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Tunnelers - moving or staying? http://www.tacticalwargames.net/taccmd/viewtopic.php?f=134&t=23252 |
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Author: | Moscovian [ Tue May 15, 2012 6:40 pm ] |
Post subject: | Tunnelers - moving or staying? |
I was rummaging through old emails as I oft do when putting together a list and found some of Curis' old comments. While I was dismissive of them at the time, I do want to throw a question out to the general population... Do you like the current way that we've set up the tunnelers as one-shot wonders where they come up and stay put? Or do you prefer that the tunneling units be allowed to move about with the surfacing formation? Right now we have Moles and Termites as disposable, combined with a 0cm move. This means they surface and remain there, but if the existing formation wants to break away, they can leave the tunnelers behind with no BM penalty. The Hellbore is a WE and kept as a separate formation. + It is very simple + It is realistic that a tunneler would have little surface movement. - It provides a boon to tunneling formations that remain with the tunnelers, since they now have lots of disposables. - Models don't stay on the board. An option is to give tunnelers a 15cm move, remove disposable, and let them roam. + Also simple + Easier to balance - Totally weird looking (tunnelers rolling around on the surface) - Increases mobility of a larger tunneling formation since they now have AVs traveling with them. Pricing is another problem. If we were to change the tunnelers, what would you price these units as? Consider these stats: Termite: Armor 5+, FF 6+, CC 6+, transport 2 Mole: Armor 4+, FF 5+, CC 5+ Hellbore: Armor 4+ RA, FF 4+, CC 4+ |
Author: | Dave [ Tue May 15, 2012 7:14 pm ] |
Post subject: | Re: Tunnelers - moving or staying? |
They could move in SM/TL, hence I'd like to let them move in EA. And they do have tiny conveyer tracks on their sides to move them along... so you're totally weird looking. |
Author: | madd0ct0r [ Wed May 16, 2012 2:48 am ] |
Post subject: | Re: Tunnelers - moving or staying? |
this could be a defining difference between the thurgrim and the devertagal confed lists. |
Author: | Moscovian [ Wed May 16, 2012 1:37 pm ] |
Post subject: | Re: Tunnelers - moving or staying? |
@ Maddoctor, how could we justify having the units acting differently? Fluffwise... I am curious how we could actually reconcile that. |
Author: | Simulated Knave [ Wed May 16, 2012 3:08 pm ] |
Post subject: | Re: Tunnelers - moving or staying? |
Different drill bits. |
Author: | Ginger [ Wed May 16, 2012 3:59 pm ] |
Post subject: | Re: Tunnelers - moving or staying? |
I don't have Squats so am ambivolent either way. Some brief thoughts;
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Author: | madd0ct0r [ Wed May 16, 2012 6:35 pm ] |
Post subject: | Re: Tunnelers - moving or staying? |
Moscovian wrote: @ Maddoctor, how could we justify having the units acting differently? Fluffwise... I am curious how we could actually reconcile that. um completely different units and models. I'll go back to my corner now. |
Author: | Moscovian [ Wed May 16, 2012 7:03 pm ] |
Post subject: | Re: Tunnelers - moving or staying? |
madd0ct0r wrote: Moscovian wrote: @ Maddoctor, how could we justify having the units acting differently? Fluffwise... I am curious how we could actually reconcile that. um completely different units and models. I'll go back to my corner now. Hehehe. No, I mean it isn't a terrible idea. It was rattling around in my brainpan as well, but I was wondering if you had some deeper thought into the matter. Personally I think the lists COULD have different types of tunnelers. The question really is SHOULD we, and how would we make something like that work? |
Author: | madd0ct0r [ Wed May 16, 2012 7:14 pm ] |
Post subject: | Re: Tunnelers - moving or staying? |
should? probably not - it seems unfair to make people paint similar models twice. |
Author: | settra [ Sat May 19, 2012 11:59 pm ] |
Post subject: | Re: Tunnelers - moving or staying? |
I like the "one-shot use" rule for simplicity's sake. If they would move during the game, why not underground (again)? Perhaps mimicking the flyers air assault rules?! |
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