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Charging into CC: Freeform vs Traditional

 Post subject: Re: Charging into CC: Freeform vs Traditional
PostPosted: Tue Jul 08, 2014 11:44 am 
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If you count Mattman's vote from last year, it's three ;).

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 Post subject: Re: Charging into CC: Freeform vs Traditional
PostPosted: Tue Jul 08, 2014 5:02 pm 
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Hi!

Three it is! :)

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 Post subject: Re: Charging into CC: Freeform vs Traditional
PostPosted: Tue Jul 08, 2014 8:16 pm 
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What did I vote for again? ::)


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 Post subject: Re: Charging into CC: Freeform vs Traditional
PostPosted: Tue Jul 08, 2014 8:47 pm 
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Hi!

Between these two:

A. When a formation is being moved so as to enter close combat with another formation, the attacking formation must be moved along the most direct route available to them. If there is terrain that reduces or blocks movement, then the formation may bypass said terrain if there is another route to the target. In any event, the formation being charged must be attacked from the firing arc that the attackers started in where possible.

B. When a formation is being moved so as to enter close combat with another formation, the attacking formation must be moved along the most direct route available to them, unless the target formation is of a higher Pinning Class. If there is terrain that reduces or blocks movement, then the formation may bypass said terrain if there is another route to the target. In any event, the formation being charged must be attacked from the firing arc that the attackers started in where possible.

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 Post subject: Re: Charging into CC: Freeform vs Traditional
PostPosted: Thu Jul 10, 2014 11:35 am 
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Mattman wrote:
What did I vote for again? ::)


viewtopic.php?p=498070#p498070

You only need scroll up one post above that to see :P.

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 Post subject: Re: Charging into CC: Freeform vs Traditional
PostPosted: Sun Oct 12, 2014 12:21 pm 
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I thought about that question too.
While not reading the whole discussion I think it´s more a problem for snap fire.
Let me say a unit starting in front and wants to charge from side or rear, is still in fireing arc at the beginning of the movement, so the advantage of charging without being shoot is not there.

Another question.
How do you guys use snap fire e.g.
a unit of Tactical SM attacks an Eldar Vibro cannon det. several Eldar units around have FF orders,
-may I activate(and fire) more than 1 unit to shoot at the SM?
-may I activate the attacked unit AND another one?
-may I activate as much units as I want?
-may I activate as much unitas as I want but have to declare them first?

The whole thing is about protecting CC vulnerable units from being attacked.

It gets more difficult with fire-on-the-fly VS snap fire...hwho is first?


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 Post subject: Re: Charging into CC: Freeform vs Traditional
PostPosted: Sun Oct 12, 2014 6:09 pm 
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Hi!

I do snap fire by detachments. So when snap fire is called the whole detachment fires at eligible targets (targets that moved within the firing detachments line of sight).

When more than one opponent declares first fire the current winner of that rounds initiative fires his snap fire first.

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 Post subject: Re: Charging into CC: Freeform vs Traditional
PostPosted: Sun Oct 19, 2014 9:19 am 
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Hi primarch,
I meant, is it possible to activate more than one (at once) det. to snap fire on a target.
What happens if the activated det. does NOT kill the attacked det.?
Will the attacked det. finish it´s move?
Will the attacker be able to snap fire with an other det.?


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 Post subject: Re: Charging into CC: Freeform vs Traditional
PostPosted: Sun Oct 19, 2014 2:40 pm 
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ulric wrote:
I thought about that question too.
While not reading the whole discussion I think it´s more a problem for snap fire.
Let me say a unit starting in front and wants to charge from side or rear, is still in firing arc at the beginning of the movement, so the advantage of charging without being shoot is not there.


We covered that. Read the discussion.

ulric wrote:
Another question.
How do you guys use snap fire e.g.
a unit of Tactical SM attacks an Eldar Vibro cannon det. several Eldar units around have FF orders,
-may I activate(and fire) more than 1 unit to shoot at the SM?
-may I activate the attacked unit AND another one?
-may I activate as much units as I want?
-may I activate as much units as I want but have to declare them first?


The player with the Initiative acts first, and may activate as many detachments that are on FF as desired, but each detachment is still activated one at a time. To elaborate on your example above, say that the Eldar player has detachments of Dark Reapers, Dive Avengers, and Guardians protecting this artillery detachment. Assuming the Eldar player has the Initiative, he chooses the Dark Reapers to fire at the attackers. All of the Dark Reaper stands that are able to fire at the Tactical detachment must do so, and those shots entirely resolved, before the Eldar player would be able to select another detachment to activate for Snap Fire. Say that the Dark Reapers destroy two Tactical Marines after all of their shots. The Eldar player could then choose either the Dire Avengers or the Guardians to Snap Fire before the Marine player gets to do anything else. Note that any of these other detachments take the normal to-hit penalty for Snap firing in this case. Only the Vibro Cannons could ignore the penalty as only they are being charged.

ulric wrote:
The whole thing is about protecting CC vulnerable units from being attacked.


Well, no. A large part of the discussion was from the other vantage point of players trying to bypass such protections. Read the entire discussion.

ulric wrote:
It gets more difficult with fire-on-the-fly VS snap fire...who is first?


I'm guessing that would also come down to who has the Initiative. He who has the Initiative that round should be able to choose whether to act first or second (or whatever for multi-player games).

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 Post subject: Re: Charging into CC: Freeform vs Traditional
PostPosted: Tue Oct 21, 2014 11:34 am 
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thx this cleares the fog a little bit

So the Eldar player is able to use as many units(within range and line of sight) to protect it´s e.g. artillery ?
:-\ difficult this allowes you to wait until the first det. did it´s damage and then choose which unit to be used next
What about, if you want to declare snap fire on a unit, declare 1st which units involved?


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 Post subject: Re: Charging into CC: Freeform vs Traditional
PostPosted: Tue Oct 21, 2014 11:58 am 
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After reading the whole discussion
Would vote for "A"

still do not see many situations where this happens(being abele to charge from side or rear to avoid sanp fire)
and I never did so

May you give me some examples where this can happen?
Scout Titans charging another Titan maybe
normally just the movement should not be enough to do so.

BTW like the discussion all round this board :spin


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 Post subject: Re: Charging into CC: Freeform vs Traditional
PostPosted: Fri Oct 31, 2014 11:08 pm 
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I don't quite see the problem.

When a unit charges, it's normal to say who they are charging. If that unit begins within LOS of the intended target, they can be targeted at any point in their movement, so before they move out of LOS 'to go round the back'.

How is the situation arising where they can't be snap fired at despite having begun their move within an enemies front LOS arc?


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