Tactical Command
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Exodus Wars: Fractured Empire Update - February was wild!
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=139&t=24734
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Author:  GR00V3R [ Thu Feb 28, 2013 11:01 pm ]
Post subject:  Exodus Wars: Fractured Empire Update - February was wild!

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February was a wild ride for the Membraine team and our stalwart pre-order customers/QA team over the past few weeks. There have been updates to the AI that have really upped the single-player challenge, the Overwatch order was added, the new Battle Squire unit came in, and we brought in a terrific new Skirmish (balanced forces, pitched battle-style) desert map.

Well, today we're announcing an EVEN MORE in the new build 37!

Announcing Army Builder, Deployment, Revised UI and New Guild Units!
If you haven't already seen the new features that were added in build 37, you have some great additions to look forward to!

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Army Builder and Deployment added to the Skirmish mode
Build 37 saw the release of the Army Builder and Deployment interfaces. These enable you to choose the forces you bring to the battle and how you deploy them before the game begins. The strategy behind what you bring to the battle is nearly as important as how you manoeuvre them upon the field, so the Army Builder and Deployment interfaces are significant.

These interface additions brings Exodus Wars: Fractured Empire a lot closer to our vision for the game as it adds virtually unlimited replayability, especially as new units are added to the game. We can't tell you how excited we are to have finally reached this major milestone, and we hope you get a lot of enjoyment out of playing the game with your own tailored force lists.

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Major revision of the user interface
With this latest release, we began the process of revising our user interface (UI) to bring it up to a professional standard. Gone are the old standard, placeholder UI elements, in favour of a far more appropriate interface with a hot new look-and-feel.

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Introducing new Guild units: the Enforcer and Elektra heavy tanks and the Trident tank hunter
The Enforcer Urban Pacification Vehicle (or, as it is commonly known, the Enforcer heavy tank) is considerably better armoured than its smaller brother, the Achilles MBT, and carries a 200mm Gauss Cannon capable of penetrating the armour of any foe on the battlefield, albeit less effectively than its anti-armour specialist sibling, the Elektra heavy tank. Its supporting armament of smaller calibre weapons designed to automatically track and target enemy troops give it a terrifying presence in close assaults.

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A behemoth killer, the Elektra is designed to hunt in packs against enemy behemoths. The Elektra’s main gun is capable of tearing through any armour like it was paper mache, and so the Elektra is greatly feared by the Royal Empire’s nobles as, due to its low profile, it can often catch them unawares and inflict crippling damage before a behemoth’s crew can respond. While based on the same hull as the Enforcer, the Elektra has had to replace its defensive sponsons with reinforced power couplings, generators and heat sinks in order to power the devastating might of its main gun, and so it is ineffectual in close assaults.

A deadly countermeasure to enemy armour, the Trident sacrifices the versatility of the Achilles in order to mount a single large hull-mounted 90mm L202 Gauss Cannon. Its armament is ill-suited to tracking enemy infantry, but it really comes into its own against enemy vehicles. It is an excellent low-cost counter to enemy armour.

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Thanks for reading!
We hope you will vote for us on Steam Greenlight and consider pre-ordering via FracturedEmpire.net or Desura.

Thank you for your support.

Author:  Lord Aaron [ Fri Mar 01, 2013 3:15 am ]
Post subject:  Re: Exodus Wars: Fractured Empire Update - February was wild

Im liking this game more and more. JUST PLEASE GOD, even if its a update for later, add the tools needed for unit customization and modding.

Author:  GR00V3R [ Fri Mar 01, 2013 3:27 am ]
Post subject:  Re: Exodus Wars: Fractured Empire Update - February was wild

That's the plan. :)

Author:  Lord Aaron [ Fri Mar 01, 2013 3:50 am ]
Post subject:  Re: Exodus Wars: Fractured Empire Update - February was wild

sweeeeet!

Author:  netepic [ Fri Mar 01, 2013 11:11 pm ]
Post subject:  Re: Exodus Wars: Fractured Empire Update - February was wild

Finally payback on the RE, Elektra's pop Behemoths :D!

Author:  Blindhorizon [ Thu Mar 14, 2013 8:30 am ]
Post subject:  Re: Exodus Wars: Fractured Empire Update - February was wild

Just a thought groover... What if you add in a video style. For instance what if i had an amazing match up with a friend, and at the end of the game i wanted to see how he won again. There was an option that i could push play and it would play everything we did like a video, not slowed down as we took are time to make moves and issue commands but just played it all in real time. I think that would be unique and very cool.

Blind-

Author:  GR00V3R [ Thu Mar 14, 2013 9:32 am ]
Post subject:  Re: Exodus Wars: Fractured Empire Update - February was wild

Thanks for the suggestion, @Blindhorizon. :)

The ability to record and playback your games is already on the roadmap, but I like your idea of being able to play it back at high speed—that wasn't a feature. I've popped that in now, though!

Good stuff. Please keep the ideas coming! :D

Author:  netepic [ Thu Mar 14, 2013 11:33 am ]
Post subject:  Re: Exodus Wars: Fractured Empire Update - February was wild

Oooh! Seconding BlindHorizons motion!

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