly unrealistic feel when you attempted to simulate combat above the skirmish level. |
Author: | Volstagg [ Tue Oct 20, 2009 12:31 am ] |
Post subject: | Scale |
I tend to think of One Turn = 1 Minute of real time, (That is a legacy of 40K 3rd ed) short & sweet, says I. ![]() Others prefer 1 turn= 3, 5, even 10 minutes. Again: I don't believe it was ever set down in stone: I'll fiddle through my various edition's designers notes & double check for you; you've got me interested in the idea! |
Author: | Carrington [ Tue Oct 20, 2009 12:33 am ] |
Post subject: | Scale |
Quote: (Volstagg @ Oct. 20 2009, 00:31 ) I tend to think of One Turn = 1 Minute of real time, (That is a legacy of 40K 3rd ed) short & sweet, says I. ![]() Others prefer 1 turn= 3, 5, even 10 minutes. Again: I don't believe it was ever set down in stone: I'll fiddle through my various edition's designers notes & double check for you; you've got me interested in the idea! I'd say 1/2 hour to an hour per turn. |
Author: | zap123 [ Tue Oct 20, 2009 2:20 am ] |
Post subject: | Scale |
I figure a turn is somewhere between 5 and 15 minutes. I'd guess 1m on the board is about equal to 4km based on weapon ranges and movement rates. |
Author: | The_Real_Chris [ Tue Oct 20, 2009 5:53 am ] |
Post subject: | Scale |
E:A is 1 turn 15 minutes. 90cm = distance to horizon (anything up to 30-35km depending on common elevations) and is the max range for stuff like defence lasers firing horizontally. 15cm engagement range = 500 metres or so and is the range an engagement is fought over. EA uses, like a few other games, an elastic range where the distance to the target scales exponentially down the closer you get, largely for aesthetics. Justified through the fact you move more cautiously the closer you get and moving everything base to base to firefight is dull. |
Author: | Warhead [ Tue Oct 20, 2009 11:01 pm ] |
Post subject: | Scale |
I don't think about it at all, I'm too busy trying to remember what all the rules are and what the hell my opponent is up to, to worry about scale and such. |
Author: | Dwarf Supreme [ Wed Oct 21, 2009 2:00 am ] |
Post subject: | Scale |
Quote: (Warhead @ Oct. 20 2009, 18:01 ) I don't think about it at all, I'm too busy trying to remember what all the rules are and what the hell my opponent is up to, to worry about scale and such. Sounds familiar. ![]() |
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