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Titan Experience Rules

 Post subject: Re: Titan Experience Rules
PostPosted: Tue Jul 30, 2013 9:54 pm 
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The Bissler wrote:
@Primarch: I agree about not wanting honors in standalone games. But since some people want to cheat I reckon we should make them pay through the arse for them. Plus they are incredibly powerful so well worth 100 pts I reckon.

@Magnus: I was always under the impression that GW used Tolkein's works as the source material for Warhammer and WH40K. Is that not the case?



Hi!

That's what i tried to do with my original points scheme, but it was deemed to costly (which it was). I'm thinking your suggestion of "purchasing honor for titans must be agreed on by both players to be allowed" is good enough for most tables. ;)

GW and Tolkien elvish is a well established thng, see my post above for examples. The original epic, 40k and fantasy were full of them.

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 Post subject: Re: Titan Experience Rules
PostPosted: Tue Jul 30, 2013 11:37 pm 
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primarch wrote:
Hi!

That's what i tried to do with my original points scheme, but it was deemed to costly (which it was). I'm thinking your suggestion of "purchasing honor for titans must be agreed on by both players to be allowed" is good enough for most tables. ;)

GW and Tolkien elvish is a well established thng, see my post above for examples. The original epic, 40k and fantasy were full of them.

Primarch


Great seeing those old pages again, takes me right back to my teenage years! But when you think of some of the absurd IP law suits that GW have thrown about it makes my blood boil! I suppose being massive plagiarists themselves gave them plenty of insight into what they didn't want to see other companies doing. It makes me sick. More power to those who are filling the gap that GW's withdrawal from Epic has left.

Speaking of plagiarism, I'd like to reword my suggestion to "purchasing honor for titans requires the consent of both sides to use." This is much closer to the existing NetEpic wording for Optional Units (and therefore hopefully more in keeping with the NetEpic ruleset).

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 Post subject: Re: Titan Experience Rules
PostPosted: Wed Jul 31, 2013 3:38 am 
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The Bissler wrote:
primarch wrote:
Hi!

That's what i tried to do with my original points scheme, but it was deemed to costly (which it was). I'm thinking your suggestion of "purchasing honor for titans must be agreed on by both players to be allowed" is good enough for most tables. ;)

GW and Tolkien elvish is a well established thng, see my post above for examples. The original epic, 40k and fantasy were full of them.

Primarch


Great seeing those old pages again, takes me right back to my teenage years! But when you think of some of the absurd IP law suits that GW have thrown about it makes my blood boil! I suppose being massive plagiarists themselves gave them plenty of insight into what they didn't want to see other companies doing. It makes me sick. More power to those who are filling the gap that GW's withdrawal from Epic has left.

Speaking of plagiarism, I'd like to reword my suggestion to "purchasing honor for titans requires the consent of both sides to use." This is much closer to the existing NetEpic wording for Optional Units (and therefore hopefully more in keeping with the NetEpic ruleset).


Hi!

The great irony of GW is that it sues other for things they themselves has taken. GW genestealers are aliens from the alien movies with a little modifications (which is also ironic because they sue people for modifying their things and they consider that IP breach), tolkien elves, orks and even halflings both in a fantasy setting and in space (40k).

The only original idea I give them credit for are the chaos gods the way they do them. And even that is reminiscent of Stormbringer.

I stopped caring about GW back in 1997. It's actually quite liberating to enjoy epic without worrying what GW does nowadays. I found it funny all the fuss made about "specialist games" figs not being sold anymore. As far as I'm concerned epic died in March 1997. It just took this long to hold the funeral. ;)

I'll probably put a general statement in the Addendum codex (optional book) saying:

Everything in this book is optional and can only be used by the consent of both players.

That should cover everything. ;)

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 Post subject: Re: Titan Experience Rules
PostPosted: Wed Jul 31, 2013 4:20 am 
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primarch wrote:
tolkien elves, orks and even halflings both in a fantasy setting and in space (40k)

Especially as Eldar were originally sold and packaged as Space Elves, shit you not. I, like you Pri, were there for that :D

primarch wrote:
The only original idea I give them credit for are the chaos gods the way they do them. And even that is reminiscent of Stormbringer.


*cough cough michael cough moorcock*

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 Post subject: Re: Titan Experience Rules
PostPosted: Wed Jul 31, 2013 7:47 am 
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primarch wrote:
Hi!

The great irony of GW is that it sues other for things they themselves has taken. GW genestealers are aliens from the alien movies with a little modifications (which is also ironic because they sue people for modifying their things and they consider that IP breach), tolkien elves, orks and even halflings both in a fantasy setting and in space (40k).


Yes, I was a Space Hulk fan mostly because I loved the Alien films and always regarded the game as "Aliens with Marines in absurd armour" (TM pending on that term). Agree that Genestealers are blatantly four-armed versions of that famous movie beast with a tongue where the iconic jaws should be. Even the idea of the blips in that game were ripped off from those films!

primarch wrote:
I'll probably put a general statement in the Addendum codex (optional book) saying:

Everything in this book is optional and can only be used by the consent of both players.



Yep, probably a good idea! Just to check though that while the optional book will include Titan XP, it wont include the revised Titan rules? I'd quite like to see those become official NetEpic canon. Given that the beefed up Praetorians rules are already in the NE Gold books, it follows that the Titan amendments should also be part of the main rules.

