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Possible online campaign

 Post subject: Re: Possible online campaign
PostPosted: Fri Jun 21, 2013 6:40 pm 
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A couple of clarifications.

Placing Presence and Farming both require the entire turn's movement to accomplish, so a card may not move either before or after (in the same turn) doing so. This means that the earliest anyone will be able to Farm will be game turn three. As an example, Turn one, Company (with Command unit and Infantry) and another card moves through squares, ending in one square. Turn two, Company places Presence in last square moved into on turn two. Turn three, other card Farms square with Presence. Repeat.

A 'card of units' or 'card' is considered to be the entire contents of a Company, Special, or Support card as defined in the army lists for each Faction (or whatever format your Faction uses). A Company card is not allowed to have it's detachments split up and go to different squares.

One Build Point equals one point of troops on a card. To put that another way, a player would have to generate or accumulate 150 BP to be able to gain a card that costs 150 points. You may purchase individual units so as to have reserves to fill in for combat losses. These reserve units may only move around the strategic map with card(s) that contain that unit and do not participate in combat directly. Their value IS counted if their associated card farms. You may not have enough of a reserve unit to form another card of said unit, otherwise they do so.

Yes, placing Presence is going to be a slow affair. This is intentional, mainly to balance the higher movement rates some Factions have compared to others.


More detail on cities. Each city that you control and is active has an 'aura' around it equal to one square distance per city level. That is, a level one city's aura covers all adjacent squares, a level two covers all squares adjacent to the first's, etc. All squares in this aura are considered to be under Command for all strategic purposes. Note that this does not count as having Presence in those squares, but it does allow your units to move at normal rate through these squares. It also allows you to see activity of non-Stealth units in those squares.

Further, at every city level beyond 1st, you will be able to choose a specific Faction-based ability for your city. I will PM or email each active player with their Faction's choices.

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 Post subject: Re: Possible online campaign
PostPosted: Sat Jun 22, 2013 12:49 am 
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Couple of questions:

i) Once an area has been farmed, I'm assuming it cannot be farmed again, is this correct?

ii) I noticed you mentioned that a command unit has to be around to have Presence. How does this work for Eldar since they don't have command units?

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 Post subject: Re: Possible online campaign
PostPosted: Sat Jun 22, 2013 6:11 am 
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Good questions. I always like questions, as they help me see things from other people's viewpoints.

1. Actually, any square may be Farmed an unlimited amount. I've toyed with the idea of having a limit and/or having an amount that can be used up and that slowly replenishes, but for the moment that is just too much paperwork. Most squares are inhabited to a minor degree by one race or another, or contain traces of having been so inhabited. The majority of Factions would be interested in preserving resources so as to be usable in the long term. However, Tyranids have other options... (ominous music)

2. That only applies when placing the Presence in the square, or for removing it. Note that the city aura counts for this requirement. Once placed, Presence is permanent until removed, even if the Command unit has moved away. From what I have seen, Eldar have several units with Command, which is what I am referring to. I probably failed to say this specifically above, but when I say a 'Command unit' I am referring to any unit or model with the 'Command' ability. According to my list, Biel-Tan Eldar have the following units with Command: Avatar, Exarch, Farseer, Phoenix Lord, and Warlock. Not as many as some Factions, but a decent list.

Oh, one more detail about the maps. There are rivers. Most squares have minor, inconsequential rivers and streams, but any river on the map is a major obstacle. Any unit that is not a Skimmer, Floater, Flier, has Jump Packs, or that is not being transported by a unit with one of those abilities, must spend an additional move point to cross a river.

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 Post subject: Re: Possible online campaign
PostPosted: Thu Jun 27, 2013 9:31 am 
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I'm interested in this - I'm just getting back into the system, ideally looking at EA but NetEpic is certainly fine as well. Put me down for Tau.

I'll have to read the thread in a bit more detail this evening but I'm sure I'll have a few questions...


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 Post subject: Re: Possible online campaign
PostPosted: Thu Jun 27, 2013 9:53 am 
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Yeah, there have been a few more clarifications since my last post. I'll have to post them later.

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 Post subject: Re: Possible online campaign
PostPosted: Fri Jul 12, 2013 7:02 am 
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Keep forgetting to update rules changes. Ah well. I don't remember most of them offhand, but here's one.

Minor adjustment to placing forces under Command. Previously I have said that this can only be accomplished by a unit with the Command ability or by a city's aura. I am expanding the relevant unit abilities slightly to include HQ. That is, any unit that has either or both of Command or HQ may cause other units / forces to be under Command.


The game has had five turns so far. At the moment, it has three human-run Factions, two DMPC (run by me) Factions, and two spontaneously generated Factions. Technically, the spontaneous ones are also run by me, and I am Human, but these latter are being run randomly, whereas the two DMPC ones I'm being intelligent with. Since none of them have met any other active Faction as yet, I won't say who is who below.

For score, I am tracking five factors. City populations, Military size, squares Revealed, squares with Presence, and combat wins/losses. At this time, all Factions have only one City at level one and nobody has had any significant combats. The other factors vary quite a bit. So, in order of appearance:

Team #1 has a score of 7.
Team #2 also has a 7.
Team #3 has a 9.
Team #4 has an 8.
Team #5 has an 8.
Team #6 has an 11.
Team #7 has a 5.

Admittedly, it's still very early in the game.

