For those of you that don't following the strike legion yahoo group, I committed to writing a unit designer for strike legion and this will be the thread to track its progress, though mostly I think it'll be me asking rules questions
Dev status, day 1, about 650 lines of code (not counting the interface):
Construction parts from Skunk Works:
' Part 1 - FINISHED!
' Part 2 - FINISHED!
' Part 3 - FINISHED!
' Part 4 - FINISHED!
' Part 5 - In Progress, should be done tonight
' Part 6 - Starting tonight, should be done tomorrow
' Part 7
' Part 8
' Part 9
' Part 10
' Part 11 - Some progress
' Part 12 - Some progress
' Part 13 - Some progress
' Part 14 - Unneccessary (Drones)
' Part 15 - Some progress
' Part 16
' Part 17 - Skipping (Ortillery)
' Part 18 - Some progress
' Part 19 - Personnel. Will not be part of the vehicle designer but an additional function
' Part 20 - Personnel. Will not be part of the vehicle designer but an additional function
' Part 21 - Personnel. Will not be part of the vehicle designer but an additional function
' Part 22 - Personnel. Will not be part of the vehicle designer but an additional function
' Part 23
' Part 24 - Skipping (Minefields)
' Part 25 - Skipping (Fieldworks)
After I still need to do things like loading/saving/printing and cleaning up the interface, but that is easy. Right now it is a .NET 4.0 EXE, but when closer to completion I may try to port it to asp.net... maybe.
Questions that popped up while coding:
' Can bulkheads be used with organic or hybrid hulls?
' TL1 Archiac defense increases are 10% BHV each, as are Hybrid and Organic, but mechanical vehicles are 50 points each?
' Open topped vehicles only turreted and non turreted? Or also walker/air/stovl/etc?
' What TL is advanced sharmor?
' Must side armor on ALL vehicles be identical?
' Do all displacement moves ignore armor and signature for movement purposes, or just primary?
I'll update this thread as I progress...