Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 9 posts ] 

Questions

 Post subject: Questions
PostPosted: Sun Apr 06, 2008 3:59 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Feb 20, 2008 5:02 pm
Posts: 82
Location: qb
Hi there,

We had a netepic game on Saturday and some questions remained open, perhaps some of the veterans can help us out.

1. This kind question was asked before but to get 100% sure I will bother you again.
Can a spell/card which targets a detachment be used against units/models/titans?
a) Does a card like master mime; which states that the target is a detachment affect titans, praetorians or other models/units as well?
b) Does the Farseers power Precognitive Direction affect moved units/titans? The older rules said unmoved but in the current one it has been removed.
e.g. I move a warlock titan on charge orders and change his orders in the combat phase?
(we had a discussion about comparativeness, this power vs. warlock passive talent vs. command head vs. master of ravenwing etc. .
c) Does the Tyranid special card Adrenaline Surge affect titans or titan broods as well?

2. We had some trouble in determining how the combat is resolved correctly
e.g.
One stand of Devourers charged Warlord titan in the compulsory movement phase.
Tyranid titan charges Warlord titan.
Greater demon of Khorne charges Tyranid titan.
In our situation the demon was pimped up by chaos cards, the warlord was crippled and the tyranid titan was equipped with a melee setup. due to the rules the cc weapons of the bio titan are useless against the knight because he is charging alone.
One party wants the fight with demon and bio titan handled first the other party the fight between bio titan and warlord titan. Both parties had 2 units/models in close combat.
This leads to two other subquestions
a) At which point of the game is the melee between infantry and titans resolved? Does infantry count towards the outnumbering rule or is the stand destroyed before the real combat is handled?
b) What is the advantage of a ?or two tentacle weapons if you are in a fight like the one described? Does the tentacle arm work only if the titan is charged or even if he is in charge?

There may be more questions, but time is short so i will add them later on.

thanks for your efforts






Top
 Profile Send private message  
 
 Post subject: Questions
PostPosted: Sun Apr 06, 2008 10:59 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA

(eysi @ Apr. 06 2008,10:59)
QUOTE
Hi there,

We had a netepic game on Saturday and some questions remained open, perhaps some of the veterans can help us out.

1. This kind question was asked before but to get 100% sure I will bother you again.
Can a spell/card which targets a detachment be used against units/models/titans?
a) Does a card like master mime; which states that the target is a detachment affect titans, praetorians or other models/units as well?
b) Does the Farseers power Precognitive Direction affect moved units/titans? The older rules said unmoved but in the current one it has been removed.
e.g. I move a warlock titan on charge orders and change his orders in the combat phase?
(we had a discussion about comparativeness, this power vs. warlock passive talent vs. command head vs. master of ravenwing etc. .
c) Does the Tyranid special card Adrenaline Surge affect titans or titan broods as well?

2. We had some trouble in determining how the combat is resolved correctly
e.g.
One stand of Devourers charged Warlord titan in the compulsory movement phase.
Tyranid titan charges Warlord titan.
Greater demon of Khorne charges Tyranid titan.
In our situation the demon was pimped up by chaos cards, the warlord was crippled and the tyranid titan was equipped with a melee setup. due to the rules the cc weapons of the bio titan are useless against the knight because he is charging alone.
One party wants the fight with demon and bio titan handled first the other party the fight between bio titan and warlord titan. Both parties had 2 units/models in close combat.
This leads to two other subquestions
a) At which point of the game is the melee between infantry and titans resolved? Does infantry count towards the outnumbering rule or is the stand destroyed before the real combat is handled?
b) What is the advantage of a  or two tentacle weapons if you are in a fight like the one described? Does the tentacle arm work only if the titan is charged or even if he is in charge?

There may be more questions, but time is short so i will add them later on.

thanks for your efforts

Hi!

1. Most cards/spells can NOT be used against Titans/Praetorians.

ONLY if the card says otherwise may it be used against such targets. If I recollect, there are few, if any, such powers.

a) Power that affect detachments, affect units, that are either infantry or vehicles, not titans or praetorians. Also no units that are AI, HQ, Daemonic, Robotic or Tyranid units.

b) Could be any friendly detachment, moved or not. But why would you do it on a unit that has moved? There is no benefit in this, since the unit has moved and if you change the order as in your example, you are limited by your move (if you charged, you cannot change it to first fire or advance). So you movement phase move limits your combat phase choices.

c) No.