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 Post subject: Re: Titan Experience Rules
PostPosted: Wed Jul 31, 2013 7:49 am 
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jimmyzimms wrote:
Especially as Eldar were originally sold and packaged as Space Elves, shit you not. I, like you Pri, were there for that :D


Haha! Nice one Jimmy! And it wasn't just the Eldar...

http://www.youtube.com/watch?v=FE_vslzjGfM

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 Post subject: Re: Titan Experience Rules
PostPosted: Wed Jul 31, 2013 10:47 am 
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I want to lead this post by apologizing somewhat for the previous one. I was rather annoyed at something totally unrelated, and allowed that to come through into this discussion. I really should know better.

primarch wrote:
No apologies necessary Magnus, we're both striving for the same thing, just different ways of looking at things. You'd be surprised how much "friction" the original revisions caused. It's passionate stuff!

Problem with fluff is that everyone likes different things. What is "cool" for one is not so "cool" for another. I'm not sure the effort is worthwhile if in the end most players just gloss over them.

However I can see where continuing a little more in hopes of a consensus. If you are willing to tackle this, you have my support. Post a complete list of what the titles should look like per race and we'll use that as a template to hammer something out.


Very good points here, especially about fluff. I'm glad you have a cooler head than I do.

Most of the races are fine. We figured out Chaos and Tyranid with minimal fuss. Ork could possibly use a bit of tweaking, but I have no significant problems with your list for them. It's really just Imperial and Eldar where our visions differ greatly. I have an idea for Imperial that is along the lines of what you have proposed at different times, but I want to research it a bit more before proposing it.

primarch wrote:
Quote:
If the right words are not used, the whole meaning can be lost.


Ah! Now I understand. Well, I kept using them interchangeably because who exactly receives the honors? You say the titan, but can a titan acquire them with out a crew? Can a crew acquire them without a titan? One needs the other, thus the interchangeable use. Saying that the titan is the "correct" form is a design choice, its not really supported by the fluff where crews gain as much renown as the titan. Given that in Net Epic the titan is much more likely of being destroyed than the crew it would seem that the crew is who gains honor, not the titan.


I see that again I wasn't as specific as I should have been. I didn't use the right words. The way I see it, the way I've interpreted the fluff that I've encountered, the Titan and it's crew are inseparable. Neither can function (in battle) without the other. Thus, when I say that the Titan receives the Honors I am including the crew as a vital part of the Titan. When plugged into the MIU the crew become more than just a group of individuals, they partly merge with the Titan's own remedial mind. I am not saying that the Titan gains Honors independently from the crew. To me that would be akin to saying that a Titan could function in battle without a Plasma Reactor. Also, to me, saying that the crew gains Honors independently from the Titan (which is what it sounded like you were saying) is like saying that a Plasma Reactor can function in a battle without a Titan.

When I am using the term 'Honors' above, and in previous posts, I am using it as a specific game term referring to the benefit gained from gaining levels. I am not meaning any renown or reputation. Please refrain from including references to such things that are not part of the topic. Any level 1 Titan could have more renown than a level 6 if it had the right press agent, or under the right circumstances. For example a level 1 that earned all of it's XP from destroying a Mega-Gargant would probably have more renown than a level 6 that got all of it's XP from breaking various Infantry Companies. It probably wouldn't happen often, but it could happen. However, this is not relevant to the discussion.

Similarly to my above examples, taking a crew that survives the destruction of their Titan and trying to integrate them into a new Titan seems to me like it would be akin to taking the brain of a ninety-year old man who is an expert at throwing javelins and playing the violin out of his head and transplanting it into the body of a fifteen year old who had never touched either a javelin or a violin and expecting perfect ability thereafter. Frankly, it should be more like removing the gene-seed from a fallen Space Marine, as they would be used to help create more Titan crews.

From my perspective, using the terms 'interchangeably' is irrelevant and confusing. Irrelevant because the crew could not use their skills apart from the Titan they learned them in, and confusing because you seem to be saying that they can use their skills outside of and apart from the Titan.

primarch wrote:
I don't have much of a stake on what way to say it using crew/titan is easy enough, but if just saying "titan" is what people would prefer I have no issue with it. But I can tell you from experience people find that use Net Epic have found it less confusing to use interchangeable terms (like "crew/titans accrue honors"), I can tell you right now I will get questions on it if I just word it "titan accrues honors".


Unless the description specifically notes that the crew is a vital part of the Titan.

primarch wrote:
Quote:
Another point. The entire section where you say that a Grandmaster can requisition a Titan with two Upgrades is impossible IF the old Titan had any Upgrades, as the instant that the Titan was destroyed (and loses said Upgrades), it is no longer a Grandmaster as it loses levels equivalent to the number of Upgrades lost. Thus the only way to ever be able to get that is to have had six Crew Skill Honors and sacrifice one or two of them. Thus it's not so much a reward as being able to change one Honor for another.


True enough. What's the solution? eliminate altogether the distinction or something else?


