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Orks can shoot better than the Guard!?!

 Post subject: Orks can shoot better than the Guard!?!
PostPosted: Mon Mar 09, 2009 11:56 am 
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Is it normal that Blood Axe Land Raider detachment only costs 200 ?

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 Post subject: Orks can shoot better than the Guard!?!
PostPosted: Mon Mar 09, 2009 1:53 pm 
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Yup, normal discount for Orks.

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 Post subject: Orks can shoot better than the Guard!?!
PostPosted: Mon Mar 09, 2009 1:58 pm 
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That's... odd?  ???

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 Post subject: Orks can shoot better than the Guard!?!
PostPosted: Mon Mar 09, 2009 3:27 pm 
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erm...indeed


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 Post subject: Orks can shoot better than the Guard!?!
PostPosted: Mon Mar 09, 2009 3:48 pm 
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Eh, not so much.  In SM2 days Blood Axes got Landraiders at 3 for 150 while Marines paid 200.  Now Marines pay 250 and Blood Axes pay 200.  Don't see what's odd about it.

Ork stuff is mostly cheaper than you would expect if it were in another army, to compensate for the Mobz/command rule, Kustom Repair cards and weakish morale.  Compare almost any Ork unit to an Imperial and the Ork stuff on paper looks better/cheaper....Braincrusha, Bonebreaker, Lifta-Droppa Speedster, Dragster, Nobz Bikes, Spleenrippers, Soopa Guns etc, etc.  Despite that, Orks are far from a powerhouse army and nobody cries CHEDDAR...so all seems justified and sensible.  Like I said, you can't look at a unit in isolation...needs to be viewed in context of the entire list.




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 Post subject: Orks can shoot better than the Guard!?!
PostPosted: Mon Mar 09, 2009 6:00 pm 
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Eh, not so much.  In SM2 days Blood Axes got Landraiders at 3 for 150 while Marines paid 200.  Now Marines pay 250 and Blood Axes pay 200.  Don't see what's odd about it.

...so it's as odd then as it is today... no, that's not odd... not odd at all...  

"Welcome to Dodgy Daves Discount showroom, come this way gents... No, not you sir, your not a green card frequent buyer member, you have to wait in the other showroom with the Space Marines who can't haggle..."

Seriously though, ok I can understand your reason for the cost difference for morale but I would have thought it would have been enough to trade this in kind for the mob ability. Buy enough of these and they all create a mob of their own... activate together too. That could be quite powerful. ok, it's a little tricky to command and control but their Orks, it's what they do. You can buy more Nobz to extend this a little.

Besides, this is all off topic, good stuff but not the point of the thread... despite the word Ork in the Title.

Sooo, Leman Russ?..

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 Post subject: Orks can shoot better than the Guard!?!
PostPosted: Mon Mar 09, 2009 11:24 pm 
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"Welcome to Dodgy Daves Discount showroom, come this way gents... No, not you sir, your not a green card frequent buyer member, you have to wait in the other showroom with the Space Marines who can't haggle..."
You crack me up. Almost fell off my chair.  :vD  :vD  :vD

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 Post subject: Orks can shoot better than the Guard!?!
PostPosted: Wed Mar 11, 2009 3:32 am 
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Sooo, Leman Russ?..


Same stats it has always had and cheaper than its ever been for IG.  

Personally I think the Tech Guard cost increase is excessive, but it is clearly consistent with other changes made to their costs.  Consequently I take Paladins instead of Leman Rus.




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 Post subject: Orks can shoot better than the Guard!?!
PostPosted: Wed Mar 11, 2009 10:49 am 
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Paladins at 600 points and Crusader and Castellan at 500! (both +50 points from original)... interestingly Eldar Knights Company at 800 (-100 from original)... but that's another debate.

It's very wise to take Paladins IMO too, Zap. Paladin House would probably kill off a Leman Russ Company and gain more VP for doing so (against Mechanicus)... so shouldn't the (Mechanicus) Leman's be cheaper?




