Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3  Next

D10 critical hit tables

 Post subject: Re: D10 critical hit tables
PostPosted: Thu Apr 29, 2010 10:19 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Apr 06, 2008 9:28 am
Posts: 310
Location: Sweden
How about a +1 for each roll on the same table like the old on some hulls?

/P

_________________
"Take me to the Brig. I want to see the "real Marines". " Major General Chesty Puller, USMC


Top
 Profile Send private message  
 
 Post subject: Re: D10 critical hit tables
PostPosted: Thu Apr 29, 2010 3:29 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11147
Location: Canton, CT, USA
Pettan wrote:
How about a +1 for each roll on the same table like the old on some hulls?

/P


Isn't that rule is still in effect for NetEpic? That's one of the reasons why I wanted create tables with a greater range than a D6.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: Re: D10 critical hit tables
PostPosted: Thu Apr 29, 2010 6:23 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Apr 06, 2008 9:28 am
Posts: 310
Location: Sweden
I think it is only in use for some of the pretorians but I am not 100% sure.

_________________
"Take me to the Brig. I want to see the "real Marines". " Major General Chesty Puller, USMC


Top
 Profile Send private message  
 
 Post subject: Re: D10 critical hit tables
PostPosted: Thu Apr 29, 2010 7:42 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 13, 2003 3:18 pm
Posts: 1619
Location: France
The +1 is for both titans & preatorians. Check NetEpic Gold RuleBook, page 44 (Hit Location Templates -> 3) Consult the damage table).


Top
 Profile Send private message  
 
 Post subject: Re: D10 critical hit tables
PostPosted: Fri Apr 30, 2010 11:12 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Apr 06, 2008 9:28 am
Posts: 310
Location: Sweden
Good call Scream & DS. Was not aware of that rule.

_________________
"Take me to the Brig. I want to see the "real Marines". " Major General Chesty Puller, USMC


Top
 Profile Send private message  
 
 Post subject: Re: D10 critical hit tables
PostPosted: Fri Apr 30, 2010 11:18 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Apr 06, 2008 9:28 am
Posts: 310
Location: Sweden
I would love to see some statistics on what the d10 does to a titans durability and also compare this to other units.

_________________
"Take me to the Brig. I want to see the "real Marines". " Major General Chesty Puller, USMC


Top
 Profile Send private message  
 
 Post subject: Re: D10 critical hit tables
PostPosted: Fri Apr 30, 2010 4:45 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11147
Location: Canton, CT, USA
I'd provide statistics if I had actually playtested the tables. Unfortunately I haven't yet.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: Re: D10 critical hit tables
PostPosted: Fri Apr 30, 2010 5:37 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Apr 06, 2008 9:28 am
Posts: 310
Location: Sweden
I havent really say down and analysed the effects of the new list. Just thought that it was different and therefore a nice change. I am a bit worried of what it might do to stability and points value of other units like superheavys.

Ill try to do something even if it is very unscientific.

_________________
"Take me to the Brig. I want to see the "real Marines". " Major General Chesty Puller, USMC


Top
 Profile Send private message  
 
 Post subject: Re: D10 critical hit tables
PostPosted: Fri Apr 30, 2010 10:29 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Apr 06, 2008 9:28 am
Posts: 310
Location: Sweden
couple of questions. And I mean in no way that DS should alone answer it alone..

Question 1: Why does it feel like 3-4 is worse than 5?
Leg
1-2 Damaged. Speed halved and cannot enter difficult terrain.
3-4 Damaged. Roll a D6 in each end phase; subtract 2 if the titan
has Charge Orders and 1 if Advance Orders. If the result is 0
or less, the leg snaps as in 6 (below).
5 Destroyed. The titan may no longer move or turn.
6 Destroyed and the titan crashes to the ground.

Question 2: A weapon with penetrating adds a number to a roll on the damagetable.

Sometimes you can get a flashbackdamage. Do you still use the penetrating bonus when you do that roll?

/P-man

_________________
"Take me to the Brig. I want to see the "real Marines". " Major General Chesty Puller, USMC


Top
 Profile Send private message  
 
 Post subject: Re: D10 critical hit tables
PostPosted: Sat May 01, 2010 12:55 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Hi!

The 3-4, can still be repaired, a 5 result cannot. On a 5 result you can easily be circled and shot at leisure.

Note that on a 3-4 damage result you can just sit on first fire orders with NO possibility of the leg snapping, until you repair. If you move, however your risking it (especially if you have particularly bad luck and roll a lot of ones.... ;) ).

The answer to the second point is NO. Penetration bonuses apply to the site targeted and penetrated. Flashbacks and other "unforeseen" consequences of the first hit are made with no modifiers.

Primarch


Top
 Profile Send private message  
 
 Post subject: Re: D10 critical hit tables
PostPosted: Sat May 01, 2010 2:21 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Apr 06, 2008 9:28 am
Posts: 310
Location: Sweden
Well, the titan can be on charge orders and have unrevealed or can have just moved when shot.

Maybe the rule should state that it all depends on how long the titan moves and not the order itself. A titan that is on charge can still decide to stay put or just move a short distance since his legs are not working properly.

3-4 Damaged. Roll a D6 in each end phase; subtract 2 if the titan
has moved more than its basic movement allowance and 1 if moved at all.

For myself an example would be "Yes, I will run after that ball" and when I feel the pain in my leg I will instead decide to do something else. Like think of epic.

New wording. Or something similar written by someone who knows English.

3-4 Damaged. Roll a D6 in each end phase; subtract 2 if the titan
has moved more than its basic movement allowance and 1 if moved at all. If the result is 0
or less, the leg snaps as in 6 (below).

Old rule
Quote:
3-4 Damaged. Roll a D6 in each end phase; subtract 2 if the titan
has Charge Orders and 1 if Advance Orders. If the result is 0
or less, the leg snaps as in 6 (below).

_________________
"Take me to the Brig. I want to see the "real Marines". " Major General Chesty Puller, USMC


Top
 Profile Send private message  
 
 Post subject: Re: D10 critical hit tables
PostPosted: Sat May 01, 2010 5:08 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11147
Location: Canton, CT, USA
Pettan wrote:
3-4 Damaged. Roll a D6 in each end phase; subtract 2 if the titan
has moved more than its basic movement allowance and 1 if moved at all. If the result is 0
or less, the leg snaps as in 6 (below).


I understand your point. The main problem I see with your version is that you would need to remember exactly where the Titan started its turn to figure out if it exceeded its base move. Remember the Titan's orders I think is far easier.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: Re: D10 critical hit tables
PostPosted: Sat May 01, 2010 6:37 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Hi!

I agree. The orders may be harder to explain fluffwise, but its easier to remember than how much you moved.

I should be posting the Gargant tables this weekend.

Primarch


Top
 Profile Send private message  
 
 Post subject: Re: D10 critical hit tables
PostPosted: Sat May 01, 2010 7:36 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Apr 06, 2008 9:28 am
Posts: 310
Location: Sweden
I always thought you guys were fluffy lovers.

So in the end you think that the leg should be able to snap even if the titan changes into a statue and doesn't move an inch. In the end not a big thing I guess.

I myself love fluff. That must be why I have so much success with the ladies. ;D

/P-man

_________________
"Take me to the Brig. I want to see the "real Marines". " Major General Chesty Puller, USMC


Top
 Profile Send private message  
 
 Post subject: Re: D10 critical hit tables
PostPosted: Sat May 01, 2010 7:52 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Hi!

If your on first fire orders (no move) you cannot suffer catastrophic damage to the leg. If you place any other order and then don't choose to move... well then.. you deserve what you get.... ;)

Primarch


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net