The solution is that instead of using a lot of space talking about what happens when the crew survives, etc it just states that a Titan (of level 1 or higher) that is destroyed in-game cannot be used for the next game while it is being repaired, replaced, etc. Perhaps say that it cannot be used for two games if the reactor exploded. Rather like how in Blood Bowl injuries can keep a figure out of the game for a game or two depending on severity, but are not necessarily actually fatal. Since the Titan is, in a sense, surviving anyway, we would not need special rules for what happens when crew survive beyond their Titan. It's also somewhat like the rule for Infantry getting a check to see if they survive the Transport they are in being destroyed, in that the rationale for that check is that while the transport is being removed from the game, it could just be being rendered non-functional (say, a tread was blown apart) or anything up to and including being vaporized. Since the game doesn't specify, the troops get a check. Admittedly the damage system for Titans is a bit more specific than for other units, but it shouldn't be unrealistic that the (off-table, between battles) support systems for any such army would include spare parts, replacement weaponry, and other sundries that would allow a damaged Titan to continue fighting with a minimum of fuss.

primarch wrote:
Quote:
No, please let's keep fantasy references out of this. I like Tolkien in it's own world, but not here.


However the names of Eldar from any GW source ARE a direct port of Tolkien elvish names. It's inescapable. GW Eldar names be they individuals or titans are no more than "camouflaged" elvish names from Tolkien fiction. If you read the short stories in the first edition codex titanicus they even tell you the proper names of several Eldar units we take for granted, [clipped to save space]

The codex is laced with unique Eldar names for titans and what they mean:

...

As you can see you could not go through that book without tripping over a dozen Tolkien names for the Eldar. In fact the actual unit name was the Eldar name when you read the individual description entries with the "English" translation right after.

All these things were lost when second edition came out. But I confess I have always kept that view of them regardless of edition. It's how the game started.

Now we may not want to use them, and that's fine, but you can't get "flavorful" Eldar names the way GW has traditionally using without Tolkien name conventions, that's what GW Eldar fluff is based on.


Again, you are quoting 1st edition, not second. While I don't know what it may be, I have to presume that GW had good reason to stop using such names for 2nd edition. It could be that the Tolkien people contacted GW saying something like "either start paying royalties, or stop printing our stuff", to which GW decided to make a new edition rather than pay royalties. It could also be that they decided to further distance the Eldar from their fantasy counterparts partly by dropping the lingual and pantheon references. I don't know any of that for sure. What I do know for sure is that these things are not a part of second edition and thus are not a part of NetEpic. Thus, in my view, they should not be a part of this. However, that is just my view.

As to your thought that early 40K and/or Warhammer Fantasy were based on Tolkien, you are partly correct. (It's hard to find any fictional work produced in the last 50 years or so that cannot trace some influence from there.) However, it was more directly influenced by D&D as before GW made the Warhammer universe, White Dwarf used to run articles on all sorts of games, including many made for D&D or AD&D. Yes, I know that D&D was influenced heavily by Tolkien as well as dozens of other works.

Just because the early form of Epic was seemingly influenced by a certain source for a certain thing does not necessarily mean that it must or should continue to be. I would say from seeing 2nd edition that even GW thought that there was too many references to it and decided to reduce / eliminate them. Fluff changes. Heck, compare Rogue Trader 'space elves' to modern 40K Eldar. Barely recognizable as the same race.

As I said earlier, I did play 1st edition Epic, but really wasn't much into Eldar at that time, so I wasn't paying that much attention to their fluff. When second edition came out, I transitioned over to that, and have been playing that ever since. So it's obvious that you want such references in the system, and I rather don't. How do other people feel?

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 Post subject: Re: Titan Experience Rules
PostPosted: Wed Jul 31, 2013 1:36 pm 
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From my point of view Magnus I'm completely relaxed about what goes into the fluff. If you are passionate about it - which you very much seem to be - then it can only be for the good of the updates that you oversee that side of things. Certainly you don't want someone like me sticking their ill-informed opinions into the mix.

Primarch has said: "However I can see where continuing a little more in hopes of a consensus. If you are willing to tackle this, you have my support. Post a complete list of what the titles should look like per race and we'll use that as a template to hammer something out." From this I can only assume that he largely feels the same.

I'm thinking that when Primarch sets up the new threads he mentioned that perhaps one should be dedicated to the fluff that will go with the amendments and that would be very much perfect for your observations.

The one thing that I have to disagree with is this idea that if a Titan is destroyed it can be repaired. Absolutely not. If the head gets hit, the crew are fried and cannot recover, if it's the reactor that goes, all that will be left is a pile of molten slag.

I really liked the original plan of reactor destroyed = titan gone but crew may survive & vice versa. This takes the rules back to Adeptus Titanicus. While I know we are looking to 2nd Edition Epic, to me, the whole purpose of the Titan rules changes is to get them back to as being as powerful as they were in 1st edition. In addition, Primarch has based some of the XP rules on AT rules. 1st edition allowed for this splitting of crew and titans. Given that Adeptus Titanicus was where (to the best of my knowledge) Titans were created for the 40k universe, I think it only right that we continue to honour this idea.

Hope this is of help!

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 Post subject: Re: Titan Experience Rules
PostPosted: Wed Jul 31, 2013 8:22 pm 
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Hi!

Quote:
I want to lead this post by apologizing somewhat for the previous one. I was rather annoyed at something totally unrelated, and allowed that to come through into this discussion. I really should know better.


