@Borka: no, the Relentless rule is based on a 2+ Ini rating, not 1+. I'm a big one for the "feel" of an army or unit, and making WE 1+ just "feels" odd. But hey, that's why we're playtesting, right ?

I think that the current stubborn rules is fine (I mean, I think it's good, easy, and fluffy). I haven't found it difficult in the least in practice; it's not complicated, easy to remember, easy to execute. Personally, I think we should leave that one alone.
Another edit for the LA:
LIVING ANCESTOR 1 Living Ancestor Character 50 point unit upgrade to a Warrior Brotherhood
Character 15cm n/a 5+ 5+
Bolt Pistol 15cm small arms
Power Axe Base Contact assault weapon macro-weapon extra attacks (+1)
Notes: Leader, Inspiring, Ancient Wisdom, Invulnerable Save
Special Rule: Ancient Wisdom
Any Squat formation that includes a Living Ancestor may ignore the -1 Action test penalty when they try to retain the initiative. In addition, including a Living Ancestor allows a player to reroll a failed Initiative test (of any type) once per turn.
DOMINATION: During this units activation, instead of a normal activation, you may place up to D3 blast markers on the nearest enemy formations within 30cm. Enemy formations cannot have more then 1 blast marker placed on them in this manner.
I'm gonna try this one out, just to see how it goes!
