Tactical Command
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Hit on hull
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=14598
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Author:  Pettan [ Sat Jan 17, 2009 11:54 am ]
Post subject:  Hit on hull

I noticed that hits on orc gargants to not stack as they do on a squat praetorian. Is this the way its supposed to be?
Praetorians
Hull (every unsaved hit destroys a Point Defense)
1-5 Add +1 to future damage rolls on the hull.
6 Bridge or engine hit: bridge if the front half of the vehicle, engine if the rear. Any points over 6 are bonuses to the second roll.
Gargants
Unsaved hits on Hull locations cause a fire on a 6 result.
Otherwise there is no effect.

Author:  Warhead [ Sat Jan 17, 2009 3:13 pm ]
Post subject:  Hit on hull

I spotted this too. I happily accepted it because I was playing Orks at the time and took the opportunity to state to my opponent "Get it up yah shorty!.." I was still inwardly laughing right up until the time he immolated my Boss Gargant. Runty little bugger.




Author:  zap123 [ Sun Jan 18, 2009 1:51 am ]
Post subject:  Hit on hull

Actually, before I added that to the 5.2 book a Hull hit had no effect on a Gargant  :p .  I figure the Gargant is a pretty huge construct and 2 hits in the same spot are unlikely....and they blow up pretty good already so.....

Author:  Pettan [ Sun Jan 18, 2009 7:13 am ]
Post subject:  Hit on hull

Actually, before I added that to the 5.2 book a Hull hit had no effect on a Gargant  :p .

Ahh. just checking  :D

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