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Adeptus Ministorum Orders Militant v1.3

 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 11:33 am 
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Signal wrote:
Not to derail too much, but I used the Elysian Lightnings in the Harakoni list because I believe they keep the focus of the fighter where it belongs: on interception. The current stats for the Ministorum Lightning make it inherently better than the Thunderbolt at everything, with the sole exception of AP fire. Even then, the ability to fire at ground targets 45cm out (beyond a fair amount of AA fire) is extremely powerful. Considering that the Thunderbolt was supposed to be a replacement for the older Lightning, there's no reason they should be unequivocally better at Ground Attack.


Sorry, but I completely disagree. Ground attack stats:

Thunderbolt: AP4+, AP5+, AT4+ My Lightning AP5+, AT4+

Seems pretty clear to me which is better at ground attack.

Yes the lightning can ground attack at 45cm, with a mighty one autocannon. Oooo, dangerous. When you add the lack of any armour save on my version (which is again background-correct), you have a plane that sucks as ground attacks.

Now look at AA stats:

Thunderbolt: 2xAA5+ My Lightning: AA6+, AA4+ Your lightning: 2xAA5+

How exactly does your lightning put the focus of the fighter on interception, when it's barely better than a thunderbolt at it? Mine puts the focus purely on interception because it has the option for the 45cm AA attack on a 5+ (on interception), or can close in for the kill with a 3+ at 30cm. That's a dedicated interceptor.

Basically, the Elysian Lightning is not background representative, and is much worse than a thunderbolt. Mine's background representative and about on par with a 'bolt in terms of power, just with more of an interception bias, as it should be.

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 11:43 am 
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BlackLegion wrote:
Actually armour wise the Lightning and Thunderbolt are the same in Wh40k. The Lightning might be more nimble. And even if it where less armoured the nimbleness would give it a 6+ save.


I don't care about 40k stats; I care about matching the background, where the Lightning has weaker armour. It has 30mm hull armour as compared to 45mm on the thunderbolt.

The nimbleness is represented by it being a fighter rather than the thunderbolt's fighter-bomber.


"Whilst the lightning is faster, with better rates of climb and dive, it is also a lighter aircraft, less rugged in design and more demanding of maintenance crews." - IA1

"As an air superiority craft the Thunderbolt is better armed and armoured than the Lightning, but slower." - Lexicanum

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 11:59 am 
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semajnollissor wrote:
Consider changing the Flagellation Pilgrimage formation to a more generic Battle Conclave formation, so as to include death cult assassins and/or crusaders units. Alternately, consider ditching the independent formation in favor of making those units upgrades for the Redemptionist Crusade and/or Fraternis Militia formations. I can see not wanting to include death cult assassins, but Crusaders would make perfect sense in this army list.


I may switch to the Battle Conclave at some point, but I'm not convinced that death cult assassins or crusaders actually add anything to the formation. They'd just be slightly different CC specialists, and I don't see how that is really worthwhile. Not to mention that I don't like how people are now happy to hang around with arcos, since they always used to be madly flailing freaks who would accidentally kill anyone nearby.

I don't like them as an upgrade for the same reason; they're too dangerous to hang around near people, especially once activated.

semajnollissor wrote:
Also, while all of your colorful names for each of the individual formations are great and all, maybe you should pare them down to just two or three: one for 'major' formations and one or two for 'support' formations. Those names make it sound less official, i.e. like a fan list that is trying too hard.


Sorry, I like 'em. Some of them are official (Redemptionist Crusade for example), and the others are fitting. It's not like you actually need to use them ever, they're just there for a bit of flavour in the list.

Given that I'm inventing two giant tracked churches, I'm not that worried about inventing a few fitting fluff names.

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 12:07 pm 
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IIRC even in Aeronautica Imperialis the Lightning and Thunderbolt can sustain the same damage. The Lightning is more nimble but has less weapons.
Thats two rulesets which contradict the fluff. Even from the same company who invented the Lightning in the first place.
Thats arguments abotu armour alone.

Anyway: We should settle on a unified stats for the Lighning Interceptor/Strike. To have several versions of the same unit/model is just wrong.

For me the stats developed in the Imperial Guard subforum in conjunction to the Elysian army list are the NetEA official stats.
If you want to discuss any changes feel free to open a new thread :)

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 12:08 pm 
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There are no official stats, as they've never been in an official list and there is no Imperial Navy AC. "Lightning Interceptor" isn't even a real thing; the Autocannon version is the Lightning Attack Fighter.

