The list I checked recently was a 1.0 It's early days list that Mard has been putting forward. It has a lot of things removed either by accident or referred to, but no stats given. The list 2.1 seems to have dropped any thing that may give the sisters any form except for the one shot Luna Class Cruiser that is hit and miss. And sisters had allied titans, just as Imperial guard and space marines do. They should still be there. Perhaps they can be included in the next list version.
I still like my idea for having the shield of faith automatically inluded, and the acts of faith rolled and the option for fearless, a free pass on the morale test or a bonus to close combat.
I also think my ministorum defence list is now both balanced, and flexable enough tobe a mid tier tournament list.
I checked the Army forge list buider that I used to create my tournament list, and it is still there found in the NetEA Lists that included the reaver titan. There is no list under the AU lists for sisters. The UK lists has an adeptus sororitus army list but this is really weak.
Either way, the Faithful is hit and miss, and sisters do not get their automatic invul save. Sisters have to advance towards the enemy in force to avoid being cut down in dribs and drabs. Their transports are targeted to make them walk, or slow down to keep up with the units now on foot. You then have to weather the enemy fire, and this is usually longer ranged, normally indirect, or disrupt, and then the sisters break. Enemy move closer and then shoot he broken formations, use aircraft, or shoot at them with weapons just to cause BM. It is what I would do. The sisters get shot piece meal, and if the enemy is fast like Eldar/Tau/Dark Eldar, they run away really fast, out of range.
2 years ago The legal version had a Reaver (sactum class) titan, the NetEA list still does on Army Forge. It Had a Melta cannon, a Gatling Blaster and an Apocalypse Missile Launcher. The list did not fair well. because of low activation, Faith tests became harder to do, and the enemy kept picking on broken formations with artillery. I faced off against 2 AMTL armies, a Marine Drop list that was supported by Whirlwinds, and ranged AT units and Landspeeders. A Knights list that kept making their shield saves, rallys, and RA saves, had the range on my forces, and even speed. They targeted my rhinos and Repressors, and used their limited artillery on my exorcists and kept them broken or supressed. I also faced an imperial guard Steel legion army with lots of tanks and artillery, and aircraft. and AA. You can guess how well that went. I felt sisters were low quality, and could not perform well, even against a mid tier army like Knights.
The only time the sisters worked well for me was in minigeddons where enemy could not afford lots of artillery, could not have aircraft, spaceships, drop pods, and were also limited to choosing mechanised formations or foot plod troops, and could not get a lot of support formations. Sisters held their own, as I could close in fairly fast, and did not loose my transport until I had engaged the enemy, but they also lost transports by that stage. Fights were fairer. I still lost some, had ties, and wins, but they did not seem to be more one sided.
I love sisters, always have. That is why I have a 5000+ point 40K army (using 5th ed codex), and with my arbites an 15000 point ministorum defence conclave army.
I will still use sisters, but for friendly games, not tournament lists. For that I have Orks, Feral Orks, Necrons, Vraaksian Renegades, Red Corairs, Iyanden, Sian-Hann, Emperors Children, Squats, and in the future will be Tau.
_________________ 6mm wargaming is just like 25mm wargaming with more units fitting on the same size table. Thus bigger games to get lost in and avoid the hassles of everyday living, and offerings for the dice gods.
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