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Alternate Imperial Titan Rules

 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Sun Jun 30, 2013 4:18 pm 
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What about using the original proposal:

Imperator: 1d6+6; minimum per turn is 7, average 9-10
Warlord: 1d6+3; minimum 4, average 5-6
Reaver: 1d6+2; minimum 3, average 4-5
Warhound: 1d6+1 minimum 2, average 3-4

But in order to tone down the unreliability, make it so the player rolls 2d6 and picks the highest? You could introduce fun things that happen if the player rolls doubles, or just double 1 or double 6:

Double 1: Emergency reactor flush - Titan has just the 'bonus' plasma from the roll (so Warhound 1, Reaver 2, Warlord 3, Imperator 6).
Double 6: Critical Overload - Every time the Titan uses a plasma counter roll a d6, on a 5+ the counter is put back into the plasma 'pool' rather than expended. At the end of the turn if the Titan has any plasma counters remaining roll once on the Reactor damage table and apply the result.


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Sun Jun 30, 2013 4:47 pm 
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Riquende wrote:
What about using the original proposal:

Imperator: 1d6+6; minimum per turn is 7, average 9-10
Warlord: 1d6+3; minimum 4, average 5-6
Reaver: 1d6+2; minimum 3, average 4-5
Warhound: 1d6+1 minimum 2, average 3-4

But in order to tone down the unreliability, make it so the player rolls 2d6 and picks the highest? You could introduce fun things that happen if the player rolls doubles, or just double 1 or double 6:

Double 1: Emergency reactor flush - Titan has just the 'bonus' plasma from the roll (so Warhound 1, Reaver 2, Warlord 3, Imperator 6).
Double 6: Critical Overload - Every time the Titan uses a plasma counter roll a d6, on a 5+ the counter is put back into the plasma 'pool' rather than expended. At the end of the turn if the Titan has any plasma counters remaining roll once on the Reactor damage table and apply the result.


Hi!

This is pretty cool! :)

As always I'm thinking of including several options, but I like the idea of two rolls and taking the highest with some effects when you roll doubles.

So far we got one for d3's and one with D6's, re-roll and doubles effects.

Primarch


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Sun Jun 30, 2013 8:54 pm 
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I like the 2D6 pick highest option, gives you a good chance of getting some plasma, but with a little risk.

So getting the firing rules correct,

1 Plasma on Fire Control allows firing at Advance
2 Plasma on Fire Control allows firing at First Fire

You then have to assign plasma to weapons systems,

1 Plasma allows you to fire all non-plasma, non-missile weapons.
Some number of plasma allows you to fire missiles (plasma required for each one).
Each plasma assigned to a plasma weapon allows one shot of that weapon (or does it just fire that weapon with the normal stats, i'e the destructor gets 4 attack dice).

Matt


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Sun Jun 30, 2013 9:07 pm 
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Mattman wrote:
I like the 2D6 pick highest option, gives you a good chance of getting some plasma, but with a little risk.

So getting the firing rules correct,

1 Plasma on Fire Control allows firing at Advance
2 Plasma on Fire Control allows firing at First Fire

You then have to assign plasma to weapons systems,

1 Plasma allows you to fire all non-plasma, non-missile weapons.
Some number of plasma allows you to fire missiles (plasma required for each one).
Each plasma assigned to a plasma weapon allows one shot of that weapon (or does it just fire that weapon with the normal stats, i'e the destructor gets 4 attack dice).

Matt



Hi!

Riquende's idea might well turn out to be the most popular. :)

You are overall correct. Answering your questions, its 1 plasma to fire each special missile and its 1 plasma for 1 attack die of a plasma weapon (basic shot) and 2 plasma for 1 attack die of plasma weapon on overcharge.

Once feedback ends I'll report it all with changes and complete wording for everyone's second look.

Primarch


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Sun Jun 30, 2013 9:26 pm 
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Cool. Just wanted to check as I am sure both options for the plasma weapons were mentioned (1 plasma = 1 attack dice or 1 plasma = weapon firing with current stats).

So do you still need another plasma to fire the normal weapons even after powering up fire control?

Matt


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Mon Jul 01, 2013 6:42 am 
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Going back to weapons options for a moment-
I would like the option of using a deathstrike centre line macro-cannon to replace the head of a Reaver titan.
This would mean the sole carapace mount on the Reaver would have to be used for a Control Tower/ Platform.


