Quote: (Ulmo @ Nov. 14 2009, 14:24 )
Well, this poll is 2 years old...
The choice 1 gives an advantage to a 1 wound regenerating against a 2+ wounds regenerating unit :
The 1 wound model is killed, it regenerates during the end phase (on a 4+ ?) and if successful remains in play.
A 2+ wounds model is killed, you are allowed to shoots again/CC it to make extra wounds, all extra wounds must be regenerated to allow surviving.
The 1 wound models are protected from those extra hits, making them harder to eliminate.
I disagree Ulmo.
Quote:
Special Ability: Regeneration (Page 35 NetEpic gold)
These units are able to heal themselves. When a regenerating unit fails an Armor Save, turn the model on its side and treat it as dead. Keep track of how many wounds it has suffered, as the enemy can keep shooting it to make sure it stays down. Shots against a downed creature hit automatically but armor saves are made normally. During the End Phase roll a D6 for each wound. On 4+ it’s healed.
This rule does not allow CC vs 1 wound/regenerating models but it allows to fire on it to inflict more than 1 wounds. So they are not always harder to eliminate.
The problem is that only multiple wounds creatures can be attacked in CC when they are deads.
That's one of the reason why i like the propositions of Kotrin on regeneration and multiple wounds.