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New Founding on Cadia

 Post subject: New Founding on Cadia
PostPosted: Wed Dec 31, 2008 2:36 pm 
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+++++++++++++++++++Cadian Regiments+++++++++++++++++++

The Imperial Guard contains countless regiments raised on insurmountable worlds. Amongst these, several have achieved glorious reputations in the Emperor's service. Few, if any have been as loyal, resourceful or courageous as the Regiments of Cadia. Ever since the Horus Heresy, Cadia has guarded the entrance to the Eye of Terror and as a consequence the entire world is given over to mastering the art of battle and constructing weapons of war. In addition to guarding against Chaos. Cadian Regiments have fought in thousands of Imperial Crusades and have served all over the Imperium. Even on the distant worlds of the Eastern Fringe there are colonies formed around the veterans of mustered-out Cadian Regiments. Such is their reputation that many other regiments emulate their equipment and tactical doctrines, although few can match their prowess.

Cadian Regiments campaigning away from Cadia for long periods will often fill their ranks with local recruits and may even include abhumans such as Ogryns in their formations.


Games Workshop 40K Codex Eye of Terror Pg 37 - Cadian Shock Troops. (I will delete if inappropriate to post)


This is an attempt to include some of the different IG Regiments in the NetEpic rules. The mad ramblings that ended with this idea can be found here...
http://www.tacticalwargames.net/forums....y289572
Hopefully you will be willing to help this effort and all help and comments are, as always welcome.


Organisation. I'm not sure how to go about this. Doing it for your own group is one thing but for TacComm is something else. Please try to be patient as I get sorted out.


Iron Discipline Ideally I would like to include this from the 40K rules but will drop it if it's too much. From the 40K rules it seems to be more to do with the HQ units so I would try to base it on this also. Perhaps a Morale re-roll if still in command range. I think we could drop Chaos specific ability bonuses from previous Cadian Epic lists.


Specific Units I intend to add or replace for Cadian Regiments.
Kasrkin Platoon (1x Kasrkin, 2x Shock Troop Platoons per Company?)
Shock Troops - (Are all Cadian Tactical Troops considered Shock Troops or should I differentiate between Tactical and Assault Troops here?)
Combat Engineers - (Better than normal)
Sniper Teams - Special Card?
Cadian Sentinel - (Infiltrate?)
Mortar Section - Support Card
Youth Army "Whiteshields" - (Cheaper Troops, weaker stats)
Conscript/Penal Platoons

IG units that Cadian Regiments may not Include...
Rough Riders
Ratlings (Replaced with Sniper Teams)


At the moment I'm not sure what else to stick in the "May not Include" list but this is as far as I've got.

Thoughts?..




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 Post subject: New Founding on Cadia
PostPosted: Wed Dec 31, 2008 5:29 pm 
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I kinda envisaged the restrictions/must take/cant take to shape the army with perhaps a relatively small number of new signature units and perhaps a special rule for the army (better morale for Mordians, +1 in the Bush for Catachans etc).  What the hey...show us your ideas.  


Initial thoughts:

- If they take Shock Troops do they still get Assaults?
- When did Whiteshields become Cadian?  They used to be Rough Riders in training and AFAICR no planet of origin was mentioned (will look it up though :) ).
- Aren't they all conscripts?  I'd be wary of cheaper/weaker troops....IG stuff is already pretty cheap and is crossing into PDF list territory.




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 Post subject: New Founding on Cadia
PostPosted: Wed Dec 31, 2008 7:46 pm 
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> Cadian Shock Troops =/= Assault troops IMHO. They do get a lot of Stormtroopers and Kasrkin (i.e. Grenadiers), though no old-style Assault Troops. I'd probably add an extra formation of 5 stormtrooper-esque stands to a standard Company card (to represent the Grenadiers/Kasrkin) and keep all other Stormtroopers separate as usual. Add a points hike for the inclusion of the Kasrkin in the Company card?

> Whiteshields are Conscripts. I'd make them as normal IG but maybe with a lower Morale and perhaps a dedicated Commissar unit instead of a normal HQ? Or perhaps have them suffer a Morale drop once the HQ units are killed?

> Snipers replace Ratlings (model change only?)

> Bikes replace Rough Riders (no Bike companies - keep them as support cards only?)

Really, aside from their decent morale, conscripts and Kasrkin, the Cadians are pretty generic. I think that simply by restricting some of the specialised troops (like Rough Riders and Ratlings) you'd be pretty much there.




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 Post subject: New Founding on Cadia
PostPosted: Wed Dec 31, 2008 8:12 pm 
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No problems Zap. If it doesn't suit or fit then well... I'm only kicking out ideas.

I'm happy to drop many of the new units. As you said the Penal Platoon has been done elsewhere so it's gone. Don't really need the Youth Army either unless someone really, really wants one.

