Tactical Command
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Should dice make an appearance in a computer game?
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=139&t=23409
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Author:  GR00V3R [ Wed Jun 06, 2012 8:31 am ]
Post subject:  Should dice make an appearance in a computer game?

This poll will run for the duration of the crowd funding campaign. Thanks for your input. :)

Author:  madd0ct0r [ Wed Jun 06, 2012 8:36 am ]
Post subject:  Re: Should dice make an appearance in a computer game?

visually i like the appeal, it's very tactile and helps recreate the baordgame feel you're after.

should definetly have an option for turning it off though. and also a simple counter for hits on bottom right of screen.

Author:  Apocolocyntosis [ Wed Jun 06, 2012 8:41 am ]
Post subject:  Re: Should dice make an appearance in a computer game?

Depends how much of a tabletop feel you are going for. If full out then it *has* to have dice, but unless it is fully tabletop sim i would personally find them cheesy and prefer a simple readout bar a al HOMM3.

Author:  CyberShadow [ Wed Jun 06, 2012 8:46 am ]
Post subject:  Re: Should dice make an appearance in a computer game?

I think that there is a danger of the appearance of dice slowing down the game and getting between the player and the game. An idea situation would be three options - off, shows the result, shows the dice bounce. If this was included, I would probably select 'shows the result' as this would not slow things down and I would only check out the dice result if I was curious about a specific roll.

Author:  Jaggedtoothgrin [ Wed Jun 06, 2012 8:59 am ]
Post subject:  Re: Should dice make an appearance in a computer game?

yeah, thats my feelings. having the option to roll dice would be cool, but it would be important to have the option not to see it if you did not want to (ditto, one assumes, for sound effects and weapon burst effects)

Author:  CaptainSenioris [ Wed Jun 06, 2012 9:00 am ]
Post subject:  Re: Should dice make an appearance in a computer game?

As long as the A.I isn't a cheating scumbag(I'm looking at you Blood Bowl!) I don't mind seeing dice results. I swear that games' difficulty settings merely changed how often the A.I player would succeed in an unbelievable series of rolls.

Author:  Matus [ Wed Jun 06, 2012 9:06 am ]
Post subject:  Should dice make an appearance in a computer game?

I was going to suggest Blood Bowl as a good example. You get to see the important blocking dice and see the results of the other rolls in a ticker without having to see every animated roll. It gets irritating fast in the iPad version of monopoly.

Author:  Evil and Chaos [ Wed Jun 06, 2012 10:08 am ]
Post subject:  Re: Should dice make an appearance in a computer game?

Quote:
It gets irritating fast in the iPad version of monopoly.

lol yeah it does.


Personally I'd suggest giving the player a choice:
- Real Time Play
- Turn Based Play

Turn based play mode would use dice in some manner.

Author:  GR00V3R [ Wed Jun 06, 2012 4:06 pm ]
Post subject:  Re: Should dice make an appearance in a computer game?

Thanks for the suggestions, everyone! We're tracking it all, so please keep the thinking and ideas coming! :D

Author:  pixelgeek [ Wed Jun 06, 2012 4:18 pm ]
Post subject:  Re: Should dice make an appearance in a computer game?

Dice have no place in a computer game. Why arbitrarily slow down the game with dice rolling?

Author:  Warmaster Nice [ Wed Jun 06, 2012 5:24 pm ]
Post subject:  Re: Should dice make an appearance in a computer game?

I think it would depend a lot on the overall vision of the game. Is it a "war simulator", where the aim is to simulate combat as realistically as possible, or is it a "wargames simulator" which attempts to replicate the feel of tabletop wargaming.

Displayig dice (even if you just display the result, and not an actual roll animation) definitely slows things down, and it would be a good idea to have the option to disable the feature. But I do think it is an interesting idea to try and capture the feel of tabletop wargaming. It is definitely worth considering to optimize the game for touch screen displays and tablet computers, as the tactility of moving units adds a whole new dimension to the experience, and suits turn based strategic games perfectly.

Author:  CyberShadow [ Wed Jun 06, 2012 8:12 pm ]
Post subject:  Re: Should dice make an appearance in a computer game?

The problem with dice rolling in this kind of game is that it is pretty meaningless. In Monopoly it's obvious. A dice rolls 8 and you move eight squares. No modifiers, no changes to the system. Here, it's more 'yay, I rolled a 5... what does that mean?'. The number that you need to a hit depends on a variety of modifiers, and unless you are going to set out the base target number and the modifiers to explain why, showing a dice roll doesn't really relate much information. The target depends on cover, firer, target, relative speeds, etc.

And, I am now curious about exactly what rules set that is being used as base for this is....

Author:  GR00V3R [ Thu Jun 07, 2012 4:02 am ]
Post subject:  Re: Should dice make an appearance in a computer game?

CyberShadow wrote:
And, I am now curious about exactly what rules set that is being used as base for this is....


It's a ruleset specifically developed for the computer game, and it's still in active development obviously, but I think it will be familiar to you in the way it feels and plays, particularly if you like games like Future War Commander or Epic:Armageddon. :)

This image may be of interest in this regard:

http://www.facebook.com/photo.php?fbid=10150861824783049&set=a.10150767707953049.407919.164569888048&type=1&theater

Author:  GR00V3R [ Thu Jun 07, 2012 4:06 am ]
Post subject:  Re: Should dice make an appearance in a computer game?

Warmaster Nice wrote:
Is it a "war simulator", where the aim is to simulate combat as realistically as possible, or is it a "wargames simulator" which attempts to replicate the feel of tabletop wargaming ... But I do think it is an interesting idea to try and capture the feel of tabletop wargaming. It is definitely worth considering to optimize the game for touch screen displays and tablet computers, as the tactility of moving units adds a whole new dimension to the experience, and suits turn based strategic games perfectly.


We are of like mind I think here, you and I. ;)

It'll definitely be at the "wargames simulator" end of the spectrum, but as we go forward we're likely to find things that just aren't as fun or as cool as we thought they'd be, so we're staying flexible in our approach and allowing ourselves to change tack where we feel we need to — we've already had to do that several times, but we think the gameplay will be stronger for the changes made.

Touch-screen UI is definitely on the agenda, but when we get to do that will depend on how our campaign goes, of course.

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