frogbear wrote:
In my eyes, Grey Knights are Marines with some something extra - that control of the mind and it's defenses that help combat the raw elements of the chaos forces.
So instead of going down the Fearless route why not something different?
My Proposal: Grey Knights all have ATSKNF and a rule of 'Auto Rally' to replace Fearless.
IMO this represents Grey Knights more and brings back the ability to lose units due to enough BM when broken (although you have to get to the quick becuase, you guessed it, they 'auto rally').
They will also they have to move outside of the 15cm when broken - which brings back strategy to this part of the assault resolution.
Heh... more unique special rules? I'll give it some thought, but I've not had any issues with Fearless. Then again, I've chiefly been running a combined-arms list.
Moscovian wrote:
Actually, I think an Inquisitor might rightly drop the SR for a pure Space Marine army of any type.
I agree... it was always only a SR boost for
pure Grey Knight forces, as that's essentially a SM army.
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The glavian pilot idea I thought was clever but I see why you are getting rid of it. 'Tis a shame though (<---using my 1xTis per year allotment).
Yeah. I personally was pretty happy with it - there's no reason characters shouldn't be added to aircraft and it did what I wanted without any kind of special rules. But the main thing was that I just took it every time and couldn't quite bring myself to take a gun-cutter without one, so might as well just make a note in the army list as an explanation for a fighter-bomber WE...
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LordI, you and I have spoken in person about this but I'll post it here: I like the idea of each list having a different focus. While the Ordo Malleus / Gray Knights COULD potentially drop, the list should focus on other aspects. Let the Ordo Xenos have their drop focus.
I think this is a very good idea.
So, just spitballing, Ordo Xenos could be heavy on the air-cav theme. So gun-cutters, aquila but limited ground pound options. Ordo Hereticus could be chiefly ground based - perhaps valkyries as an option for Inquisitors/Stormtroopers but no transport aircraft. Ordo Malleus would be intermediate.
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Obsidian Tower Thingy: I mentioned that this thing was way too powerful as well. It drops in on somebody’s blitz objective and now your opponent has the equivalent of a titan sitting on their deployment zone and little chance of dislodging it. If you were going to do something like this, I’d perhaps allow it to garrison instead of drop. That would give your opponent a chance to have some say in its location on the board (via objective placement), could deploy in response to it, and wouldn’t have to worry about their backfield coming apart on turn 1.
Note that it can't drop until Turn 3 as it can only deploy from a Battleship which is Slow And Steady. This may not make things better - if I drop it on you Turn 1, you have three turns do deal with it, but it cuts down on options anyway.
It needs testing. It's sucked every time I've used it so I'm not convinced that a turn 3 drop would really work out that well - even if its the only thing dropping, you're still playing 2 turns of 2000 points against 3000 - nabbing their blitz isn't worth much if the rest of your army isn't there. The sensible thing would be to strafe or just avoid the enemy for the first two turns, but that puts the whole game on a turn 3 strike against dug-in enemy positions with total board domination. Definately needs testing. If necessary the drop fortress can be reduced in power, toughness/DC or have modified points but I'd like the test it as is.
Evil and Chaos wrote:
If you wanted to represent the Grey Knights' ultra-elite role more prominently, you could make them Initiative 0+...
That has knock-on problems... for example, it would allow me to retain the initiative with no risk of failure. They're already pretty much made of Awesomesauce as it is ... making them
even better smacks of fanboism, doesn't it?