ulric wrote:
I thought about that question too.
While not reading the whole discussion I think it´s more a problem for snap fire.
Let me say a unit starting in front and wants to charge from side or rear, is still in firing arc at the beginning of the movement, so the advantage of charging without being shoot is not there.
We covered that. Read the discussion.
ulric wrote:
Another question.
How do you guys use snap fire e.g.
a unit of Tactical SM attacks an Eldar Vibro cannon det. several Eldar units around have FF orders,
-may I activate(and fire) more than 1 unit to shoot at the SM?
-may I activate the attacked unit AND another one?
-may I activate as much units as I want?
-may I activate as much units as I want but have to declare them first?
The player with the Initiative acts first, and may activate as many detachments that are on FF as desired, but each detachment is still activated one at a time. To elaborate on your example above, say that the Eldar player has detachments of Dark Reapers, Dive Avengers, and Guardians protecting this artillery detachment. Assuming the Eldar player has the Initiative, he chooses the Dark Reapers to fire at the attackers. All of the Dark Reaper stands that are able to fire at the Tactical detachment must do so, and those shots entirely resolved, before the Eldar player would be able to select another detachment to activate for Snap Fire. Say that the Dark Reapers destroy two Tactical Marines after all of their shots. The Eldar player could then choose either the Dire Avengers or the Guardians to Snap Fire before the Marine player gets to do anything else. Note that any of these other detachments take the normal to-hit penalty for Snap firing in this case. Only the Vibro Cannons could ignore the penalty as only they are being charged.
ulric wrote:
The whole thing is about protecting CC vulnerable units from being attacked.
Well, no. A large part of the discussion was from the other vantage point of players trying to bypass such protections. Read the entire discussion.
ulric wrote:
It gets more difficult with fire-on-the-fly VS snap fire...who is first?
I'm guessing that would also come down to who has the Initiative. He who has the Initiative that round should be able to choose whether to act first or second (or whatever for multi-player games).