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 Post subject: Re: Possible online campaign
PostPosted: Sun Jul 14, 2013 3:16 pm 
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Due in part to a discussion with one of the players, and subsequent thought, I'm adjusting the weight I'm giving to Reveal for purposes of Score. This will result in a drop in everyone's Score, but they should be more meaningful. I'll post new Scores after turn six, as I'm partway through it already.

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 Post subject: Re: Possible online campaign
PostPosted: Tue Jul 16, 2013 6:06 am 
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OK, I'm finally done with Turn six. One of the NPCs found and recruited a Flyer, so that took some time. There is now a third found Faction, for a total of eight. If anyone wants their demographic information, let me know and I'll email yours to you.

Current Scores:
Team 1 has a 7
Team 2 has a 5
Team 3 has a 11
Team 4 has a 10
Team 5 has a 7
Team 6 has a 8
Team 7 has a 7
Team 8 has a 4

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 Post subject: Re: Possible online campaign
PostPosted: Sat Jul 20, 2013 7:10 pm 
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As of the end of turn seven, Scores are as follows.

Team 1 has 7.
Team 2 has 5.
Team 3 has 12.
Team 4 has 10.
Team 5 has 8.
Team 6 has 8.
Team 7 has 7.
Team 8 has 5.
Team 9 has 4.

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 Post subject: Re: Possible online campaign
PostPosted: Fri Jul 26, 2013 6:17 pm 
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Sorry about the delay on this turn, work is getting into the busy season so turns will be taking a wee bit longer.

As of the end of game turn 8, Scores are:

Team 1 has 11.
Team 2 has 8.
Team 3 has 15.
Team 4 has 13.
Team 5 has 8.
Team 6 has 8.
Team 7 has 8.
Team 8 has 5.
Team 9 has 5.
Team 10 has 3.

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 Post subject: Re: Possible online campaign
PostPosted: Mon Aug 12, 2013 6:47 pm 
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Well, turn 9 took a bit longer than I'd anticipated, but it's finally done.

Scores as of the end of Turn 9:

Team 1 has 13 (2nd place)
Team 2 has 8 (8th place)
Team 3 has 15 (1st)
Team 4 has 13 (3rd)
Team 5 has 9 (5th)
Team 6 has 9 (4th)
Team 7 has 9 (7th)
Team 8 has 6 (9th)
Team 9 has 9 (6th)
Team 10 has 3 (12th)
Team 11 has 4 (11th)
Team 12 has 4 (10th)

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 Post subject: Re: Possible online campaign
PostPosted: Mon Aug 12, 2013 8:32 pm 
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Oh, a few additional things that have come up recently.

The size of the Planet.
The usable map extends from A1 to FD100. Each player's location is correct relative to this map. It is possible to move from FD to A and back again, as these columns are adjacent, but movement above 1 or below 100 is not allowed due to Warp Storm interactions at the poles.

Stealth units may move into a foe's city IF that city is unoccupied. Instead of attacking, they may disrupt BP production by a value equal to one tenth the value of the unit or Formation (card).

Normally, a square with your Presence produces one BP per turn. If a foe has military forces in that square, they disrupt that BP production for that turn. If you also have military forces in that square that have a higher total point value than the foe's forces, your production is not disrupted.

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 Post subject: Re: Possible online campaign
PostPosted: Wed Aug 14, 2013 5:59 am 
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MagnusIlluminus wrote:
You may purchase individual units so as to have reserves to fill in for combat losses. These reserve units may only move around the strategic map with card(s) that contain that unit and do not participate in combat directly. Their value IS counted if their associated card farms. You may not have enough of a reserve unit to form another card of said unit, otherwise they do so.


This has changed a bit since then.
Found & Reserve units are no longer restricted to moving around the map with a card. They are vulnerable to being attacked if they are on their own, but they may be moved around, and may even Reveal new squares. They still may not Farm except with a related card. To re-phrase the last sentence there, if you ever have a sufficient number of Found and/or Reserve units in the same square at the same time to form a legal Formation (card), they will immediately do so.

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 Post subject: Re: Possible online campaign
PostPosted: Fri Aug 23, 2013 5:53 am 
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One more bit about Found and Reserve units. They only Reveal squares when part of an active Faction (IE, a Team). Thus they do not cause other 'Found' units to spawn, but they do activate any city they happen to bump into.

Turn 10 is done.

Scores are:

Team 1 has 14 (3rd)
Team 2 has 9 (8th)
Team 3 has 15 (1st)
Team 4 has 15 (2nd)
Team 5 has 10 (5th)
Team 6 has 9 (6th)
Team 7 has 9 (7th)
Team 8 has 6 (9th)
Team 9 has 11 (4th)
Team 10 has 3 (14th)
Team 11 has 6 (10th)
Team 12 has 5 (11th)
Team 13 has 4 (13th)
Team 14 has 4 (12th)

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 Post subject: Re: Possible online campaign
PostPosted: Wed Sep 11, 2013 3:03 pm 
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Wow, that took longer than I expected. Sorry about the delays, work is still busier than I expected it to be. Anyway, turn 11 is done and scores are:

T 1: 15 (2nd)
T 2: 9 (6th)
T 3: 16 (1st)
T 4: 15 (3rd)
T 5: 12 (4th)
T 6: 12 (5th)
T 7: 7 (9th)
T 8: 6 (10th)
T 9: 9 (7th)
T10: 3 (15th)
T11: 7 (8th)
T12: 5 (11th)
T13: 4 (14th)
T14: 5 (12th)
T15: 4 (13th)
T16: 3 (16th)

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