No worries. This is the 17th year I been coordinating for Net Epic. I've managed several revisions, a mailing list and flame wars of the likes I haven't in close to a decade (thankfully). I always read things in the best possible light. It's all good. :)

[quotes]Very good points here, especially about fluff. I'm glad you have a cooler head than I do.

Most of the races are fine. We figured out Chaos and Tyranid with minimal fuss. Ork could possibly use a bit of tweaking, but I have no significant problems with your list for them. It's really just Imperial and Eldar where our visions differ greatly. I have an idea for Imperial that is along the lines of what you have proposed at different times, but I want to research it a bit more before proposing it.[/quote]

Do me a favor please, could you summarize in your next post the titles we've agreed on or the ones you proposed? I'm not confident I could do so without leaving something out. You can wait until you have the other things you were looking into, in addition to the chaos weapons you wanted to list. Thanks!


Quote:
I see that again I wasn't as specific as I should have been. I didn't use the right words. The way I see it, the way I've interpreted the fluff that I've encountered, the Titan and it's crew are inseparable. Neither can function (in battle) without the other. Thus, when I say that the Titan receives the Honors I am including the crew as a vital part of the Titan. When plugged into the MIU the crew become more than just a group of individuals, they partly merge with the Titan's own remedial mind. I am not saying that the Titan gains Honors independently from the crew. To me that would be akin to saying that a Titan could function in battle without a Plasma Reactor. Also, to me, saying that the crew gains Honors independently from the Titan (which is what it sounded like you were saying) is like saying that a Plasma Reactor can function in a battle without a Titan.

When I am using the term 'Honors' above, and in previous posts, I am using it as a specific game term referring to the benefit gained from gaining levels. I am not meaning any renown or reputation. Please refrain from including references to such things that are not part of the topic. Any level 1 Titan could have more renown than a level 6 if it had the right press agent, or under the right circumstances. For example a level 1 that earned all of it's XP from destroying a Mega-Gargant would probably have more renown than a level 6 that got all of it's XP from breaking various Infantry Companies. It probably wouldn't happen often, but it could happen. However, this is not relevant to the discussion.

Similarly to my above examples, taking a crew that survives the destruction of their Titan and trying to integrate them into a new Titan seems to me like it would be akin to taking the brain of a ninety-year old man who is an expert at throwing javelins and playing the violin out of his head and transplanting it into the body of a fifteen year old who had never touched either a javelin or a violin and expecting perfect ability thereafter. Frankly, it should be more like removing the gene-seed from a fallen Space Marine, as they would be used to help create more Titan crews.

From my perspective, using the terms 'interchangeably' is irrelevant and confusing. Irrelevant because the crew could not use their skills apart from the Titan they learned them in, and confusing because you seem to be saying that they can use their skills outside of and apart from the Titan.


Okay, I gather what you are trying to say. I'll change the language to refer to the "titan". I'll just include a clarification somewhere at the beginning that will emphasize that titan and crew are one inseparable unit and that when the rules refer to "titan" in this rules it refers to the unit. I think that will solve the confusion.


Quote:
The solution is that instead of using a lot of space talking about what happens when the crew survives, etc it just states that a Titan (of level 1 or higher) that is destroyed in-game cannot be used for the next game while it is being repaired, replaced, etc. Perhaps say that it cannot be used for two games if the reactor exploded. Rather like how in Blood Bowl injuries can keep a figure out of the game for a game or two depending on severity, but are not necessarily actually fatal. Since the Titan is, in a sense, surviving anyway, we would not need special rules for what happens when crew survive beyond their Titan. It's also somewhat like the rule for Infantry getting a check to see if they survive the Transport they are in being destroyed, in that the rationale for that check is that while the transport is being removed from the game, it could just be being rendered non-functional (say, a tread was blown apart) or anything up to and including being vaporized. Since the game doesn't specify, the troops get a check. Admittedly the damage system for Titans is a bit more specific than for other units, but it shouldn't be unrealistic that the (off-table, between battles) support systems for any such army would include spare parts, replacement weaponry, and other sundries that would allow a damaged Titan to continue fighting with a minimum of fuss.


Hmmm. I think I have an idea regarding all this, to inject a game mechanic to determine "game absence" in relation to damage. Let me put it together and post it. I beleive it covers what Billser was getting at on this point too.

Quote:
Again, you are quoting 1st edition, not second. While I don't know what it may be, I have to presume that GW had good reason to stop using such names for 2nd edition. It could be that the Tolkien people contacted GW saying something like "either start paying royalties, or stop printing our stuff", to which GW decided to make a new edition rather than pay royalties. It could also be that they decided to further distance the Eldar from their fantasy counterparts partly by dropping the lingual and pantheon references. I don't know any of that for sure. What I do know for sure is that these things are not a part of second edition and thus are not a part of NetEpic. Thus, in my view, they should not be a part of this. However, that is just my view.

As to your thought that early 40K and/or Warhammer Fantasy were based on Tolkien, you are partly correct. (It's hard to find any fictional work produced in the last 50 years or so that cannot trace some influence from there.) However, it was more directly influenced by D&D as before GW made the Warhammer universe, White Dwarf used to run articles on all sorts of games, including many made for D&D or AD&D. Yes, I know that D&D was influenced heavily by Tolkien as well as dozens of other works.

