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New player with a few questions

 Post subject: Re: New player with a few questions
PostPosted: Wed Oct 15, 2014 11:00 pm 
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Hi!

Thank you Magnus for fielding these!

I find your responses correct and advice where the rules were not clear sound. :)

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 Post subject: Re: New player with a few questions
PostPosted: Fri Oct 17, 2014 5:27 am 
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Once again thanks for the clarifications and comments - a very comprehensive reply and much appreciated.

As an aside, after re-reading the optional set of rules for AA fire I've realised that I can't engage aircraft with Basilisks because Basilisks don't have turrets... ah well - in my games. aircraft are turning out to be really powerful and clearly I must invest in some flak.

Thanks again for the help

UtR

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 Post subject: Re: New player with a few questions
PostPosted: Mon Nov 10, 2014 3:54 pm 
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Another couple of questions - please!

You can probably tell by my posts that I'm working my way up the game scales. Onto Praetorians and Titans now, and confused by the the void shield rules. Am I right in thinking that ANY hit with -1 TSM or better "knocks down" a void shield?

A question that's more of a request for gameplay/tactics advice than anything else. I'm finding fliers very powerful. For example: the Marauder is a fearsome system with the ability to drop bombs during movement then turn and hammer a target every turn. At high altitude, they are difficult to knock down with everything except other aircraft. Even using the optional rules, they seem to unbalance the game and I wonder if I'm doing something wrong. Flak batteries are expensive and feeble against ground targets and, in any case, they are usually the first recipients of Marauder attention. Am I missing something here in terms of dealing with aircraft? I may have to impose a house rule that limits the numbers available.

Finally, just a comment... Militia. Lots of them, in trenches, around objectives. Currently my favourite. Lots of them with -2 to hit, +2 CAF, range 35cm and the large teardrop template has a range of 25cm. On First Fire so ignore casualty gaps. Cheap so you can buy lots of them and if one platoon dies, well push another one into the trenches and if they die, well, did I mention you get lots of them? Not going to bore you with a batrep for my latest game but you can guess what happened.

Thanks in advance for a great game

UtR

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 Post subject: Re: New player with a few questions
PostPosted: Mon Nov 10, 2014 4:14 pm 
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UnderTheRadar wrote:
Another couple of questions - please!

You can probably tell by my posts that I'm working my way up the game scales. Onto Praetorians and Titans now, and confused by the the void shield rules. Am I right in thinking that ANY hit with -1 TSM or better "knocks down" a void shield?

A question that's more of a request for gameplay/tactics advice than anything else. I'm finding fliers very powerful. For example: the Marauder is a fearsome system with the ability to drop bombs during movement then turn and hammer a target every turn. At high altitude, they are difficult to knock down with everything except other aircraft. Even using the optional rules, they seem to unbalance the game and I wonder if I'm doing something wrong. Flak batteries are expensive and feeble against ground targets and, in any case, they are usually the first recipients of Marauder attention. Am I missing something here in terms of dealing with aircraft? I may have to impose a house rule that limits the numbers available.

Finally, just a comment... Militia. Lots of them, in trenches, around objectives. Currently my favourite. Lots of them with -2 to hit, +2 CAF, range 35cm and the large teardrop template has a range of 25cm. On First Fire so ignore casualty gaps. Cheap so you can buy lots of them and if one platoon dies, well push another one into the trenches and if they die, well, did I mention you get lots of them? Not going to bore you with a batrep for my latest game but you can guess what happened.

Thanks in advance for a great game

UtR


Hi!

You are correct that any weapon with at least a -1 TSM downs a shield. Note that it is only one shield per hit, regardless of how high the TSM is. However there are weapons that specifically state that it can knock down more than one shield per hit.

Fliers are unfortunately unbalanced (powerful). This is because GW never thought them out appropriately when thy were added. We have tried many solutions but most have been found lacking.

The Platinum version discussions have come up with some ideas on how to change them, you can read some of those here:

viewtopic.php?f=159&t=27880

But more importantly, is cost. If you decide to use them as written I would strongly urge to use Magnus' formula for a proper cost of these units.

You can see those for IG here: viewtopic.php?f=173&t=27337

The cost for marauders according to the the new formula are quite higher.

Primarch

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 Post subject: Re: New player with a few questions
PostPosted: Mon Nov 10, 2014 4:53 pm 
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Spookily quick reply - thank you!

The proposed flier rules seem a little complicated - one of the big attractions of NetEpic is the core simplicity of its systems. No doubt they will be pared down. The increased price for Marauders seems appropriate. However, I'm going to stick with a max of 10% of army points on fliers as a house rule until something more "official" comes out.

Thanks again for the support

UtR

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 Post subject: Re: New player with a few questions
PostPosted: Mon Nov 10, 2014 7:07 pm 
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That house rule seem reasonable.

Note that if you use the alternate method for the cost of the Flyers, you should use it for everything in both player's armies. In fact, please do. They could stand some playtesting.

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 Post subject: Re: New player with a few questions
PostPosted: Mon Nov 10, 2014 7:39 pm 
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Hi!

Most people use fliers with house rules, I know I do.

Hopefully for Platinum we can come up with a serviceable system.

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 Post subject: Re: New player with a few questions
PostPosted: Mon Nov 10, 2014 11:09 pm 
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Could always push some fliers into special so you can't take many.


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 Post subject: Re: New player with a few questions
PostPosted: Mon Nov 10, 2014 11:41 pm 
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Mattman wrote:
Could always push some fliers into special so you can't take many.


Hi!

That's another solution too. :)

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 Post subject: Re: New player with a few questions
PostPosted: Tue Nov 11, 2014 7:32 pm 
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I like the "special" idea, maybe the first flight can be a support card but after that they are specials.

Just played a couple of games and fliers much reduced in power due to (a) limited numbers and (b) increased purchase of flak. And in contradiction of my earlier comments about flak being useless against ground targets: of course, I hadn't had a go with Titans up until then. A troop of Hydra, 100cm range, 12d6 knocking down void shields on 5+ then getting a -1 TSM on the bare metal. The latter doesn't sound much but with multiple hits per activation, they are well worth the points.

Thanks again

UtR

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 Post subject: Re: New player with a few questions
PostPosted: Wed Nov 12, 2014 3:13 am 
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Hi!

AA units properly used are indeed very useful.

If you liked the hydra, you'll love the eldar firestorm. ;)

Primarch

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