Sorry for taking so long to post again. Real Life has been very busy lately. As a note, we really need another term, as 'Titan' should include both the Crew and the body that has the Upgrades. It's the body we need a term for, as just saying 'Titan' for both leads to confusion.
I've thought of a couple more options.
All of these option trees should be decided upon and agreed to by all participants in a campaign before said campaign begins, or when these rules are adopted. Earned Level begins as the Titan's level
before the loss of either Crew or body. Both of these options only apply if either the Titan survives the loss of it's crew or the crew survives the loss of their Titan. If neither survive, then start over.
. Option 1: Upgrade Survival
A: Upgrades are lost if Titan destroyed. After Replacement Time passes, reduce Earned Level by number of Upgrades lost.
B: Upgrades are lost if Titan destroyed, replace some randomly if Earned Level was higher than thresholds A (Level 5: replace up to one) or B (Level 6: replace up to two). After Replacement Time passes, reduce Earned Level by number of Upgrades lost and not replaced.
C: Upgrades are retained. Replacement Titan will be constructed to match previous Upgrades. Earned level does not change.
. Option 2: Skill Survival
A: Crew Skills are lost if Crew lost due to Head location damage. After Replacement Time passes, reduce Earned Level by number of Skills lost.
B: Crew Skills may be lost if Crew lost, but some may survive. The Titan's MIU system may preserve enough of an old crew-member's memories to allow the new Crew to replicate a prior Skill. Roll 1d6+1 for each Crew Skill that Titan had. If the adjusted roll is equal to or lower than the Titan's Earned Level before Replacement time passes, then that Skill is retained. After Replacement Time passes, reduce Earned Level by number of Skills lost.
C: All Crew Skills are retained due to presence of memories in MIU system. Earned Level does not change.
. Option 3: Replacement Time
A: No delay. The new Titan can be used in the next battle you fight.
B: Minor delay. The Titan misses the next game you fight while being Replaced.
C: Medium delay. The Titan misses a number of games equal to half it's Earned Levels (round down, minimum one).
D: Significant delay. The Titan misses a number of games equal to it's Earned Level.
. Option 4: Level requirement.
A: Option 3 only applies to Titans of 1st level and above. Level zero Titans may be replaced with no delay.
B: All Titans are held to the limits imposed by Option 3.
. Option 5: XP loss due to Honor loss.
A: If level(s) are lost due to permanent Upgrade or Skill loss, find the ratio of your previous progress and apply that to the range for your new level. For example, a Level three Titan loses it's crew that had two Skills. This reduces it to first level. If it had 46 XP, it was 16/20 or 75% through level three. Being now first level, it would have 13 XP as first level is a range of 10 points and 75% of 10 is 7.5, which rounds up to 8.
B: If level(s) are lost due to permanent Upgrade or Skill loss, XP is reduced to the minimum for the new, lower level. The example Titan above would now have 6 XP.
. Option 6: XP loss due to system shock associated with new crew / Titan. This option is only relevant if choice A is selected for Option 5 above.
A: All XP are retained (after adjusting for level loss).
B: After Replacement time passes, XP is reduced by half of the progress through the current Earned Level. For example, if you were 13/15 XP through your current Earned Level (see example above), you would lose 4/8 and now be at 9/15.
C: All progress through current Earned Level lost. After Replacement time passes, reduce XP to minimum required for current Earned Level.
primarch wrote:
Lots to digest. Your ideas for the delays after battle damage is in the same ballpark as what I was thinking. I'm trying to see if I can make a system that doesn't get too complicated, but we're thinking along the same line. I will ponder it a day or two then post the system I come up with.
The Titan Experience rules add a lot of complicated as it is, so we should not be worried about adding more, especially if the more is options. More options are almost always better than fewer. If people don't want complicated, they won't use the XP system at all. That said, some of my options above are more complicated than others.
I've done some preliminary looking at the unique weapons on the unique Chaos Titans, and they aren't as much better than the standard weapons as I thought they would be. I'll have to get back with more on that later.
I like what you've done with "Blessing of Gork" back on page 6. Somehow I missed that when it was posted new. Good compromise.
Oh, still one omission in the Eldar Path abilities listing back on page 6. Shining Spear should say that it is a Crew Skill.
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What I have collected / am proposing for the Titles is as follows.
The baseline Titles should be as follows. These can be used as a basic system applied to all factions for those people who want titles but don't care about fluff.
Recruit, Warrior, Soldier, Hero, Lord, Master, Grandmaster.
I've come up with this new list for Imperial titles. They are mostly Roman army terminology and thus fit in with the latinized feel of many Imperial faction names and titles. They are also, in my opinion anyway, fairly neutral as to whether they apply to the Crew or the spirit of the Titan.
Legionnaire, Centurion, Praefectus, Magister, Tribunus, Secundus, Primus.
The Chaos list was agreed to earlier.
Initiate, Favored, Chosen, Ascendant, Champion, Vile Champion, Warmaster.
However, we might want to rearrange slightly as all other fluff lists that include "Chosen" have it at the top level.
For the Eldar fluff listing, I've combined Primarch's initial list and a few of my ideas.
Seeker, Spirit, Ghost, Specter, Transcendent, Anvil of Vaul, Chosen of Asuryan.
The Eldar Path list is as I presented it before.
Aspirant of the Path, Minor Aspect, Lesser Aspect, Aspect, Dedicated Aspect, Devoted Aspect, Exarch.
The Ork fluff list is mostly as Primarch presented. However, Orks see Green as a good color, not one that denotes inexperience. Of all the Factions, I really think Orks would not give a level zero Gargant a title at all beyond 'Gargant', as it hasn't earned one yet. Also, I've never seen any reference to a "Komander" so I've replaced that with a more relevant term and simplified overall.
none (Gargant), Scrappa, Nob, Boss, Warboss, Warlord, Chosen of Gork / Mork (choose one).
Tyranid was agreed to much earlier, like Chaos was. Still, I think the levels of two titles should be changed.
Unblooded, Hunter, Predator, Marauder, Hierarch, Hierarch Alpha, Hivelord.
That's all for now.