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NetEpic vs Second Edition Space Marine - Differences?

 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Sat Dec 15, 2012 3:11 am 
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Hi!

Strictly speaking, a skimmer on first fire orders engaged in close combat by a skimmer is NOT pinned. Heck it doesn't even need to fire at the non-skimmer unit that charged it!

Of course it means it can be picked off from afar by a unit external to the "close combat". Of course the skimmer could opt to voluntarily be pinned by the non-skimmer unit.

A rule set is mainly a guideline. When we added the rules, they were mainly "plugged" into the original frame without changing that frame. This means its easier to choose some rules not others. In essence you can cherry pick which rules to use on top of the original framework and still have a viable play experience.

So no worries on liking some and not other rules. Its expected and encouraged. Heck if you have made up some other stuff we'd like to hear about it!

On another note, the extra additions were made with a "combined arms" approach. If your using all the rules and not using aircraft and AA fire units, then depending on which army you play you may have a harder or easier time.

So I would not include several of the rules if you don't use fliers.

A lot has been said regarding fliers and their rules throughout the years. We've gone from more detailed flier rules to less, from optional to alternate rules. This underscores the point that air power IS significant, so if one side uses them and the other does not it may be a lopsided battle.

However its simple to leave them out altogether. A lot of people like to play epic as a ground battle with no fliers at all!

In the end there is no "right" or "wrong" way to play, only the "fun" way which is "your" way. ;)

Primarch

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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Sat Dec 15, 2012 3:29 am 
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well said Primarch.
I still like the original Adeptus Titanicus concept of having additional titan chasis possibilities.
For most people though it is easier to just select a ready made configuration.


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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Sat Dec 15, 2012 1:15 pm 
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Cheers Primarch, it's nice to know that I'm not going to be alienating the people responsible for NetEpic by choosing not to use all of the new rules.

I'm sure that using the fliers would probably make for a more complete Epic experience but I am one of those people you referred to who just like ground battles (the only exceptions in my forces being the Squat airships and a couple of newly-acquired Thunderhawk Gunships).

Definitely will have to have a look again at the Titan rules and design a few! I used to enjoy all that in Adeptus Titanicus!

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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Sun Dec 16, 2012 3:57 am 
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Hi!

Hehe, thunderhawks with no AA fire or other fliers, hehehe! This takes me bad to the good old days!

If you ever wanted to totally obliterate your opponent I can teach you the the one turn knockout space marine army exploit!

Of course, you gaming buddy will get pissed and demand fliers and AA fire to defend against it! :)

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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Sun Dec 16, 2012 12:08 pm 
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Don't talk to me about Thunderhawk Gunships. They were the bane of my life in second edition. An absolute pain to intercept.

Since I know that I'm going to face them again using NetEpic rules, what would you recommend for shooting them out of the sky with an Eldar force? I suspect that the Firestorm is probably still one of the most obvious choices, but I was wondering if there was anything a bit more subtle I could try?

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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Mon Dec 17, 2012 2:30 am 
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Irisado wrote:
Don't talk to me about Thunderhawk Gunships. They were the bane of my life in second edition. An absolute pain to intercept.

Since I know that I'm going to face them again using NetEpic rules, what would you recommend for shooting them out of the sky with an Eldar force? I suspect that the Firestorm is probably still one of the most obvious choices, but I was wondering if there was anything a bit more subtle I could try?


Hi!

One of the reason of the flier rules WAS to stop the T-hawk exploit. You could tell GW doesn't play test their games very well, because in the original release which was presumably a ground combat game they give one army a rapid deployment flier and no means to stop it!

Irisado, the Eldar are the army with the best AA and fliers. A unit of Firestorm AA batteries. Lots of firepower, great to hit rolls and good armor save modifier and excellent range. A unit around you most important asset will either keep the T-hawks far away (reducing their value) or risk destruction of its cargo (ouch!). I usually don't bring T-hawks against Eldar because of this. Its so good one unit per 3000 points is more than enough.

A squadron of Nightwings to strafe enemy artillery batteries keeps the IG or Squat player on his toes. They can chase down T-hawks and overwhelm then 3 to 1. Their speed and range will give T-hawks heartburn. :D

You will notice a pattern, all armies have good AA options, the stats may be different (making some better than others), but all armies have a defensive AA option, mainly to balance the availability of transport fliers. T-hawks are the prime example, but other armies have similar transports, AA is there to keep your skies friendly!

Primarch


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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Mon Dec 17, 2012 8:19 am 
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As Primarch said
the Firestorm is one of the deadliest units in NETEPIC IMO
Eldar have excellent air superiority abilities.
Most of the times I tend not to use Fliers against Eldar at all,
Exarchs and Dark Reaper are both excellent AA-units too.


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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Mon Dec 17, 2012 12:22 pm 
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My Nightwing squadron has rarely been used, so it may be that I now have the opportunity to take it. In the past, I also had to allocate a lot of points to defending my base line (Guardians and skimmers) from Thunderhawk attacks, so I might be able to find points for other units now.

I'll definitely be taking a Firestorm or two as well, but it's good to know that I will have options than used to be the case for dealing with opposing air units.

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