Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 62 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Squats: Stubborn discussion (again)

 Post subject: Re: Squats: Stubborn discussion (again)
PostPosted: Tue Mar 20, 2012 3:36 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
If it's +1 to rally rather than ignore nearby enemies when rallying, I'm all for it.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Squats: Stubborn discussion (again)
PostPosted: Tue Mar 20, 2012 4:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 08, 2007 7:30 am
Posts: 1486
Location: Örebro, Sweden
Moscovian wrote:
I like this. The more I think about it the more it appeals to me. In fact, I'll probably try it out on the next game with Squats at a 15cm move. My only thought on it right now is I'd like to see Squats get a (-1) to march activations in conjunction with this idea from Curis. It was a suggestion from before that didn't seem to have much oompf.

Stubbornness is one of those qualities that is both bad and good, depending on its timing. Most special rules have centered around stubbornness being a benefit, but what if it weren't? What if it was a good/bad combo? This intrigues me and IMO feels very Squat-like. It potentially means repricing and redoing stats for the Squats, but I am not so married to the list that we can't do that.

What does everyone else think about Curis' idea?


I like this as well! The both good and bad combo has a lot of merit and gives a lot of flavor that a pure beneficial rule don't. I can't see it working in conjunction with 10 cm move though. I'm all for it, if we combined it with 15 cm move and +1 to rally.
Is the -1 to march orders needed though? I'm not against I just wonder if it's necessary, we shouldn't overcomplicate the rule.

A potential problem I can see is scouts zoc.

cheers


Top
 Profile Send private message  
 
 Post subject: Re: Squats: Stubborn discussion (again)
PostPosted: Tue Mar 20, 2012 4:22 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11147
Location: Canton, CT, USA
I like Curis' idea as well, especially if combined with +1 to rally. However, I agree with Dave's concern about being within assault range. Also, I'd still like to see some sort of save for hackdowns.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: Re: Squats: Stubborn discussion (again)
PostPosted: Tue Mar 20, 2012 4:23 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
To clarify, this rule would mean moving all infantry movement to 15cm. I agree it couldn't work any other way. Regarding the march, I put it out there only because it seems to fit loosely with the ideas of Squats not wanting to run, but it isn't necessarily a hinge pin.

Scout ZOC is question of mine as well. My first instinct is to have scouts with their 10cm ZOC cause hackdowns. In other words, the hackdown range becomes the ZOC of the opponent's units.

EDIT: Dwarf Supreme, do you think we would even need those hack down saves given a 15cm move and a 5cm hack down range? I can't imagine many circumstances where it could even apply.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Re: Squats: Stubborn discussion (again)
PostPosted: Tue Mar 20, 2012 5:46 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 13, 2008 4:16 pm
Posts: 364
Location: Manchester, England
I'd end the withdrawal not within 5cm, regardless of whether you're fighting Scouts. Takes the precedent from the current Fearless withdrawal - only 5cm so you can't end in base contact, rather than the idea you have to leave the ZoC.


Top
 Profile Send private message  
 
 Post subject: Re: Squats: Stubborn discussion (again)
PostPosted: Tue Mar 20, 2012 5:50 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
What's lost by saying not within a zoc instead of not within 5cm?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Squats: Stubborn discussion (again)
PostPosted: Tue Mar 20, 2012 6:07 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
Evil and Chaos wrote:
What's lost by saying not within a zoc instead of not within 5cm?

What about interaction with scout rule?


Top
 Profile Send private message  
 
 Post subject: Re: Squats: Stubborn discussion (again)
PostPosted: Tue Mar 20, 2012 6:16 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 08, 2007 7:30 am
Posts: 1486
Location: Örebro, Sweden
Evil and Chaos wrote:
What's lost by saying not within a zoc instead of not within 5cm?


Because scouts would hack down squat infantry more easily than other troops. That seems like an odd boost to scouts to me.


Top
 Profile Send private message  
 
 Post subject: Re: Squats: Stubborn discussion (again)
PostPosted: Tue Mar 20, 2012 6:27 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
Borka wrote:
Evil and Chaos wrote:
What's lost by saying not within a zoc instead of not within 5cm?


Because scouts would hack down squat infantry more easily than other troops. That seems like an odd boost to scouts to me.


Not really. I think of the French Indian War and how British soldiers were slaughtered ruthlessly by Indian scouts while trying to retreat from the French. The British (and their colonial counterparts) were so regimented that even in their retreats it cost them their very lives. The Indians ran through their ranks, cutting trophies off their uniforms (or bodies) as they went. I could easily see scouts being more effective against a 'stubborn' formation.

I'm not saying it has to be that way, only that it does make sense to work it off ZOC. Besides, I don't know how often a hackdown kill is going to take place at all against Squats. The Squats have to be extremely close for them to get killed in this way, even by scouts.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Re: Squats: Stubborn discussion (again)
PostPosted: Tue Mar 20, 2012 9:36 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Sep 03, 2008 8:37 am
Posts: 568
Location: Manchester UK
Honestly? I don't like it. It's a fiddly rule that hasn't been properly thought through and has huge in-game implications. It can be abused in a lot of ways: Sitting on objectives - even if you break you can prevent the enemy from getting within 15 cm of it, if you only have to be 5cm away. Limiting enemy movement across the battlefield and preventing them access to objectives or other positions of value with your broken unit. Anyone who's ever played against Matt Arnold in a tournament will quickly realise how abusable this could potentially be - the man's a master of making use of broken units to screw over the opponent and that's when you have to be outside of 15 cm of the enemy. These are just 2 that flow off the top of my head. Don't forget that the squat list also has some pretty nippy units in Gyrocopters and Bikes. Tunnellers are also a unit that could really cause problems with this rule.