Just because the early form of Epic was seemingly influenced by a certain source for a certain thing does not necessarily mean that it must or should continue to be. I would say from seeing 2nd edition that even GW thought that there was too many references to it and decided to reduce / eliminate them. Fluff changes. Heck, compare Rogue Trader 'space elves' to modern 40K Eldar. Barely recognizable as the same race.

As I said earlier, I did play 1st edition Epic, but really wasn't much into Eldar at that time, so I wasn't paying that much attention to their fluff. When second edition came out, I transitioned over to that, and have been playing that ever since. So it's obvious that you want such references in the system, and I rather don't. How do other people feel?


That's okay. It has been apparent to me for many years that inside the Net Epic "fandom" there are those firmly in the camp of "second edition" and those (like me) whom keep trying to bring 1st edition into it.

Normally there isn't much conflict since 1st edition in regards to non-titan units is very limited. So in this regard second edition is the "standard".

However when it comes to titans there has been a "tug of war" between both sides. That's why we have the titan construction rules in net epic and titan point defense versus infantry swarms. All attempts to bring back the resilience of the old AT rules for t.itans

I think we've done that with the alternate titan rules. It's perhaps wanting to push to much from AT on net epic by doing AT style names. You have a great point when you mentioned GW moving away from that kind of thing, possibly due to IP issues.

I have warmed up to a more "basic" naming system. It is perhaps more serviceable to all regardless of fluff tastes.

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 Post subject: Re: Titan Experience Rules
PostPosted: Wed Jul 31, 2013 10:25 pm 
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Everyone has the right to their own opinion, and everyone's opinion is valuable. After all, I won't be the only one using the XP system, I expect. Despite how strongly I feel about certain things, if the majority of people want the system to be a certain way, then it should be that way. That's life.

For whatever reason, I was thinking that there were more ways to destroy a Titan in-game than just Head or Reactor hits, but I guess there really aren't. There are a few ways to disable one, but that's not the issue. I'll agree with you about Reactor Explosions - those leave a crater and little else. Head Destroyed though would be as easy to repair - between games - as installing an experienced crew that survived their Titan into a fresh Titan. I suppose the question on that really is whether or not whatever 'escape pod' that saves the crew also saves the Titan's MIU systems. If it does, then it could be argued that the 'machine spirit' from the old Titan could also survive to take over the shell of a new body. As a related question, would a 'Head Destroyed' result also destroy the MIU and 'machine spirit' of the Titan? Even if it did so, the Titan shell body would still have it's Upgrades and a new crew (and related MIU) could be installed.

Actually, from a certain perspective my idea is more balanced than the base. Consider if the Reactor Explodes: In my version, 'that' Titan could not be used for one or two games pending fitting the crew (assuming they survived at all) into a new Titan. Doing so would take that long partly because the new Titan would have to have the same specs (weapons and Upgrades) as the old one, else the crew couldn't work it properly. In Primarch's version, the crew gets refitted into a new Titan immediately and is ready to fight another battle just minutes after the trauma of having the old Titan blow up under them. Really the only differences between his and mine are that his is instantaneous and Upgrades get replaced randomly, whereas mine there is a time lag and all Upgrades are retained intact. Frankly, we could make both of these factors into options and let the gaming groups choose their own form. After all, different groups may play at different rates. A group that only plays once or twice a year likely wouldn't use X=Level, whereas a group that plays weekly (or more often) might. Let's give people options. For example:

All of these option trees should be decided upon and agreed to by all participants in a campaign before said campaign begins, or when these rules are adopted. Earned Level begins as the Titan's level BEFORE the loss of either Crew or body. Both of these options only apply if either the Titan survives the loss of it's crew or the crew survives the loss of their Titan. If neither survive, then start over.
. Option 1: Upgrade Survival
A: Upgrades are lost if Titan destroyed, replace some randomly if Earned Level was higher than thresholds A (Level N: replace up to one) or B (Level 6: replace up to two). [Sorry, I've forgotten the value for N from Primarch's version.] After Replacement Time passes, reduce Earned Level by number of Upgrades lost.
B: Upgrades are retained. Replacement Titan will be constructed to match previous Upgrades. Earned level does not change.
. Option 2: Replacement Time
A: No delay. The new Titan can be used in the next battle you fight.
B: Minor delay. The Titan misses the next game you fight while being Replaced.
C: Medium delay. The Titan misses a number of games equal to half it's Earned Levels (round down, minimum one).
D: Significant delay. The Titan misses a number of games equal to it's Earned Level.
. Option 3: Level requirement.
A: Option 2 only applies to Titans of 1st level and above. Level zero Titans may be replaced with no delay.
B: All Titans are held to the limits imposed by Option 2.
. Option 4: XP loss. For all of the following options, XP must be adjusted first if Levels are lost due to permanent Upgrade loss or Crew loss. Find the ratio of your previous progress and apply that to the range for your new level. For example, a Level three Titan loses it's crew that had two Skills. This reduces it to first level. If it had 46 XP, it was 16/20 or 75% through level three. Being now first level, it would have 13 XP as first level is a range of 10 points and 75% of 10 is 7.5, which rounds up to 8.
A: All XP are retained (after adjusting for level loss).
B: After Replacement time passes, XP is reduced by half of the progress through the current Earned Level. For example, if you were 13/15 XP through your current Earned Level (see example above), you would lose 4/8 and now be at 9/15.
C: All progress through current Earned Level lost. After Replacement time passes, reduce XP to minimum required for current Earned Level.