Until such a time as there are official stats, I'm sticking with the stats I have, which are better balanced and more representative.

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 12:18 pm 
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We should select an Imperial Navy AC :D
Not me as i would try to upgun the Thunderbolt to match the FW model :D

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 12:20 pm 
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I'd guess it comes under Steve54's remit as human champ?

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 12:29 pm 
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Hmm seems so.

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 12:30 pm 
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Yeah, without any all navy army lists, it's pretty much making sure of naming conventions and standardizing loadouts. Not really worthy of an AC.

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 12:35 pm 
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Cool, I look forward to testing this out.

That being said however I have a few of points I think worth mentioning. Firstly was there not plans to change the cost of any of the sister's formations? I'm still of the opinion that retributors are largely useless in their current state. As an upgrade unit to other fms I'd maybe be tempted depending on cost but the formation packs very little punch for its cost.

I did have problems creating a BTS worth using before, though I still plan to take a maxed-out sisters mission at some point, now I think I'll just be bringing that new fangled cathedral seeing as its awesome.

I still hate the 1/4 rule. However the new WE additions make this less of an issue than before.

Re: Penitents, they're a harder choice now which is a good thing and the double Heavy flamer is a nice addition.

The modelling opportunities presented by the new units is pretty damn cool, here's hoping Ben is able to do resin again soon as I think he has one or two pieces perfect for the new units.


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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 12:41 pm 
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um, thunderbolts arent fighter bombers. they're pure fighters.
atleast they are in most lists i've ever seen

anyway, first reading of the list seems ok, (though i'm not at all convinced that the big chapel is worth more than the two little chapels, let alone so much more)

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 12:43 pm 
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CaptainSenioris wrote:
That being said however I have a few of points I think worth mentioning. Firstly was there not plans to change the cost of any of the sister's formations? I'm still of the opinion that retributors are largely useless in their current state. As an upgrade unit to other fms I'd maybe be tempted depending on cost but the formation packs very little punch for its cost.


I'm being cautious here. Most of the changes in this version were boosts of one kind or another, so I want to see how they pan out before looking at pricing. Bear in mind that the new Faithful rule makes sisters formations a lot better, though probably not as big a boost for retributors, so maybe they should get a price drop.

CaptainSenioris wrote:
I did have problems creating a BTS worth using before, though I still plan to take a maxed-out sisters mission at some point, now I think I'll just be bringing that new fangled cathedral seeing as its awesome.


Fair enough! I'd like as much feedback on the chapel and cathedral as possible.

CaptainSenioris wrote:
I still hate the 1/4 rule. However the new WE additions make this less of an issue than before.


Shrug. I don't think it's that limiting unless you want battle titans, which should be rare for the sisters.

CaptainSenioris wrote:
Re: Penitents, they're a harder choice now which is a good thing and the double Heavy flamer is a nice addition.


Yeah, the change in 40k to two heavy flamers gave be the justification I needed for a points boost, while taking the sting out of it. They should still be good but less of a default choice.

CaptainSenioris wrote:
The modelling opportunities presented by the new units is pretty damn cool, here's hoping Ben is able to do resin again soon as I think he has one or two pieces perfect for the new units.


Hadn't thought of the "giant whale" as a proxy, but it's a good fit actually, and I think he has most of the components you'd need to make a chapel available (SHTs in metal and spare SWR Burninator guns).

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 12:46 pm 
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Jaggedtoothgrin wrote:
um, thunderbolts arent fighter bombers. they're pure fighters.
atleast they are in most lists i've ever seen


Look again. They are, and always have been, Fighter Bombers.

Jaggedtoothgrin wrote:
anyway, first reading of the list seems ok, (though i'm not at all convinced that the big chapel is worth more than the two little chapels, let alone so much more)


The pricing on those is basically guesswork until I get a chance to try them out ingame. I erred on the side of caution. The extra range on the cathedral should make it a more appealing choice given the lack of ranged fire in the list.

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 1:00 pm 
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i had looked again at the compendium stat sheet before commenting. they're listed as F, not FB
perhaps its a bookwide typo (its listed that way on each instance, not just the one time) rather than a change to the eUK/original GW version. certainly the compendium is more up to date than the GW publication in regards to the eldar pulse rule etc. i guess it'll be sorted once the new book comes out.

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 1:25 pm 
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It's a mistake in the compendium then. Look at the online GW doc, or the original printed book, or EpicUK. All have FB.

The compendium was never "official".


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