Youth Army Cadets - Whiteshields are Platoons of "in training teenage Cadets" who apparently regularly see battle. (Wezley Crusher with a Lasrifle) They are called Whiteshields because they have one shoulder guard painted... white. In 40K they have a 2+ WS and BS. It would be too much like PDF Tacticals so I'll drop it.

My idea of Cadian units is as Urban Combat Specialists. Lots of Infantry but really only supporting Armour. That isn't to say you can't take armour platoons, you just can't take armour companies. No mechanised infantry company or tank companies. Including Super Heavy Tank Companies. Obviously Rough Riders are out while Ratlings, IG Engineers, IG Assault and Tactical units are replaced.

Would Self Propelled Artillery be able to be taken in Companies and should any of the Assault Tank types like Thunderers, Stormhammers etc be allowed as Companies?


Iron Discipline 3+ Morale for all Cadian Company units and attached support and special card units. With the exception of Allied forces in the army. It's a stronger ability but cuts down on re-rolls.


Kasrkin
All stats/abilities/costs exactly as Storm Troopers

Cadian Shock Troops (Replaces both Assault and Tactical units)
10cm - +1 Lasrifles 50cm x1 5+ -0
Support Card, Morale 3+, 10x Per Platoon, BP 5, 250 points, 3 VP
+1 Caf for close fighting style and equipment of average squad.

Cadian Infantry Company. Must take at least one.
1x Kasrkin Platoon, 2x Shock Troop Platoon + 2x HQ units and Commissar + 2x Chimera/Rhino HQ Transports.
Company Card, Morale 3+, BP 15+1, Cost 700 points? VP 7?

Cadian Combat Engineers (Replaces IG Engineers)
10cm - save, +2 Caf, Flamer 25cm x1 5+ -0 Ignore cover, (All abilities exactly as IG Engineers)
Support Card, Morale 3+, 5x Per Platoon, BP 3, 175 points, 2 VP

Cadian Sharp Shooters Sniper Team (Replaces Ratling Snipers)
10cm - +0 Long Lasrifle 50cm x1 5+ -0 (All abilities exactly as Ratling Snipers)
Support Card, Morale 3+, 4x Per Team, BP 4, 100 points, 1 VP

Mortar Section (This is more a general IG unit and I would prefer it added to the IG list but wanted to début it here.)
10cm, - save, -3 Caf, Infantry Mortar 50cm Temp 1BP - -0 May not charge into close combat.
Morale 3+, 3x per Section, BP 2, 25 points, 1 VP
*Only one per Infantry Company allowed to be taken*




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 Post subject: New Founding on Cadia
PostPosted: Wed Dec 31, 2008 8:21 pm 
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Sorry Major_Gilbear, I took so long to type the last post up I missed your reply. As you can see above I had some of the same thoughts.

> Whiteshields are Conscripts. I'd make them as normal IG but maybe with a lower Morale and perhaps a dedicated Commissar unit instead of a normal HQ? Or perhaps have them suffer a Morale drop once the HQ units are killed?

I had a passing thought on this one with the Commissar. It could work. Maybe.

Whiteshields
10cm - save, -1 Caf, Lasrifles 50cm x1 6+ -0

Commissar Instructor must stay within formation of the Platoon to provide orders. If killed the broken chain of command may be fixed by a Command HQ unit or Commissar joining the formation. Until then the Whiteshields are out of command.

Support Card, 3+ Morale, 10x per platoon plus 1x Commissar, BP 5+1, 200 points per platoon, VP 2




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 Post subject: New Founding on Cadia
PostPosted: Thu Jan 01, 2009 12:56 pm 
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for Whiteshields / Conscript platoon I think the stand should be slightly worse then the "standard" infantry stands something like

move: 10cm
Save: -
CAF:-1
weapon: Las gun 50cm 6+

needs HQ within X cm otherwise stands still and shots in Advance firesegment
Special Tohit modifier -1 for not knowing how to use cover yet
(i.e, on ordinary terrain they are hit as if they were traveling on roads)

and make em dirtcheap


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 Post subject: New Founding on Cadia
PostPosted: Thu Jan 01, 2009 2:10 pm 
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Hey Malleus,

Yeah, some of the stuff you have written had been my initial thoughts too. However, I read a short story about a new Commissar joining such a unit (40K Codex Eye of Terror near the front) and how he was impressed with their training and fitness, blah, blah and what not so I got to thinking since they are from a world that is geared entirely for war and trained at a very early age would the stats be soo bad? I was also trying to lean away from the PDF Trooper stats as Zap rightly suggests.

How did the other units or the other parts strike you Malleus... or anyone else for that matter.

There is still a lot of wiggle room here and I would like to hear some more views if anyone would care to comment.

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 Post subject: New Founding on Cadia
PostPosted: Thu Jan 01, 2009 2:48 pm 
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Well, I dug out my old WH40K Compendium.  P45: "Because of their determination to prove themselves worthy of full membership of the Regiment, Whiteshields are immune to all psychological effects whatever the source".  I'd suggest that equates to a higher Morale.  They also have lower WS and BS which should equate to a -1 CAF and 6+ to hit values.  So Malleus's suggestion looks about right, but with a higher morale and I'd suggest not that much cheaper than standard troopies.  Maybe a Training Command (Tactical) with 1 Tactical detachment and 2 Whiteshield detachments for 500 points.

