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| Henas secret project http://www.tacticalwargames.net/taccmd/viewtopic.php?f=132&t=20972 | Page 1 of 1 | 
| Author: | carlos [ Sun Jul 03, 2011 10:38 am ] | 
| Post subject: | Re: Henas secret project | 
| There's a lot of comp for this out there already - Future War Commander, Dirtside and others. What's your USP? | |
| Author: | Nik [ Sun Jul 03, 2011 11:04 am ] | 
| Post subject: | Re: Henas secret project | 
| IMHO the most important thing you need is an interesting background / story. Rules without a good background are ... well, only rules. We currently already have a lot of different systems, reaching from steampunk to sci-fi and WWII. I think one of the most important things GW has done was creating a rich background (over the years), especially for WH40k. So in order to get people interested you do not only need good minis and rules but also a interesting / fresh background. I'm sure there would be a market - however, keep in mind you also would have to do some kind of advertising unless you only want to address the guys here at the forums. That said: I would be interested to look at your rules ... | |
| Author: | Apocolocyntosis [ Sun Jul 03, 2011 11:29 am ] | 
| Post subject: | Re: Henas secret project | 
| Nik wrote: So in order to get people interested you do not only need good minis and rules but also a interesting / fresh background. Total opposite for me, I am more interested in generic rule systems that I can use to play with miniatures from a range of other backgrounds with balanced lists. Don't know how well FWC manages this, but it costs £20 and is not 'available' online, so ill never know   | |
| Author: | carlos [ Sun Jul 03, 2011 3:55 pm ] | 
| Post subject: | Re: Henas secret project | 
| FWC is pants though, but it is universal and has a community around it. I'd definitely would like a generic system I could use whatever mini I wanted (within reason!) for it. | |
| Author: | lord-bruno [ Sun Jul 03, 2011 3:59 pm ] | 
| Post subject: | Re: Henas secret project | 
| Quote: Total opposite for me, I am more interested in generic rule systems that I can use to play with miniatures from a range of other backgrounds with balanced lists. Same for me. My gaming group is looking for another set of rules (we already play Epic 4ed) and another 6 mm wargaming "engine", which allows playing sci-fi or even 6mm WWII (we have Dystopian Wars on the list). I find FWC, CWC and the like a very good engine for Ancients and Medieval (WMA), but utterly out of place for modern warfare. | |
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