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Mon Jul 01, 2013 9:08 am 
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lylekelm wrote:
Going back to weapons options for a moment-
I would like the option of using a deathstrike centre line macro-cannon to replace the head of a Reaver titan.
This would mean the sole carapace mount on the Reaver would have to be used for a Control Tower/ Platform.


That just seems wrong.
Supposedly the recoil of the weapon is so large only Warlords can handle it.

Matt


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Mon Jul 01, 2013 10:31 am 
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Interesting-
The Reaver is a Battle Titan and a large fighting machine.
I cant say I have ever seen it written that it couldn't cope with the recoil from a large weapon.
Plasma weapons are different and the size of the reactor is whats important.


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Mon Jul 01, 2013 11:23 am 
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Obviously take with a pinch of salt as this is a wiki:

http://warhammer40k.wikia.com/wiki/Deathstrike_Cannon

"The Deathstrike Cannon is a very large, long-ranged ballistic weapon that was available on early pattern Warlord-class Battle Titans. The cannon's recoil is so powerful that it needs to be mounted along the center line of the Warlord-class Titan."

I think we need to be careful when playing with the titan weapon options. Finding the right balance between the original AT/CT rules and the SM2/TL is fine, but we should avoid going down the route of allowing titans to use weapons that they have never been allowed to, like CC on Warhounds or deathstrikes on Reavers.

The recoil issue could be one of the reasons they have restricted Volcano and Quake cannon use on later Reavers.

Matt


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Mon Jul 01, 2013 12:33 pm 
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I understand your view.
From my perspective ,my group had always used deathstrikes on any Battle Titan, including Reavers since its release in WD 133.
While 133 focussed on the special warlord variant with the deathstrike it did not preclude them from reavers.
But then, I also use Monarch, Usurper and Battlemaster class battle titans built on different titan chasis to the Reaver and Warlord.
They each have their own history and separate titan templates. These were originally created out of the Adeptus Titanicus concept of other types of titans.
I gave up a long time ago trying to get people to change from the norm.
For me it isn't wrong but part of the enjoyment of gaming with titans. It gives them an individual personality.
Seeing we have already changed some old weapon restrictions I thought it was worth discussing the deathstrike and control tower on a reaver.
I am sure that most people will be against it. But still worth raising.


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Mon Jul 01, 2013 1:32 pm 
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It has been a long time since I looked at 133, not that I played much AT and seeing as SM2 came out less than a year later I doubt they were to worried about balance.
Given that most of the NetEpic rules are based around the SM2 system, I guess that is our base line which limited the deathstrikes use, but was a bit more free and easy on the other weapons.

Going on one of the previous comments, maybe there is room for discussions about going back to classes of titans and hard point allowances, might give people some more interesting decisions to make when it comes to arming them?

Still wouldn't like to see a DS Cannon on a reaver, the original weapon on a warlord looked a bit odd so I can't envisage a reaver with that fitted would look any good.

Matt


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Mon Jul 01, 2013 4:33 pm 
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Mattman wrote:
Cool. Just wanted to check as I am sure both options for the plasma weapons were mentioned (1 plasma = 1 attack dice or 1 plasma = weapon firing with current stats).

So do you still need another plasma to fire the normal weapons even after powering up fire control?

Matt


Hi!

Yes. 1 or 2 plasma for fire control (depending if its advanced or first fire) and 1 for all non-plasma weapons. Additional plasma per plasma shot (attack dice) according to power of shot (basic or overcharge).

Primarch


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Mon Jul 01, 2013 4:40 pm 
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Hi!

Since we're not altering core, but putting some alternate stuff out there, I think one option will be "do whatever you like". In other words free weapons placement. It may not be some of us "cup of tea", but I know there are people whom like zanny weapons load outs.

With this we'll put out a "tighter" "follows tradition/fluff" option which narrows down what you can put. I'm firmly in the camp of very old school weapons restrictions, where basically only the warlord gets to mount everything, but I realize not everyone is comfortable with that. Also we need to be flexible and not invalidate anyone's, already mounted and painted titans. ;)

In the end three major options should cover just about all preferences, core, freestyle and traditional.

Primarch


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Mon Jul 01, 2013 4:46 pm 
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primarch wrote:
In the end three major options should cover just about all preferences, core, freestyle and traditional.


Sounds like dance routines ;)


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Mon Jul 01, 2013 7:46 pm 
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Mattman wrote:
primarch wrote:
In the end three major options should cover just about all preferences, core, freestyle and traditional.


Sounds like dance routines ;)


Hi!

In an odd way, they are! ;)

Primarch


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