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Moving and breaking unit coherency.

 Post subject: Moving and breaking unit coherency.
PostPosted: Mon Apr 28, 2008 2:17 am 
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(gaskran @ Apr. 27 2008,22:03)
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No need then to use the famed plague tower for transport purposes, (which I think it never was intended for).

I doubt they would have given it the ability to tranport things if it wasn't intended as a transport.....

Pettan has the gist of it....not all things are meant to jump in transports.  They wouldn't have made the detachment size 11 if they were meant to ride in Rhinos.  Trolls and Minotaurs are dirt cheap in part to recognise that they are foot sloggers.  Allowing them to zip across the board was never allowed in the past, and probably shouldn't be now.  A reinstatement of the "any human" rule sounds fine to me.

If you want Squat Warriors in a transport take a Mole detachment.

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 Post subject: Moving and breaking unit coherency.
PostPosted: Mon Apr 28, 2008 2:24 am 
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(zap123 @ Apr. 27 2008,21:17)
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(gaskran @ Apr. 27 2008,22:03)
QUOTE
No need then to use the famed plague tower for transport purposes, (which I think it never was intended for).

I doubt they would have given it the ability to tranport things if it wasn't intended as a transport.....

Pettan has the gist of it....not all things are meant to jump in transports.  They wouldn't have made the detachment size 11 if they were meant to ride in Rhinos.  Trolls and Minotaurs are dirt cheap in part to recognise that they are foot sloggers.  Allowing them to zip across the board was never allowed in the past, and probably shouldn't be now.  A reinstatement of the "any human" rule sounds fine to me.

If you want Squat Warriors in a transport take a Mole detachment.

Hi!

True. Not everything needs to be transported.

Nor does everyone need access to specialist vehicles.

But, then again, people like doing all sort of weird tings in their epic games.

I'll give them the option, but just that, something players can use on mutual agreement.

Not a core rule.  :)

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 Post subject: Moving and breaking unit coherency.
PostPosted: Mon Apr 28, 2008 7:40 am 
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(zap123 @ Apr. 28 2008,04:17)
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If you want Squat Warriors in a transport take a Mole detachment.

And the reason for the existence of Squat Rhino support cards is...?  :)

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 Post subject: Moving and breaking unit coherency.
PostPosted: Mon Apr 28, 2008 7:57 am 
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Berserkers spring to mind pretty rapidly!!!!

Having a look at the Squat book....basically any Infantry detachment except Warriors and Burners fit in a Rhino detachment perfectly.

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 Post subject: Moving and breaking unit coherency.
PostPosted: Mon Apr 28, 2008 4:35 pm 
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(zap123 @ Apr. 28 2008,02:57)
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Berserkers spring to mind pretty rapidly!!!!

Having a look at the Squat book....basically any Infantry detachment except Warriors and Burners fit in a Rhino detachment perfectly.

That's my thought as well. Berserkers and Thunderers fit quite nicely in a Rhino detachment. Although, I would be nice to be able to fit an entire Warrior detachment into Rhinos. too.

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 Post subject: Moving and breaking unit coherency.
PostPosted: Tue Apr 29, 2008 4:08 am 
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(zap123 @ Apr. 28 2008,02:57)
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Berserkers spring to mind pretty rapidly!!!!

Having a look at the Squat book....basically any Infantry detachment except Warriors and Burners fit in a Rhino detachment perfectly.

Hi!

Then again if you use those other APC we put into those lists, then the question comes up again on the reason to use them.

Of course, we never really eliminate units or detachments.

Netepic grognards get grumpy if you do that.

Hey, Mojarn, could you post your titan psy-titan starts on teh relevant thread?

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 Post subject: Moving and breaking unit coherency.
PostPosted: Fri Sep 18, 2009 9:37 am 
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Hi, I just stumbled upon this thread. I had a similar problem during a game vs Chaos. I found it awkward for my opponent to put all minotaurs and trolls in rhinos...

So, what's the status on this? Can Imperial transports in a chaos army only be used by humans (or mutated humans, that is  :alien: ), or can anything mount them?

cheers

sanjuro





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 Post subject: Moving and breaking unit coherency.
PostPosted: Fri Sep 18, 2009 1:22 pm 
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There's nothing written that could forbid it but this would be stated. I'm okay that a plage tower could transport any Nurgle daemons or a bloodletters detachment transported in a DeathDealer. If it's OK to transport some daemons inside rhinos, nothing could prevent players from transporting some  plaguebearers inside a dreadclaw  :whistle:

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 Post subject: Moving and breaking unit coherency.
PostPosted: Sat Sep 19, 2009 8:18 am 
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Hi Guys.

I remember in the old books (The colour one with the Imperitor Titan in?) it stated under Chaos that Daemons CAN'T use Space Marine Transports due to their size, or because they are monsters and would excrete lava everywhere or something, maybe they should be allowed in Land Raiders?  

I believe it also made the same distinction between Trolls, Minotaurs and other such one model per stand creatures. Aren't these things classed as walker/infantry anyway? When targeting I use them as Walkers. I think that leaves you the Death Dealer Daemon Engine of Khorne and the Plague Tower as your only Daemon/Minotaur/Troll transports.

If you want the Rhino's however why not allow three to be added to the detachment and increase the cost by double. Represent it as a special card like they did with the razorback for the space marines.

Also, new emoticons. Cool. But I miss the old ones too. (o_0)




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 Post subject: Moving and breaking unit coherency.
PostPosted: Sat Sep 19, 2009 9:56 am 
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Maybe you can handle it like the tau
just 1 minotaur, walker ect. per rhino

greetings

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 Post subject: Moving and breaking unit coherency.
PostPosted: Sat Sep 19, 2009 10:05 am 
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Salutations to you too Ulric,

I It's a thought worth consideration. After all that's what they did even in the old days (unofficially) with Dreadnoughts.

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 Post subject: Moving and breaking unit coherency.
PostPosted: Sat Sep 19, 2009 10:57 pm 
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Hey guys.

Do as you like just don't ever break unit coherency. So you cant move a few rhinos in one activation and then in the next 10 minuter later move the last.

I use rhinos in my chaos armies. I'm just trying to use logic and reason. Human troops that can sit down in a tight APC are okay by me. Use the units like they are meant to be used.

I always hated the smell of cheddar - makes me go bananas...

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 Post subject: Moving and breaking unit coherency.
PostPosted: Sun Sep 20, 2009 12:24 am 
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Probably worth trying to stop the confusion.  I'll see if I can add in the old TL restriction to the Chaos book before it's "golded" if people think that's a good idea.

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 Post subject: Moving and breaking unit coherency.
PostPosted: Mon Sep 21, 2009 8:40 am 
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Well, I think it's a good idea, Zap  :p


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 Post subject: Moving and breaking unit coherency.
PostPosted: Mon Sep 21, 2009 9:13 am 
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It isn't a bad idea, so it must be good.

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