While coming up with the first two Options, it occurred to me that the other two issues had not as yet come up, but they should. So I decided to tackle them at the same time. If anyone would like to suggest additional choices for these options or even additional options feel free to do so.

Yes, the examples above mean that I'm willing to compromise on the Titan vs Crew debate.

As to restoring Titans to their power in 1st edition, a lot has already been done in that line (hiding the reactor is a big one) and doing much more could unbalance the game. There are also fluff reasons for not doing so, as 1st edition was set in the Horus Heresy, and 2nd edition is ~10K years later. Technology was lost during that time, meaning that Titans in 2nd Edition are less powerful because the tech is less powerful. They have to be less powerful otherwise non-Titans just cannot compete. Taking them back to 1st edition would be like using units from the current Horus Heresy game against current 40K units. The HH units would dominate the game as they are far more powerful for their points value.

Yes, Titans were created in Adeptus Titanicus for 1st edition Epic as far as I'm aware. This does not mean that they should always stay that way however. Things change over time. [Says the guy who is still playing an old version of the game to other guys still playing an old version of the game. I see the irony as I'm typing.] It would be like saying that since Orks were created for the 40K universe in the Rogue Trader book, that we have to revert all of their rules back to that and ignore everything that has come out since then. While that would reduce the size of the NetEpic Ork book by about 99% or so, we'd lose a lot of good stuff. That said, if I get out-voted on this, I'll deal with it.

To the best of my recollection, the 'Titan Rules Changes' are entirely the Plasma System, as the XP system has been referred to as being separate. If this is not the case please remind me of what else is in it. If the Plasma rules are the entirety of it, then I'd strongly prefer that it be in the Options Book, as I'm not certain that I want to use it as the standard rules for the game. Also, replacing the standard rules with the Plasma rules breaks the intent of the revision to not make significant rules changes, but to just fix typos, omissions, and other minor things. In my opinion anyway.

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 Post subject: Re: Titan Experience Rules
PostPosted: Wed Jul 31, 2013 10:47 pm 
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Hi Magnus,

My understanding is that you are correct, the Titan Experience rules will be in an options book, but the changes because of Plasma we're looking to bring into the core rules for Titans.

While I agree that the XP will make the Titans incredibly powerful, I think it is worth bearing in mind that players aren't that likely to get their Titans through battles. Therefore, I think the chances of many people having Titans with multiple honors storming across the battlefield are unlikely.

I omitted to mention that you can also bring a Titan down by getting a high damage roll to the legs.

My reluctance about destroyed Titans missing battles is really based upon time considerations. You're right to say about the frequency that players have a game, but it's also worth mentioning that a week between two games could be equivalent to 2 years in campaign time (an extreme example, I know). Again, going back to Adeptus Titanicus I'm sure there was some rule about downtime for Titan repairs, but I can't recall.

Also, if you were using campaign systems such as ours, it won't work for a Titan to be destroyed only to then reappear - but I suppose that's for us to address in our respective systems and off topic for this thread in any event!

Anyway, it's all good food for thought!

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 Post subject: Re: Titan Experience Rules
PostPosted: Wed Jul 31, 2013 10:55 pm 
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MagnusIlluminus wrote:
Everyone has the right to their own opinion, and everyone's opinion is valuable. After all, I won't be the only one using the XP system, I expect. Despite how strongly I feel about certain things, if the majority of people want the system to be a certain way, then it should be that way. That's life.

For whatever reason, I was thinking that there were more ways to destroy a Titan in-game than just Head or Reactor hits, but I guess there really aren't. There are a few ways to disable one, but that's not the issue. I'll agree with you about Reactor Explosions - those leave a crater and little else. Head Destroyed though would be as easy to repair - between games - as installing an experienced crew that survived their Titan into a fresh Titan. I suppose the question on that really is whether or not whatever 'escape pod' that saves the crew also saves the Titan's MIU systems. If it does, then it could be argued that the 'machine spirit' from the old Titan could also survive to take over the shell of a new body. As a related question, would a 'Head Destroyed' result also destroy the MIU and 'machine spirit' of the Titan? Even if it did so, the Titan shell body would still have it's Upgrades and a new crew (and related MIU) could be installed.

Actually, from a certain perspective my idea is more balanced than the base. Consider if the Reactor Explodes: In my version, 'that' Titan could not be used for one or two games pending fitting the crew (assuming they survived at all) into a new Titan. Doing so would take that long partly because the new Titan would have to have the same specs (weapons and Upgrades) as the old one, else the crew couldn't work it properly. In Primarch's version, the crew gets refitted into a new Titan immediately and is ready to fight another battle just minutes after the trauma of having the old Titan blow up under them. Really the only differences between his and mine are that his is instantaneous and Upgrades get replaced randomly, whereas mine there is a time lag and all Upgrades are retained intact. Frankly, we could make both of these factors into options and let the gaming groups choose their own form. After all, different groups may play at different rates. A group that only plays once or twice a year likely wouldn't use X=Level, whereas a group that plays weekly (or more often) might. Let's give people options. For example:

All of these option trees should be decided upon and agreed to by all participants in a campaign before said campaign begins, or when these rules are adopted. Earned Level begins as the Titan's level BEFORE the loss of either Crew or body. Both of these options only apply if either the Titan survives the loss of it's crew or the crew survives the loss of their Titan. If neither survive, then start over.
. Option 1: Upgrade Survival
A: Upgrades are lost if Titan destroyed, replace some randomly if Earned Level was higher than thresholds A (Level N: replace up to one) or B (Level 6: replace up to two). [Sorry, I've forgotten the value for N from Primarch's version.] After Replacement Time passes, reduce Earned Level by number of Upgrades lost.
B: Upgrades are retained. Replacement Titan will be constructed to match previous Upgrades. Earned level does not change.
. Option 2: Replacement Time
A: No delay. The new Titan can be used in the next battle you fight.
B: Minor delay. The Titan misses the next game you fight while being Replaced.
C: Medium delay. The Titan misses a number of games equal to half it's Earned Levels (round down, minimum one).
D: Significant delay. The Titan misses a number of games equal to it's Earned Level.
. Option 3: Level requirement.
A: Option 2 only applies to Titans of 1st level and above. Level zero Titans may be replaced with no delay.
B: All Titans are held to the limits imposed by Option 2.
. Option 4: XP loss. For all of the following options, XP must be adjusted first if Levels are lost due to permanent Upgrade loss or Crew loss. Find the ratio of your previous progress and apply that to the range for your new level. For example, a Level three Titan loses it's crew that had two Skills. This reduces it to first level. If it had 46 XP, it was 16/20 or 75% through level three. Being now first level, it would have 13 XP as first level is a range of 10 points and 75% of 10 is 7.5, which rounds up to 8.
A: All XP are retained (after adjusting for level loss).
B: After Replacement time passes, XP is reduced by half of the progress through the current Earned Level. For example, if you were 13/15 XP through your current Earned Level (see example above), you would lose 4/8 and now be at 9/15.
C: All progress through current Earned Level lost. After Replacement time passes, reduce XP to minimum required for current Earned Level.

While coming up with the first two Options, it occurred to me that the other two issues had not as yet come up, but they should. So I decided to tackle them at the same time. If anyone would like to suggest additional choices for these options or even additional options feel free to do so.

Yes, the examples above mean that I'm willing to compromise on the Titan vs Crew debate.

As to restoring Titans to their power in 1st edition, a lot has already been done in that line (hiding the reactor is a big one) and doing much more could unbalance the game. There are also fluff reasons for not doing so, as 1st edition was set in the Horus Heresy, and 2nd edition is ~10K years later. Technology was lost during that time, meaning that Titans in 2nd Edition are less powerful because the tech is less powerful. They have to be less powerful otherwise non-Titans just cannot compete. Taking them back to 1st edition would be like using units from the current Horus Heresy game against current 40K units. The HH units would dominate the game as they are far more powerful for their points value.

Yes, Titans were created in Adeptus Titanicus for 1st edition Epic as far as I'm aware. This does not mean that they should always stay that way however. Things change over time. [Says the guy who is still playing an old version of the game to other guys still playing an old version of the game. I see the irony as I'm typing.] It would be like saying that since Orks were created for the 40K universe in the Rogue Trader book, that we have to revert all of their rules back to that and ignore everything that has come out since then. While that would reduce the size of the NetEpic Ork book by about 99% or so, we'd lose a lot of good stuff. That said, if I get out-voted on this, I'll deal with it.

To the best of my recollection, the 'Titan Rules Changes' are entirely the Plasma System, as the XP system has been referred to as being separate. If this is not the case please remind me of what else is in it. If the Plasma rules are the entirety of it, then I'd strongly prefer that it be in the Options Book, as I'm not certain that I want to use it as the standard rules for the game. Also, replacing the standard rules with the Plasma rules breaks the intent of the revision to not make significant rules changes, but to just fix typos, omissions, and other minor things. In my opinion anyway.



Hi!

Lots to digest. Your ideas for the delays after battle damage is in the same ballpark as what I was thinking. I'm trying to see if I can make a system that doesn't get too complicated, but we're thinking along the same line. I will ponder it a day or two then post the system I come up with.

The alternate plasma system as well as several other alternate systems (which I have yet to talk about), as well as new units and even this titan experience system, go into a separate book that so far I tentatively label as an "addendum codex". I'm not that inclined to call it an "optional book" anymore. More like a toolkit of extra ideas/systems that people can use or not. They can be inserted into the existing core or left out altogether. Pick and choose, players choice. It will let individual groups and players select what they prefer without forcing it.

So basically, core stays the way it is. The revision is an "update" (or perhaps more of a correction), all the "extra" ideas go in that separate codex (whatever we wind up calling it).

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 Post subject: Re: Titan Experience Rules
PostPosted: Wed Jul 31, 2013 10:59 pm 
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The Bissler wrote:
Hi Magnus,

My understanding is that you are correct, the Titan Experience rules will be in an options book, but the changes because of Plasma we're looking to bring into the core rules for Titans.

While I agree that the XP will make the Titans incredibly powerful, I think it is worth bearing in mind that players aren't that likely to get their Titans through battles. Therefore, I think the chances of many people having Titans with multiple honors storming across the battlefield are unlikely.

