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Warp Missile vs. Holo field
Holo field saves against the warp missile, according to the "orders" (netepic 4.1) 100%  100%  [ 4 ]
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Warp Missile vs. Holo field

 Post subject: Warp Missile vs. Holo field
PostPosted: Fri Jan 15, 2010 7:01 am 
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1st : "Warp Missile [...] All shields are ignored" (p.12 of the Adeptus Mechanicus army book 5.2)
2nd : In the section titled "Shields" : "Holo-fields: These shields disrupt targeting systems and distort the image of the titan." (p.45 of the NetEpic Gold Core Rulebook)

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 Post subject: Warp Missile vs. Holo field
PostPosted: Mon Jan 18, 2010 2:30 am 
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Ah, a lack of precision in language issue.  Don't get hung up on the interchangeable use of the word shield and field.  Remembering these days we have Void Shields, Power Fields, Holofields, Deflector Shields, Kustom Force Fields, Warp Displacement Fields etc etc.  The books aren't consistent with the use of the words.  Some descriptions have gone to the trouble of describing common interactions but it would be problematic to spell eveything out in every situation, so some common sense is required.

Quote: 

Holo-fields
Some units use a protective system known as a Holo-field. This device wreaks havoc on targeting systems and makes the unit difficult to hit. The dispersion of the field and the distortion it produces are dependent on both the mass and the speed with which the unit is moving. A Holo-field grants a Fixed Save against all incoming shots according to the orders it has. This save is ineffective against template weapons, as well as psychic attacks that do not require line of sight. However, any barrage template that covers the unit will always scatter regardless of whether it is direct fire or not.

Quote from current version of the Eldar book.

Just read the description of effect and the answer should be clear.  Holofields work against any shot that doesn't use a template.  Warp Missiles dont use a template.

Perhaps we need to ammend the Warp Missile and detail all the situations it works and doesn't work.

Warp missiles skip in and out of warp allowing them to avoid some defensive systems.  Warp missiles will bypass Void Shields, Power Fields, Deflector Shields, and Kustom Force Fields.  Warp Missiles are also effective against units protected by Warp Displacement Fields as they follow the unit into the Warp.  Make the attack as described (in the WM description).  

If a Warp Missile is fired at a unit with a hit template that is protected by the Aura of Slaanesh it will scatter 3 times (seeing we're "fixing" stuff, clearly the Aura should affect targetting of a Warp Missile.  This is one option I came up with.).

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 Post subject: Warp Missile vs. Holo field
PostPosted: Mon Jan 18, 2010 8:59 am 
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Thanks for your clear description
I hope that will solve that discussion

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 Post subject: Warp Missile vs. Holo field
PostPosted: Mon Jan 18, 2010 7:02 pm 
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Yes Zap, I think we should be as precise as possible, even if it is a little bit heavyer. The work made by the guys who have written the LRB5 of BloodBowl is a real exemple of precision. And it is a real pleasure to read it because a lot of questions and doubts on the previous versions found an answer in the LRB5. I think it is important to have rules as simple and clear as possible, to bring and keep new players in the hobby.

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 Post subject: Warp Missile vs. Holo field
PostPosted: Tue Jan 19, 2010 4:08 am 
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Ok, how's this:

Quote: 

Warp Missile: This is a one-shot weapon and may only be mounted on a carapace location. It contains a miniature warp drive that allows the missile to bypass armour and shields, materializing multiple melta-bombs inside the target.
When fired, Warp Missiles automatically hit buildings and units with a hit location template. Smaller targets are hit on a 3+. Warp missiles will bypass Void Shields, Power Fields, Deflector Shields, and Kustom Force Fields.  Warp Missiles are also effective against units protected by Warp Displacement Fields as they follow the unit into the Warp.  Buildings, superheavies and smaller units are destroyed with no save. When the target has a hit location template, choose a location and scatter twice. If a Warp Missile is fired at a unit with a hit template that is protected by the Aura of Slaanesh it will scatter 3 times.
To represent the cataclysmic nature of the explosion, roll two dice and add them, then look up the result on the damage table, i.e. with an average roll of “7â€Â

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 Post subject: Warp Missile vs. Holo field
PostPosted: Tue Jan 19, 2010 7:43 am 
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The new description is clearer than the old one  :agree:

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 Post subject: Warp Missile vs. Holo field
PostPosted: Tue Jan 19, 2010 10:29 am 
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Good work Zap
Quote: 

Models which make their Psychic Save are unaffected.

Does that mean a Warlock titan will get its Psychic save?

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 Post subject: Warp Missile vs. Holo field
PostPosted: Wed Jan 20, 2010 1:55 am 
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Yup...it always should have.

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 Post subject: Warp Missile vs. Holo field
PostPosted: Thu Feb 04, 2010 11:37 pm 
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Warp Missiles are direct fire LOS and Holofields are not shields. It confuses the computer mind of the Warp Missile so the Eldar Titan always get to make it Holofield save and even gets an Ethereal Psychic Save because of the Warping ability of the Missile.

Quote: 

Warp Missile: This is a one-shot weapon and may only be mounted on a carapace location. It contains a miniature warp drive that allows the missile to bypass armour and shields, materializing multiple melta-bombs inside the target.
When fired, Warp Missiles automatically hit buildings and units with a hit location template. Smaller targets are hit on a 3+. Warp missiles will bypass Void Shields, Power Fields, Deflector Shields, and Kustom Force Fields.  Warp Missiles are also effective against units protected by Warp Displacement Fields as they follow the unit into the Warp.  Buildings, superheavies and smaller units are destroyed with no save. When the target has a hit location template, choose a location and scatter twice. If a Warp Missile is fired at a unit with a hit template that is protected by the Aura of Slaanesh it will scatter 3 times.
To represent the cataclysmic nature of the explosion, roll two dice and add them, then look up the result on the damage table, i.e. with an average roll of “7â€Â

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