Stubborn IMO is a rule that should just add some flavour and a minor power boost to Squats, and in general, special rules should be kept relatively simple. It shouldn't be a major part of the squats list/tactics - which if statted correctly shouldn't really need any special rules beyond tunnelers (Which is no more special than planetfall). A few little ones are nice though to give flavour - Wisdom of the ancients and stubborn being the only ones that I feel are justified.

The more special rules a list has the harder it becomes to balance and the easier it is to miss potentially broken and overpowered permutations. This also applies to the comp[lexity of special rules. I'd always veer on the side of conservatism when designing special rules for just these reasons.

At the risk of sounding like a broken record, ignore the -1 penalty for rallying within 30 cm of the enemy is to my mind, the simplest way of representing stubborness in the face of the enemy and adding a bit of flavour to the army and is simple to implement and remember with relatively little abusability (Given that the army has VERY few 1+ activations). It basically means that they always rally at a 4+ no-matter where the enemy is in relation to themselves. A nice little power-boost, represents what it's trying to represent without upsetting the apple cart too much and has the bonus of being simple and easy to remember.

If needs be, a universal +1 to rally can be tested too but I'd be conservative to begin with and test the ignore the 30cm penalty.


Top
 Profile Send private message  
 
 Post subject: Re: Squats: Stubborn discussion (again)
PostPosted: Wed Mar 21, 2012 1:57 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11147
Location: Canton, CT, USA
Moscovian wrote:
EDIT: Dwarf Supreme, do you think we would even need those hack down saves given a 15cm move and a 5cm hack down range? I can't imagine many circumstances where it could even apply.


Good point. I hadn't thought through the full ramifications of a 5cm hackdown range.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: Re: Squats: Stubborn discussion (again)
PostPosted: Wed Mar 21, 2012 3:15 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
stompzilla wrote:
Honestly? I don't like it. It's a fiddly rule that hasn't been properly thought through and has huge in-game implications. It can be abused in a lot of ways: Sitting on objectives - even if you break you can prevent the enemy from getting within 15 cm of it, if you only have to be 5cm away. Limiting enemy movement across the battlefield and preventing them access to objectives or other positions of value with your broken unit.

I think that's actually the point. The squats are hard to shift. Even if you win an assault, they might not leave. Staying more or less in place is not a problem in terms of feeling abused by special rules, imho. I also think that's why Tunnelers with this rule would not be a problem.

Quote:
Don't forget that the squat list also has some pretty nippy units in Gyrocopters and Bikes.

This, OTOH, is a good point.

Using fast units to rush off and pressure a completely separate formation or area is gamey. This is where I see potential abuse and/or loss of flavor.

Likewise, even an infantry formation that broke and then failed to rally would end up with quite a bit of movement.

===

So... since the issue is broken units moving to impose, what if we made it like the Fearless rule, with the choice to forego withdrawals altogether? The only choices are stay in place or normal withdrawal. That gives Squats the "we ain't leavin'" ability, without all the funky impedance effects.

It would primarily be used in assaults, obviously. However, it could be used in the case of breaking by fire if opponents were within 15cm, or in the end phase in the case of a failed rally with enemies in range.


Top
 Profile Send private message  
 
 Post subject: Re: Squats: Stubborn discussion (again)
PostPosted: Wed Mar 21, 2012 3:22 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 13, 2008 4:16 pm
Posts: 364
Location: Manchester, England
You could limit Stubborn to the Infantry formations (Warriors, Berserkers, Grand Batteries...)?


Top
 Profile Send private message  
 
 Post subject: Re: Squats: Stubborn discussion (again)
PostPosted: Wed Mar 21, 2012 3:58 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
I really think that all these different options with hackdown ranges and the like are just going to be super fiddly and hard to explain to an opponent.

In my mind, worthwhile options (and combinations of) would be:

1) halve hackdown hits and/ or require 2 BMs for a broken kill (a la SM)
2) a boost to rallying (ignore -1 within 30cm or universal +1 to rallying)
3) someway of reducing BM accumulation or increasing BM shedding (as BMs are the main "macro" way of representing morale in EA), although we should be leery of fm-wide Leader abilities, especially as that got panned with Eldar.

And for the little stunties not liking to run fast, a simple -1 to March actions is easy to test.

All of the above has some kind of precedent in other lists, with all of the associated play test experience that goes with using them (see objections to "ignore -1 from enemy within 30cm" for a good example). Not only does that mean that the rules and list will be easier to balance, it'll also be considerably easier to explain - "yeah, Squats are tough barstewards, so they halve hackdowns like Marines" "oh right, makes sense". One of the things that struck me when playing against the old Squat lists was the no. of times I had a "WTF moment" as some weird left field rule was explained to me, a couple of which I still don't understand (termites becoming ruins and granting cover saves was a "favourite").


Top
 Profile Send private message  
 
 Post subject: Re: Squats: Stubborn discussion (again)
PostPosted: Wed Mar 21, 2012 4:16 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
mattthemuppet wrote:
I really think that all these different options with hackdown ranges and the like are just going to be super fiddly and hard to explain to an opponent.

I don't think "may choose not to Withdraw when broken" would be fiddly or hard to explain.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 62 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net