Some feedback following a game at the Skorcha event on Sunday:
I found the spotter rule quite confusing and inelegant. As written, I couldn't work out what it is supposed to let you do:
Squats 1.5 wrote:
Squat War Engines that perform advance, double, or marshal actions may fire their indirect weapons upon an enemy formation that is within range of a weapon with the spotter ability that has a line of fire (see EA 1.9.2) to the formation. Normal modifiers for these actions still apply as well as range considerations.
Presumably "indirect weapon" means a weapon with the Indirect Fire ability... And then for the Colossus:
Quote:
The Doomsday may fire indirectly with a spotter.
So the Spotter special rule is somehow related to the Indirect Fire rule, but not worded in the same style so is not clear about whether it is about LOF or also range and/or +1 to hit. The rule doesn't even explicitly mention LoF, it just says "you can shoot at them". It reads to me like the rule is about removing the "sustain" restriction of Indirect Fire rather than about the LOF element of Indirect Fire. And then it gets more complicated with the Doomsday cannon, which is an exception to the special rule because that weapon isn't an "indirect weapon" in the first place.
The end result is that there are huge variations in ranges that I needed to constantly be aware of: the different ranges of the spotter formations, the normal and doubled ranges of Indirect Fire weapons, and the Doomsday non-indirect weapon. The latter two have different conditions on the same model. Plus, both can fire without LoF on an advance, but the Doomsday can't be fired in this way on a sustain. That is just plain weird. Coupled with the Support Craft rule, the whole thing was very confusing for me and I was never sure what I could or could not be shot with. I am not sure if we even played it correctly in the end, allowing the range to be doubled on an advance/double order - should all ranges be doubled, all ranges except for the Doomsday, etc etc?
I think the structure of this rule needs to be looked at, and preferably also its function to reduce its complexity. It was most glaring because I was playing Tau, who have a similar rule (Markerlights) which is much simpler (and IMO even that is a little complicated to explain) and despite being "high tech" has a shorter range than Spotters. That it is such a huge bonus (on a double, really??) is strange considering that the Indirect Fire rule is actually designed as a representation of spotters anyway - what makes Squat spotters so much better?
Personally I would just remove the Spotter rule as it is covered in Indirect Fire, but I guess this isn't going to fly with you guys

So I would propose that the rule be changed to a unit special rule with a standard 30cm range. I also think it needs to be reworded, probably with the addition of a Guided Fire rule that is described like Indirect Fire but with different actions. Something like:
"Enemy units within 30cm and line of sight of a unit with the Spotter ability are considered to be "spotted". Weapons with the Guided Fire ability may fire on spotted units during a sustain, advance, double or marshal action without requiring a line of fire from the weapon itself as would normally be the case. Note that the weapon uses the range listed on its datasheet and modifiers for taking sustain or double actions are unaffected. Weapons that also have the Indirect Fire ability may not use both abilities at the same time.
The Spotter ability may not be used by units that have marched this turn or by broken units."
IMO this would make things much simpler: there is only one spotter range to remember, there is no doubling of ranges, and it is separated out from the Indirect Fire rule which will remove the ambiguity regarding ranges and is more appropriate considering not all guided fire weapons also have indirect fire. It also means the Doomsday can use spotters on a sustain.
I still think it is confusing to have both weapon types on the same model and ideally they should be unified: either remove the ability from the Doomsday (which would make things even simpler still), remove Indirect Fire from the plasma missiles, or give the Doomsday indirect fire with a reduced range. I understand why the Doomsday lacks indirect fire; I'm not sure of the fluff but it seems odd that a cannon can fire without LoF in the first place, but presumably it is there for a reason.