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 Post subject: Orks can shoot better than the Guard!?!
PostPosted: Thu Mar 12, 2009 12:52 am 
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You are preaching to the converted.  I'd recon 600 would be fair and 650 the absolute tops.  Also not sure why Knights went up, except that the Knight class as a whole is significantly more useful/valuable in NE than they were in SM2.  That of course doesn't explain Eldar Knights  :p.  The counter argument I guess is that AMTL should be about the Knights, so the tanks should be expensive.

As I mentioned once before in another thread, given my druthers I'd rip out all the Tech Guard formations from the IG list and make them AMTL only, and I'd probably put AMTL prices back at SM2 levels.  However, I don't realistically expect to get my druthers so I play with what the rules give me  :vD.  (It is pretty hard to argue against 500 for Crusaders and Castellans though!)

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 Post subject: Orks can shoot better than the Guard!?!
PostPosted: Thu Mar 12, 2009 1:32 am 
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Yeah, 450 points was just about fine... it was a reluctant expense but they are very good units, no question. Perhaps the thinking is they are just about as good as Superheavy Tanks... arguably.

Houserules wise I sort of did make our Knights AMTL only... I thought that just fit the fluff. I don't know what others here think.

On another matter... 400 points for Eldar Revenant Titans... is that each or a pair... if it's the pair then OMG! If it's each then OMG!.. but not in a good way.  :))




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 Post subject: Orks can shoot better than the Guard!?!
PostPosted: Thu Mar 12, 2009 2:16 am 
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Ah, the Revenant question is back  :p .  Yup, 400 for the pair, making sure you're using the correct stats of a 75cm Pulse Laser hitting on 3+ and doing D3 hits (not the 100cm hitting on 2+ and doing D6 that was mistakenly put in the original V5.0 book  :devil:  ).  

They are basically a Scorpion with a holofield but no pop ups (or more properly the Scorpion is basically a Revenant with no holofield but can do pop ups).  I consider them the good deal that Eldar got to make up for the Wind Riders/Vypers/Free cards/Command stuff. :grin:




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 Post subject: Orks can shoot better than the Guard!?!
PostPosted: Thu Mar 12, 2009 2:48 am 
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Quote: (zap123 @ 11 Mar. 2009, 20:16 )

Ah, the Revenant question is back  :p .  Yup, 400 for the pair, making sure you're using the correct stats of a 75cm Pulse Laser hitting on 3+ and doing D3 hits (not the 100cm hitting on 2+ and doing D6 that was mistakenly put in the original V5.0 book  :devil:  ).  

They are basically a Scorpion with a holofield but no pop ups (or more properly the Scorpion is basically a Revenant with no holofield but can do pop ups).  I consider them the good deal that Eldar got to make up for the Wind Riders/Vypers/Free cards/Command stuff. :grin:

Hi!

Having used these quite a bit, they are okay at 400. They are a brittle unit (low CAF for a titan, so-so armor) and reducing the firing range to 75cm (from 100cm) takes some of the "over the top-ness" the unit had.

Its a "good" unit, but the standard warhound is better (and costlier).

Primarch

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 Post subject: Orks can shoot better than the Guard!?!
PostPosted: Thu Mar 12, 2009 7:44 am 
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I agree with Primarch,

I play a lot against Eldar and at first I was shocked by how inexpensive Revenants are. But their price is fine. They are a good deal, but its not a gamebreaker or something, especially when you have Warhounds with Chainfists and Quake Cannons  :devil:


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 Post subject: Orks can shoot better than the Guard!?!
PostPosted: Thu Mar 12, 2009 8:21 am 
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Quote: (sanjuro @ 12 Mar. 2009, 06:44 )

especially when you have Warhounds with Chainfists and Quake Cannons  :devil:

Eeek  :oh:

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