Hi everyone!
So it's been some time since my last update. We're
pretty stoked here at Membraine HQ, and I thought I'd share with you why that is.
iPAD AND LINUX SUPPORT ANNOUNCEMENT VIDEOOur community members already know from an earlier update, but here it is again:
Fractured Empire, is now targeting Windows PC, Apple Mac and iPad, and Linux all on Day 1. (
When Day 1 will be is still undecided, of course, as our crowd funding campaign on Indiegogo.com still has around 20 days left to run,
but we remain quietly optimistic.)
We're ready to share the news that we'll now be shipping iPad and Linux versions of Fractured Empire alongside the PC and Mac versions with the wider gaming public, so we're doing a press release to iPad-related gaming sites. To that end, we've also put together a little vignette explaining why we're announcing iPad support.
We think you'll like it:
http://www.youtube.com/watch?v=LEe_RvEIeY0We look forward to reading your reactions.
WE'RE EXCITED!!Rock Paper Shotgun's mention of us today called out the fact that we seem to have stalled this week, seeing just $600 in contributions. While we'd of course much rather see lots of contributions each week, and the obvious math is that we need to see about $1,500 a day roll in from here on in, we're nonetheless very excited because the media response has really been pretty phenomenal, especially considering the "vibe" in the games media around crowd funding right now that we were discussing.
Getting a mention on Rock Paper Shotgun (even in the context of negativity about a Flexible Funding campaign) was HUGE for us—and they put up one of our vids! And then we got mentioned by Rock Paper Shotgun
again this weekend! That the guys at RPS are watching us is
HUGE, and (as you can probably tell) that's got us pretty pumped.
We're helped a lot by the fact the gaming community really
does want this game—that much is clear now. So, at the very least, we know there
is a market for this game, which was one of the major reasons for running this campaign.
We've just passed the $5,000 milestone with just under 20 days to go, but it seems to be the case with crowd funding campaigns that most of "the action", as such, happens in the last 10 days, so we remain hopeful.
It seems to go like this:
* You either have a big burst of enthusiasm from the crowd (probably applies only if you already have an established fan-base, which we didn’t) or you start slowly, like we have.
* Then you see a lull in contributions as non-fans join and watch/wait.
* And then you either see a surge in the last week as the watchers get into the game...or you fizzle out.
We're doing everything we can to ensure we get a surge and not a fizzle. SOME VERY POSITIVE NEWSNow let me give you some VERY positive news, which is that, whatever happens with our campaign, we’ve been shown that the market
really does want this game—so, come hell or high water,
WE ARE MAKING IT. It will just take us longer if we don’t achieve the funding levels we need. So the crowd funding campaign has become all about
when we can get it to you, not
if. I hope those words are as good to read as they were to type.
If the campaign is successful, we’ll be able to focus our efforts 100% on completing the game. If not, it just means we’ll need to continue focussing on our consulting work and casual games in order to fund EW:FE’s development—which is what we’re doing now and, as you can see, the game's coming together...it’s just been coming together vvveeerrryyy sssllloooooooooowwwllllyyy to this point (because we keep getting distracted by needing money for frivolous things like food and heat).
So that's where we are now; while things are going pretty well, we of course still have a lot of work to do to show the community that we're worthy of their support.
Hopefully, you think we're doing just that, you're reaching for your wallet to buy a perk and back us,
and you're telling your friends about us. (I am The Eternal Optimist.)
Cheers!
Mark (GR00V3R)