UnderTheRadar wrote:
Another couple of questions - please!
You can probably tell by my posts that I'm working my way up the game scales. Onto Praetorians and Titans now, and confused by the the void shield rules. Am I right in thinking that ANY hit with -1 TSM or better "knocks down" a void shield?
A question that's more of a request for gameplay/tactics advice than anything else. I'm finding fliers very powerful. For example: the Marauder is a fearsome system with the ability to drop bombs during movement then turn and hammer a target every turn. At high altitude, they are difficult to knock down with everything except other aircraft. Even using the optional rules, they seem to unbalance the game and I wonder if I'm doing something wrong. Flak batteries are expensive and feeble against ground targets and, in any case, they are usually the first recipients of Marauder attention. Am I missing something here in terms of dealing with aircraft? I may have to impose a house rule that limits the numbers available.
Finally, just a comment... Militia. Lots of them, in trenches, around objectives. Currently my favourite. Lots of them with -2 to hit, +2 CAF, range 35cm and the large teardrop template has a range of 25cm. On First Fire so ignore casualty gaps. Cheap so you can buy lots of them and if one platoon dies, well push another one into the trenches and if they die, well, did I mention you get lots of them? Not going to bore you with a batrep for my latest game but you can guess what happened.
Thanks in advance for a great game
UtR
Hi!
You are correct that any weapon with at least a -1 TSM downs a shield. Note that it is only one shield per hit, regardless of how high the TSM is. However there are weapons that specifically state that it can knock down more than one shield per hit.
Fliers are unfortunately unbalanced (powerful). This is because GW never thought them out appropriately when thy were added. We have tried many solutions but most have been found lacking.
The Platinum version discussions have come up with some ideas on how to change them, you can read some of those here:
viewtopic.php?f=159&t=27880But more importantly, is cost. If you decide to use them as written I would strongly urge to use Magnus' formula for a proper cost of these units.
You can see those for IG here:
viewtopic.php?f=173&t=27337The cost for marauders according to the the new formula are quite higher.
Primarch