Tactical Command
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Strategic Buildings
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=10573
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Author:  Jaden [ Wed Sep 19, 2007 10:37 pm ]
Post subject:  Strategic Buildings

hi,
how about strategic buildings who give the player who control it tactical advancement?

Like a comunications array who give an initiative +1.
Or a sensor array who double the sight in night missions.
There also perhaps a command center who give control about a few automatic defensive bolt guns.

I think its a nice idea for szenarios.

How about a Shield Generator, how give the units close to it a better save roll. Im not sure.. it seems to powerful for a szenario with the goal to destroy the enemy units.

Thank you.





Author:  zap123 [ Thu Sep 20, 2007 12:51 am ]
Post subject:  Strategic Buildings

One thing NetEpic is missing somewhat is scenarios.  Love to see your ideas :)

Author:  Dwarf Supreme [ Thu Sep 20, 2007 2:07 pm ]
Post subject:  Strategic Buildings


(zap123 @ Sep. 19 2007,19:51)
QUOTE
One thing NetEpic is missing somewhat is scenarios.  Love to see your ideas :)

Agreed. I'd like to see your ideas, too.

Author:  primarch [ Fri Sep 21, 2007 3:41 am ]
Post subject:  Strategic Buildings

Hi!

It has been tried many times in the past, to organize such ideas, but they have fallen through the wayside.

Its probably high time such ideas get compiled and used.

Primarch

Author:  Jaden [ Sat Sep 22, 2007 9:39 am ]
Post subject:  Strategic Buildings

But i think its not bad to collect ideas and write them down. Perhaps in the Optional Rule book.
Its not implemented in the core rules, but every player can use it on there own desire.

Because of tyranid player have a handicap, i think we shoud make a opional rule, that synapse creature can take control of the strategic buildung and gain the benifit, but do not recive victory points.

If you have some ideas for new buildings write them down here.  :D

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