I omitted to mention that you can also bring a Titan down by getting a high damage roll to the legs.

My reluctance about destroyed Titans missing battles is really based upon time considerations. You're right to say about the frequency that players have a game, but it's also worth mentioning that a week between two games could be equivalent to 2 years in campaign time (an extreme example, I know). Again, going back to Adeptus Titanicus I'm sure there was some rule about downtime for Titan repairs, but I can't recall.

Also, if you were using campaign systems such as ours, it won't work for a Titan to be destroyed only to then reappear - but I suppose that's for us to address in our respective systems and off topic for this thread in any event!

Anyway, it's all good food for thought!


Hi!

See my comments in the post above this one. The revision is mainly a "corrections" one. All else (including the stuff we're doing here), go into a separate tome. I plan to fill it with a lot of stuff, including your campaign rules). It's easier to do this way since altering the core gold books beyond corrections, involves manipulation of the layout which takes a lot more time.

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 Post subject: Re: Titan Experience Rules
PostPosted: Wed Jul 31, 2013 11:13 pm 
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primarch wrote:
Do me a favor please, could you summarize in your next post the titles we've agreed on or the ones you proposed? I'm not confident I could do so without leaving something out. You can wait until you have the other things you were looking into, in addition to the chaos weapons you wanted to list. Thanks!


Right, I'll do that. Perhaps not the very next post, but soon.

primarch wrote:
Okay, I gather what you are trying to say. I'll change the language to refer to the "titan". I'll just include a clarification somewhere at the beginning that will emphasize that titan and crew are one inseparable unit and that when the rules refer to "titan" in this rules it refers to the unit. I think that will solve the confusion.


Despite how strongly I tend to say things, it's just my view. I've actually softened a bit in regards to this, see my post above. Oh, and do please capitalize Titan everywhere. It is a proper name for a (reasonably) specific thing.

primarch wrote:
Hmmm. I think I have an idea regarding all this, to inject a game mechanic to determine "game absence" in relation to damage. Let me put it together and post it. I believe it covers what Bissler was getting at on this point too.


See post above.

primarch wrote:
That's okay. It has been apparent to me for many years that inside the Net Epic "fandom" there are those firmly in the camp of "second edition" and those (like me) whom keep trying to bring 1st edition into it.

Normally there isn't much conflict since 1st edition in regards to non-titan units is very limited. So in this regard second edition is the "standard".


Yeah, hmm. Tell ya what. I'll relax on the Eldar names/titles referencing fluff I don't know as much about, as I don't use Eldar as much as a few other races. Oddly, I haven't complained about the Crew Skills & Upgrades that reference them. I have no idea why the level titles struck a cord but those didn't. Odd. Still, I'll do that compiled listing and we can comment on that.

primarch wrote:
However when it comes to titans there has been a "tug of war" between both sides. That's why we have the titan construction rules in net epic and titan point defense versus infantry swarms. All attempts to bring back the resilience of the old AT rules for titans.

I think we've done that with the alternate titan rules. It's perhaps wanting to push to much from AT on net epic by doing AT style names. You have a great point when you mentioned GW moving away from that kind of thing, possibly due to IP issues.

I have warmed up to a more "basic" naming system. It is perhaps more serviceable to all regardless of fluff tastes.


And there is no reason that both the basic and fluff-heavy cannot be present for people to choose from.

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 Post subject: Re: Titan Experience Rules
PostPosted: Wed Jul 31, 2013 11:31 pm 
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The Bissler wrote:
My understanding is that you are correct, the Titan Experience rules will be in an options book, but the changes because of Plasma we're looking to bring into the core rules for Titans.


Primarch has already stated that all of it will be in the Addendum Codex (as a note, I was going to suggest a Latin version of Addendum to use instead, but it appears that Addendum IS the Latin version already) which works for me.

The Bissler wrote:
While I agree that the XP will make the Titans incredibly powerful, I think it is worth bearing in mind that players aren't that likely to get their Titans through battles. Therefore, I think the chances of many people having Titans with multiple honors storming across the battlefield are unlikely.


This is also a good point, though we won't know for sure until the rules can be play-tested.

The Bissler wrote:
I omitted to mention that you can also bring a Titan down by getting a high damage roll to the legs.


True, though this is in my view an example of being disabled (as well as having all weapons blown off) rather than 'destroyed' as this damage should be able to be repaired rather than having to replace the titan.

The Bissler wrote:
My reluctance about destroyed Titans missing battles is really based upon time considerations. You're right to say about the frequency that players have a game, but it's also worth mentioning that a week between two games could be equivalent to 2 years in campaign time (an extreme example, I know). Again, going back to Adeptus Titanicus I'm sure there was some rule about downtime for Titan repairs, but I can't recall.


That is exactly why I feel it should be an option that each group can choose for themselves, rather than a fixed value set by the designer that may not work well for all users.

The Bissler wrote:
Also, if you were using campaign systems such as ours, it won't work for a Titan to be destroyed only to then reappear - but I suppose that's for us to address in our respective systems and off topic for this thread in any event!


That is something I am considering and have a few thoughts on already, but there is not much point solidifying such thoughts until the system is finalized, or nearly so. It's only partly off-topic though, as Primarch has stated an intent to put someone's Campaign System (though he didn't specify whose) in the Addendum Codex.

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