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Junk made settlement

 Post subject: Junk made settlement
PostPosted: Fri May 18, 2012 7:44 pm 
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Here is an article I posted over on my own forum but thought I would bring here too.


My steel bases have arrived at last. (inept local post office staff)
This means I can get to work on my 6mm sci-fi settlement for my FUBAR games.

This is for my own use but will also make an apperance in a participation game at my local clubs annual show.

Anyway, this is the rough layout.
We have the main entrance at the top left and their tanker for fuel and 1 of 2 small run-around trucks they use.

Near them are some crates of goods ready to sell to the merchant ship that comes every 2 months.
The building with the funny roof will be expanded and made into the social module.
Near that is a water tank where they store water that pump up from the underground resevoir.

The smaller entrance on the right has a wall/hull plate right in the front to block LOS and offer some sort of cover.

Much more to add and do but I think as a rough layout, this has potential.



I have put a single ECM trooper in there to give you an idea of scale.



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I have been thinking about the bigger social building I decided for simplicity and aesthetics to make it from several normal buildings and have them connected.
It is easier to make and seems as likely if not more so than the settlers making an entire structure from scratch.

I was considering buying some N or Z gauge railway oil tanks to use as the fuel tanks for the settlement.
But then I remembered I stock the Dark Realm Miniatures buildings and there is a roof pack in there, in which there are 2 packs of water tanks.

These are a nice good size and with the addition of a few bits of sprue they now have a valve and a wheel on each of them.
It is a bit hard to see, but when painted they will be clear.

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Anyway, I have made a few changes to the layout but think this will be my final set up for building locations.
Other things to add will be more cargo/bits in the storage area; some sort of fence to separate it from the rest of the place.

A comms antenna/dish of some sort.

Maybe a small lookout tower.

A door of some sort for the tow entrances.

Pipes, plumbing, cables, exterior lights etc.

Much to do.


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I have been debating if the 3 habs make for a big enough social area.
I drew around them and using a scale of 1mm = 1 foot (seems fair on 6mm figures) made a floor plan.

Turns out there is plenty of space, the diameter of the social hab is 45`.

Inside is a comms room, first aid room, kitchen area, 6 showers and a communal eating area with two 12` long tables.
All that fits into just 2 of the 3 habs, so bags of room.

Anyway, I have done a bit of work on the main hab and here are the results so far:


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Am trying to make it a bit more functional/realistic/likely.

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Once again I have changed the layout of the settlement.
This time to make way for the store/warehouse.

I was going to make the store from a single hab, but thought that would be too small.
So then I was thinking about making one totally from scratch but was not keen on having a structure that was not made from an escape pod.
Sooo then I had an idea, slice the ends off 2 habs and stick them together.
With a roller shutter door in the centre and like the social hab a lot of blast shutters, this also has a roller door in the roof to allow acces from above.
It also has a slight canopy over the entrance.

I am quite pleased with this, it looks a lot more chunky and rugged than the others, which is good as it houses their valuables.

Pictures here:


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The first building is finished and painted.

Here is the store, where they keep their 'crops' and tools and food and well you know, store stuff.
Like all the habitation modules it is made from one or more escape pods from the crashed ship.
As such and given the wet climate of Kometenmelodie things tend to get dirty and rust a bit.

There is rust, dirt, grime and a bit of greeny moss to be found on the building.
It is in quite a sorry looking state, but then pretty is not a luxury these settlers can afford.

I am surprised they bothered with the hazard stripes between you and me.



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Next, some of the smaller habs.

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I have done a few more habs and pretty much finished the main social block.

The 3 habs are pretty typical being grimy and dirty, with the noticeable exception of the one with the painting of the flower on the wall.
This is the hab that houses 1 of the 2 children the settlement has.

The habs are covered in grime, grease, dirt and rust.

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The social hab has a large circular heat exchanger which provides the hot water for the settlement.
As a result you can see around the joins a lot of green algae and rust.
The shutters here are especially rusty due to the constant stream of small leaks from the heat exchanger.

I have painted some hazard stripes around the door frame at the top so that people are less likely to bang their heads.
I am not sure what else needs doing to it.

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Oooh I have just thought, it could do with some lights on it.
I am going to make external lighting for the settlement but thinking about it, the social hab could do with some of its own mounted externally.


Anyhow, I am working on the rest of the habs and the water tanks and pipes next.

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Right.
I am forever changing the layout of the settlement.
However, I think I have decided on a final layout, it has been like this for a while:


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I can't think of anything major that is missing.

I will be adding lights to the settlement and gates and so on, but I think that all the immediate needs are met.


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Woohooo, I have finished the last of the habitation modules.

I have added a dash of colour to a few of them, doors, lights, the odd exterior marking.

Finally feel like I am getting somewhere.
Next will be the perimeter wall.


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Perimeter walls are done (pretty much).

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Next will be the reverse side of the walls and the ground itself.


There is so much I want to do to this model but with it being used in a show there is not enough time.
So I had a thought.

I will leave it as it is (when done) for a few games and as my FUBARverse story grows and time passes I will have the residents add things to it.
So when the ECM first arrive it will look like it is, then when they next visit the residents will have added some structures, the next time more stuff and so on.

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Stage one is almost complete.
The insides are done, the walls are done, the outside is done.
Just a few bits to touch up and then the vehicles and stage one is complete.



