Thanks Sanjuro,
Glad you liked the SW report. They shall return... with their mates.
Unsurprisingly my vote is for keeping Long Fangs as they came originally. They were restricted by unit size and range so that you got close combat devastators... sort of... who weren't as good... as Devestators. Those restrictions with the cost (a fair cost so don't dare mention making changes here) is all that is required. To take away the BP6 IMO broke the unit for Space Wolf players.
In all the fluff they are also Veteran Marines too and so it seems to me right that they should also be hard to break. I was dismayed on seeing the change. (Oh noes! Yet another change to the unit compositions I can't agree with, E-gad! shock, horror!)
I solved the problem by ignoring the change... so unlike me.
However, I supose I should be reasonable and at least try not to antagonise anyone who thinks that the Long Fangs are too good. (Booh-Hoo... sorry)
I got to say it is hard to break them (Obviously) so I might be persuaded on a card limit in number but I have only ever used three packs at any one time.
OR
I would be willing to haggle the BP for Fearless?!.. Hmm?.. Hmm?.. well?..
OR
Up the number of attacks to three?.. (Oops, so much for reason)
