stompzilla wrote:
Honestly? I don't like it. It's a fiddly rule that hasn't been properly thought through and has huge in-game implications. It can be abused in a lot of ways: Sitting on objectives - even if you break you can prevent the enemy from getting within 15 cm of it, if you only have to be 5cm away. Limiting enemy movement across the battlefield and preventing them access to objectives or other positions of value with your broken unit.
I think that's actually the point. The squats are hard to shift. Even if you win an assault, they might not leave. Staying more or less in place is not a problem in terms of feeling abused by special rules, imho. I also think that's why Tunnelers with this rule would not be a problem.
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Don't forget that the squat list also has some pretty nippy units in Gyrocopters and Bikes.
This, OTOH, is a good point.
Using fast units to rush off and pressure a completely separate formation or area is gamey. This is where I see potential abuse and/or loss of flavor.
Likewise, even an infantry formation that broke and then failed to rally would end up with quite a bit of movement.
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So... since the issue is broken units moving to impose, what if we made it like the Fearless rule, with the choice to forego withdrawals altogether? The only choices are stay in place or normal withdrawal. That gives Squats the "we ain't leavin'" ability, without all the funky impedance effects.
It would primarily be used in assaults, obviously. However, it could be used in the case of breaking by fire if opponents were within 15cm, or in the end phase in the case of a failed rally with enemies in range.