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Stage two will be the settlement after a few scenarios.
After it is used in a few games the inhabitants will add structures and so on to the complex.
As my story/campaign grows so will the model.

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Here is the last structure for the FUBAR compound.
The comms tower is based around the one you get with the "C6655 Round Tower Top with Comm Tower" from Old Crow.

http://www.oldcrowmodels.co.uk/6urbbuild.htm

The brass bit is the Old Crow bit and the rest is bits of this that and the other.

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I based this separately as it will be a lot easier to transport and it gives me the option to use it with other terrain pieces.

I am just finishing some of the civilians that live there, the vehicles are alos all finished so all being well I can do some properly finished shots over the next 48 hours.

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Hoorah!
The settlement is done, well stage one is done at least.
Here it is.

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There are few of its inhabitants milling around.

This chap carrying a drum of copper cables

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This chap with a broom

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These two carrying a heavy looking bag, must be important

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This fella looks like he is just out for a stroll, do some work!!

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Just need to use it in a game now.

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Well I made my 6mm FUBAR settlement and called it Anvil Gate.
I have played one game with it which involved lots of military types converging on this civilian settlement and causing havoc.

AAR of that game here:

http://6mmfubar.blogspot.com/2011/10/chapter-two.html



Since then the civilians there have upgraded their home.
They have added two reinforced doors in the form of trucks with armoured plates welded on them.
They have purchased some body armour and assault rifles.

AND they have even made a sign!


These are the trucks; the basic models are from Brigade Models.
The doors and supports and bits and bobs are scratch built from bits of tat in true Anvil Gate fashion.

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Oh, I have painted some more civilians too.

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And here is the after:


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Anvil Gate, the settlement that grows between games!


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 Post subject: Re: Junk made settlement
PostPosted: Fri May 18, 2012 7:54 pm 
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Fantastic!

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 Post subject: Re: Junk made settlement
PostPosted: Fri May 18, 2012 8:37 pm 
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Great use of found materials, fun sculpts, and nice paint jobs. Looks good close up and at gaming distance. Really first rate and imaginative.


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 Post subject: Re: Junk made settlement
PostPosted: Sat May 19, 2012 4:03 am 
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Wow. Great work!


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 Post subject: Re: Junk made settlement
PostPosted: Sat May 19, 2012 6:41 am 
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Mate,

That is simply awesome, great work, looking forward to you next project.

Cheers
Aaron


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 Post subject: Re: Junk made settlement
PostPosted: Sat May 19, 2012 7:39 am 
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really excellent work. the only thing i'd be concerned about is fitting unit bases in during a game - this is almost like miniture inquisitor in it's level of detail!

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 Post subject: Re: Junk made settlement
PostPosted: Sat May 19, 2012 8:31 am 
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Cheers.
It is the little things that really make 6mm mega ace I reckon!

I play with single based figures so they will (and indeed did) fit all ok!

http://6mmfubar.blogspot.co.uk/2011/10/chapter-two.html


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 Post subject: Junk made settlement
PostPosted: Sat May 19, 2012 8:45 am 
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I was amazed by this. Each part of the model started really looking like the materials they were made of and I could not see how you could disguise them. By the end I was so impressed, they really look like a group of prefab buildings and I love the wall! Well done!


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 Post subject: Re: Junk made settlement
PostPosted: Sat May 19, 2012 8:54 am 
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Thanks.
I never actually mentioned it here but:

The settlement is not what the people planned.
Their ship broke up in the atmosphere and it crash landed.
The habs are actually modified escape pods and the walls are sections of the hull plating.
The blast shutters are floor panels from the ships corridors and so on.

Their planned settlement would have been about 6 times larger but with losses of kit and people this was all they could manage.

That is why it looks a bit ramshackle.


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 Post subject: Re: Junk made settlement
PostPosted: Sat May 19, 2012 10:37 am 
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Wow! Love it ! I'd seen it in a small pic on you webstore but great to see it in such detail. I'd been collecting a few of those bottle tops thinking i might use them as some kind of industrial generator or valve thingy - the hab-units is inspired! As is the insides of the keyboard used as doors.

I am always amazed when people have stunning armies but are happy to play on tables of unpainted card boxes and cotton wool trees! Then again i working in architecture so perhaps i'm biased/mad :-) Hope you don't mind me taking some inspiration some time...


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 Post subject: Re: Junk made settlement
PostPosted: Sat May 19, 2012 10:42 am 
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ps - i thought it was only me that "justified" their minis with a whole back story. Love it ! :-)


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 Post subject: Re: Junk made settlement
PostPosted: Sat May 19, 2012 11:05 am 
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Superb work - Many thanks for the step by step guide. The best part for me is that it looks like something 'terrain mortals' could achieve (as opposed to the demi-gods of terrain making - some people clearly used to play too much Populous !).

Cheers,

Phil


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 Post subject: Re: Junk made settlement
PostPosted: Sat May 19, 2012 4:01 pm 
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Looks great to me !!!!! ;D

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 Post subject: Re: Junk made settlement
PostPosted: Sat May 19, 2012 4:27 pm 
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Holy crap I want to go throw my old laptop down the front stairs and go at it with a bat now! :)

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 Post subject: Re: Junk made settlement
PostPosted: Sat May 19, 2012 9:46 pm 
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I have a laptop that needs dismembering. And now I have something to do with much of it!

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