2. While I am not sure, your example shows a combat amongst 3 different forces? Or two (tyranids with chaos allies?).

Regardless, the force with the MOST models in the combat chooses how the combat is resolved and in what order.

a) infantry should be done first, since the titans point defense will probably remove most of them. THIS IS DONE BEFORE CLOSE COMBAT BEGINS. Once infantry point defense and then CC is resolved, do the combat with larger units. Also, infantry do NOT add additional dice. So they can't help other bigger units in their first versus the titan.

b. Tentacles are like titan point defense weapons. But MUCH worse. Instead of the 6+ for surviving titan point defense, you would need a 7+ for one tentacle or an 8+ for two tentacles. Resolve this attack versus infantry and smaller vehicles against the bio-titan as you would titan point defense before resolving CC with the bigger units.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Questions
PostPosted: Mon Apr 07, 2008 12:52 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Mar 27, 2006 2:47 am
Posts: 3065
Location: Brisbane, Australia

(eysi @ Apr. 06 2008,15:59)
QUOTE
2. We had some trouble in determining how the combat is resolved correctly
e.g.
One stand of Devourers charged Warlord titan in the compulsory movement phase.
Tyranid titan charges Warlord titan.
Greater demon of Khorne charges Tyranid titan.
In our situation the demon was pimped up by chaos cards, the warlord was crippled and the tyranid titan was equipped with a melee setup. due to the rules the cc weapons of the bio titan are useless against the knight because he is charging alone.
One party wants the fight with demon and bio titan handled first the other party the fight between bio titan and warlord titan. Both parties had 2 units/models in close combat.
This leads to two other subquestions
a) At which point of the game is the melee between infantry and titans resolved? Does infantry count towards the outnumbering rule or is the stand destroyed before the real combat is handled?
b) What is the advantage of a ?or two tentacle weapons if you are in a fight like the one described? Does the tentacle arm work only if the titan is charged or even if he is in charge?

There may be more questions, but time is short so i will add them later on.

thanks for your efforts

In the scenario as described, and assuming the Devourers survived the Warlords PD, I would suggest Chaos gets to pick what resolves first because they have a Titan and a Knight VS. a Titan and an Infantry stand, particularly as the infantry don't really affect calculations (as they don't count toward outnumbering against a Titan).

You could also work it out by approximate cost, initiative, or just roll a D6.

That's an interesting weakness of the Ripper tenticles....not inclined to fix it though :).  Two Tenticles would be an advantage if the Warlord had 2 or more CC weapons, or if 3+ Knights were involved.

_________________
Fire bad, tree pretty - Buffy


Top
 Profile Send private message  
 
 Post subject: Questions
PostPosted: Mon Apr 07, 2008 6:45 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Feb 20, 2008 5:02 pm
Posts: 82
Location: qb
thanks for the fast answers.

so a spell/card that says nothing about shielded/template targets cannot target those?

whats the use of the farseer's power if you cannot change the order of a moved unit? i can buy a warlock with a passive power with an 10cm aura which is way superior. i believed that the 150point farseer could change the orders of a moved detachment/unit/model/titan (in our case a warlock titan, which would be downgraded by this power?) in order to give this unit a advantage.

e.g. move a titan on charge orders, wrap it to advance in first fire phase and the shoot in the advance fire phase.



more to come later on :)

thanks


Top
 Profile Send private message  
 
 Post subject: Questions
PostPosted: Mon Apr 07, 2008 1:35 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Mar 27, 2006 2:47 am
Posts: 3065
Location: Brisbane, Australia
Are you talking a Psychic Power, or a Chaos/Tyranid reward card?  Most CARDS cannot target a titan for varied reasons (all bar about 1 Hive Mind card specifies BROOD, and Chaos Rewards can only be played on Organic Infantry/Cavalry) .  Most Psychic Powers are fairly clear on what they can and can't do.  If it is not specified, it should at least tell you whether it is Etherial or Physical which should make clear its' effect on a titan.

The Farseer's power is the ability to react to the enemy once they reveal their intentions.  Place behind a Phantom titan with Advance (the all purpose order).  If the enemy put their Titan on charge, change the Phantom's order to First Fire.  If they advanced theirs, maybe you charge it, if they're on FF, maybe you charge to get away from it/get the better save or maybe you just stay Advance and duke it out.....but you get to choose.