The Whiteshields were also non-regiment/planet specific.

I found my old WH40K Compilation too and it had rules for Commissar Training Squads which would be a neat use for all those extra Commissars  :grin:

Would Self Propelled Artillery be able to be taken in Companies and should any of the Assault Tank types like Thunderers, Stormhammers etc be allowed as Companies?


I don't know enough about Cadian TOE to comment on whether it'd be fluff accurate but can't see any reason against it game-wise.

Mortar Section:  Looks innocuous enough...perhaps too much so....whay would you ever take them except maybe to spend your last 25 points?

Looking good BTW.

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 Post subject: New Founding on Cadia
PostPosted: Thu Jan 01, 2009 3:20 pm 
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In the Compendium there is also a neat article on the Pacification of Flotis III, which lists the TOE of the 7th Mordian Regiment, D Company (The Night Rippers).  Translating it to Epic size, it would look roughly like this:

HQ - 2 IG HQ stands (on jetbikes no less)

1st Platoon(detachment) - 10 Tactical stands including 1 HQ
2nd Platoon(detachment) - 7 Assault stands including 1 HQ
3rd Platoon(detachment) - 1 Ogryn stand
4th Platoon(detachment) - 5 Beastment stands including 1 HQ
5th - 10 Rough Riders including HQ
6th - 2 Penal stands
7th - 1 Ratling stand
Mechanicus support (2 Rhinos, 1 Thudd, 1 Rapier, 2 Sentinels, 2 AMs and 4 Servitors).

If we drop the 3rd, 6th and 7th and some of the AM support it might make the basis of an intersting core company for the Mordians.

Mordian 7th - The Night Rippers

IG HQ (2 stands + Rhino)
1 Detachment of Tactical
1 Detachment of Assault
1 1/2 Detachment of Beastmen (5 stands)
1 Detachment of Rough Riders
+ Commissar

600 points.

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 Post subject: New Founding on Cadia
PostPosted: Thu Jan 01, 2009 3:31 pm 
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Ok I've fixed some of the stats for the whiteshields on the above post and the command description, I hope. Thanks for the help guys.

I would be happy to just allow support units of artillery and armour. I want people to use this as an Infantry based Infantry support orientated list. that way the Steel Legion will look more attractive to the tread heads. Well, that's my thinking anyway.

Yeah, I already use the Mortar (mole mortar cunningly turned to point the other direction) and it is handy for the 25 points. I like the extra template attack and it fits the fluff. Infantry Mortars are very effective weapons even in today's armies.

Looking good BTW.

Thanks, I have no idea if this is more like what you are meaning or if this is what others are looking for so not finished yet

What I like about this is that you can just use your IG as a general force without losing out on much or if you simply must have a Cadian force you now can.

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 Post subject: New Founding on Cadia
PostPosted: Thu Jan 01, 2009 3:39 pm 
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Side note, when/why did Beastmen drop out of (current) Imperial Guard?

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 Post subject: New Founding on Cadia
PostPosted: Thu Jan 01, 2009 3:43 pm 
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Yeah, the Mordian Company has some tactical worth I wouldn't mind trying out. It makes twisted sense them having abhuman slave soldiers too I guess, after the Chaos incursion at home. I've never read the compendium (?) is there a link? Cool name "Night Rippers"

Hey this is a Cadian Site  :tongue:  no Mordian invasions here thank you. Go on... post up a Mordian thread. Just like the EA lads do with all their stuff.   :))

Before you go... the Mordian Assault Platoon... how many units in the Platoon. Why do IG only have five units and not at least six if ten is toooo high? Just a thought.

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 Post subject: New Founding on Cadia
PostPosted: Thu Jan 01, 2009 3:46 pm 
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People keep posting while I'm busy composing the last reply. I am soooo slow.

Sorry, Erik but I don't think they have in NetEpic. I don't like them and in my house rules I have purged the filthy beasts from the IG but Zap really likes them IIRC from previous discussions. I take it that EA doesn't use them?

Oh before I forget again... HAPPY NEW YEAR FELLAS!  :))

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 Post subject: New Founding on Cadia
PostPosted: Thu Jan 01, 2009 3:52 pm 
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No, netERC doesn't have them with IG.

Yeah I know, netERC is a faulty name, but it's also what it is. It's not EA any more. And netEpic is taken.

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 Post subject: New Founding on Cadia
PostPosted: Thu Jan 01, 2009 4:44 pm 
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I like the Mortars, though Im unsure on cheapness... 25 seems abit low for some reason, cant put my finger on it though.

on a side note, I love Codex specific armies so best of luck!

would be fun seeing a Battle Rep when you've playtested it


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