_________________
Fire bad, tree pretty - Buffy


Top
 Profile Send private message  
 
 Post subject: Questions
PostPosted: Mon Apr 07, 2008 4:12 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Feb 20, 2008 5:02 pm
Posts: 82
Location: qb
Dont you think the power is way too weak?
the farseer is the "mightiest" caster in the eldar army and its power (precognitive direction) is FAR behind the warlock passive ability. its quite useless to be honest :)
furthermore eldritch storm puts coercion to shame. can you explain why the farseer is worth 2VP and warlock just 1VP?

but maybe its just me :)

i can see why it would be unbalanced to play a master mime on a imperator titan, because this card costs one victory point.
But to get an eldar titan charge order and let him fire on advance doesnt sound that cruel to me. since we dont have anything like a vulcano cannon etc. we have to get on close range to kill an enemy titan effectively, which usually dont have to move to shoot.
just my 2 cents why i feel it balanced this way on eldar.

but again, maybe its just me

two other questions.
1. There are several weapons and spells that differ between d3/d6 hits and wounds is this the same or is it intentionally or not? (dominatrix energy pulse comes to my mind)
2. Eldar spell again - eldritch storm used against infantry units in a building, how do we have to handle the situation? We put them out of the building and they can do nothing more in this turn.

Thanks for the help






Top
 Profile Send private message  
 
 Post subject: Questions
PostPosted: Tue Apr 08, 2008 12:51 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Mar 27, 2006 2:47 am
Posts: 3065
Location: Brisbane, Australia

(eysi @ Apr. 07 2008,16:12)
QUOTE
Dont you think the power is way too weak?
the farseer is the "mightiest" caster in the eldar army and its power (precognitive direction) is FAR behind the warlock passive ability. its quite useless to be honest :)
furthermore eldritch storm puts coercion to shame. can you explain why the farseer is worth 2VP and warlock just 1VP?

but maybe its just me :)

i can see why it would be unbalanced to play a master mime on a imperator titan, because this card costs one victory point.
But to get an eldar titan charge order and let him fire on advance doesnt sound that cruel to me. since we dont have anything like a vulcano cannon etc. we have to get on close range to kill an enemy titan effectively, which usually dont have to move to shoot.
just my 2 cents why i feel it balanced this way on eldar.

but again, maybe its just me

two other questions.
1. There are several weapons and spells that differ between d3/d6 hits and wounds is this the same or is it intentionally or not? (dominatrix energy pulse comes to my mind)
2. Eldar spell again - eldritch storm used against infantry units in a building, how do we have to handle the situation? We put them out of the building and they can do nothing more in this turn.

Thanks for the help

Yeah, maybe it is a little weak.   The Warlock is a cannon unit and so it is what it is, the Farseer was made later and people are careful not to make new units too strong....and sometimes we go too far.

I think allowing an Eldar titan to charge move and then shoot  in Advance is too strong!  It's just you mate....an Eldar titan doesn't need to get anywhere near an enemy titan to kill it....2 Pulsars rip anything to shreds at 100cm!!!!

1.  Sorry don't understand the question...can you be more specific?

2.  That's how we play it too. (and always have)

_________________
Fire bad, tree pretty - Buffy


Top
 Profile Send private message  
 
 Post subject: Questions
PostPosted: Tue Apr 08, 2008 1:56 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Feb 20, 2008 5:02 pm
Posts: 82
Location: qb
ok just me
but what about other weapons beside the almighy pulsar which i personally dont like because we already have the tempest with similar damage and the GREAT revenants (love those)  but i dont think it will effectively kill titans especially bio titans. but ok, i can live with that. no more farseer, will try out the pulsar :)



the question:
does a spell like the tyranid wave which deals d6 wounds also does d6 hits if the unit does not have wounds?
and counterwise does a unit which does d6 hits is inflicting d6 wounds on a bio titan or something comparable?


Top
 Profile Send private message  
 
 Post subject: Questions
PostPosted: Tue Apr 08, 2008 6:40 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Mar 27, 2006 2:47 am
Posts: 3065
Location: Brisbane, Australia
Make sure you're using the lastest version of the army book....not the one that gives Revenants 100cms!  The Tremor cannon is also cool against shielded titans and particularly Gargants (blow up the Gutbuster!).  Nothing is verry good against Bio-Titans ( :p ), though again, make sure you are using the latest version of the Tyranid book too.  (Get all from the Yahoo NetEpic site.)

To answer your question - no and no, sorry.  Though D6 Hits may well work out to more than D6 wounds if you're lucky.





_________________
Fire bad, tree pretty - Buffy


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron

Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net